Topic: OP+ shiplist 2.0 (20030413 release) is now live.  (Read 11621 times)

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Rod O'neal

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Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #80 on: April 15, 2003, 01:05:30 am »
Quote:

But I don't want them to show up in random missions either. :P~   (They would suck..)
.. hm..  



I'm sorry. I guess I didn't understand. If you specify a particular ship in a script, then it doesn't matter how you have it listed in the shiplist, it'll show up in the script. (I'm sure you know this.) What I meant was, I think if you have it listed as limited then it will show up as an AI ship of a particular class, ie: freighter, scout, q-ship, or whatever, but won't show up in the players shipyard for purchase. At least that's how I believe the listing works. Maybe someone from Taldren, or someone else that knows for sure, will stick their head in here and straighten us out  

FireSoul

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Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #81 on: April 15, 2003, 01:09:03 am »
If Limited works, I'd like to see it. ;>  

jdmckinney

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Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #82 on: April 15, 2003, 08:41:59 am »
The ship class, I think, is mainly (not entirely?) for pricing and production. One thing that could be done is to set them as FREIGHTER, and make all freighters impossible to produce in the shipyard via Economy.gf. They would still get pulled in for missions. What about tagging them as "Q" so they appear in convoy raids/escorts as Q-ships?

I've never known what "L" does. So much for documentation, eh? You'd think we'd all have figured out these things by now.

**DONOTDELETE**

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #83 on: April 15, 2003, 08:59:37 am »
Thought I should post here too...

I created an installer for the current version (20030413)
with NSIS (an easy to use install system), see:

Shiplist/Script/Mod Install System  

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #84 on: April 15, 2003, 04:19:17 pm »
Quote:

The ship class, I think, is mainly (not entirely?) for pricing and production. One thing that could be done is to set them as FREIGHTER, and make all freighters impossible to produce in the shipyard via Economy.gf. They would still get pulled in for missions. What about tagging them as "Q" so they appear in convoy raids/escorts as Q-ships?

I've never known what "L" does. So much for documentation, eh? You'd think we'd all have figured out these things by now.  





That would screw up single-player campaigns or other people's campaigns.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #85 on: April 15, 2003, 10:30:24 pm »
I just sent NW a modified version of one of his missions. I'm hoping he'll accept the proposal, despite the fact it uses MagnumMan's shiplist API.

Yes, that means that I intend to leave the Tugs with cargo pods/pallets as "R" and "FREIGHTER". It's cleaner that way.



Screenshot:
 http://pet.dhs.org/~firesoul/sfc2/NW/convoy_escort/tug_escort.JPG  
(The F-TUGRc3 has 3 cargo pods. Each cargo pod contains 24 cargo boxes. The tug itself has a movement cost of 2.0)
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FireSoul

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Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #86 on: April 15, 2003, 10:34:16 pm »
Bugs in version 2.0 so far:
Z-HDWG is really the Z-HDWE. The Z-HDWG is missing.
F-FFT (Priority Transport Frigate) should be "R"
F-DWT (Priority Transport War Destroyer) should be "R" and should be properly placed.


.. any others?
-- Luc

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #87 on: April 15, 2003, 10:36:24 pm »
Nothing major here -- we'll have to see what people find on the servers.

Are all the LWX/RWX arcs changed so anyone with an LWX weapon doesn't get stuck with a small arc?

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #88 on: April 15, 2003, 10:48:06 pm »
I left all the LWX/RWX arcs as-is. I know it's a buggy arc, but avoiding the problem won't fix it.
-- Luc

jimmi7769

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Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #89 on: April 16, 2003, 09:31:26 am »
Quote:

I left all the LWX/RWX arcs as-is. I know it's a buggy arc, but avoiding the problem won't fix it.
-- Luc  




Thats just silly, none of us can fix it.

FireSoul

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Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #90 on: April 16, 2003, 05:05:49 pm »
Doing a work-around will give Taldren a reason not to fix it.

jimmi7769

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #91 on: April 16, 2003, 10:33:56 pm »
Quote:

Doing a work-around will give Taldren a reason not to fix it.  




Are there honestly any plans for more patches other than the Dynaverse patch??

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #92 on: April 16, 2003, 11:01:49 pm »
The Dynaverse patch won't just contain D2 fixes.  Besides, MagnumMan has already told Taldren that this is fixable (and I believe how to fix it too)
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Rod O'neal

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #93 on: April 16, 2003, 11:03:52 pm »
Quote:

Quote:

Doing a work-around will give Taldren a reason not to fix it.  




Are there honestly any plans for more patches other than the Dynaverse patch??  




If we ask/plead nicely, maybe? I haven't heard of any plans for another patch, but it doesn't mean there won't be if the *powers that be* decide that we deserve it