Topic: OP+ shiplist 2.0 (20030413 release) is now live.  (Read 11698 times)

0 Members and 1 Guest are viewing this topic.

FireSoul

  • Guest
OP+ shiplist 2.0 (20030413 release) is now live.
« on: April 13, 2003, 06:12:59 pm »
I'd like to announce the release of the next shiplist in the OP+ series... only THIS time, it's version 2.0.

URLs:
download package:  http://klingon.stasis.ca/OP_plusrefit/op_plusrefit_shiplist-20030413.zip
homepage link:  http://klingon.stasis.ca/OP_plusrefit/


This time, with over 1350 additional ship entries (bringing the total up to 3724 entries), the focus wasn't even to add ships. This was a massive check, recheck, re-recheck, and so on. These fixes are D2-oriented mostly. There should be very little difference for standard online multiplayer games.

Changes, briefly listed:
- Fixes
- Corrections
- Year of availability tweaking
- Dronerack reload refits
- Some sanity checks on data I previously mis-entered
- commando ship availability limited
- survey ships availability improved




I know it's only been 2 weeks for you all, but this shiplist is pretty much what I've been working on between diaper changes, burpings, or whatever else babies do. Considering Mom does most of the work (feeding), I still had enough time on my hands to do a lot on the shiplist.


Enjoy,
-- Luc
FireSoul
 

Kehakoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #1 on: April 13, 2003, 06:15:23 pm »
Exellent!!!:)

CM.E.Kehakoul_XC  

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #2 on: April 13, 2003, 07:20:23 pm »
Great stuff! I'll download and apply to Badlands ASAP.

Klingon Fanatic

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #3 on: April 13, 2003, 07:21:51 pm »
Thank You Firesoul!

Still wish you'd consider adding Tholians and Andromedans to this though.

Awesome job, thank you!

Qa Pla!

KF

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #4 on: April 13, 2003, 07:24:23 pm »
Question: is the ftrlist.txt the same as the 2.5.3.8 default, or has it been changed? I noticed today's date on the file.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #5 on: April 13, 2003, 07:25:20 pm »
Quote:

Still wish you'd consider adding Tholians and Andromedans to this though.





I know..
..but having some parts not working right spoils all of it for me.

So Andros and Tholians are outside the scope of this project.
-- Luc

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #6 on: April 13, 2003, 07:27:21 pm »
The ftrlist.txt is not the same as default 2538.

The stock ftrlist.txt (2538) contains 175 lines of text.
The OP+ ftrlist.txt (OP+ 2.0) contains 248 lines.  The difference lies in fighters available to pirates. Look inside.

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #7 on: April 13, 2003, 07:29:46 pm »
Heh, it looks like the same ftrlist.txt version from the last one -- all is good (just had to look closer).

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #8 on: April 13, 2003, 07:30:34 pm »
I may have changed *1* line. In case it's different, replace it..

NuclearWessels

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #9 on: April 13, 2003, 08:05:54 pm »
Very cool Firesoul!

dave
 

IndyShark

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #10 on: April 13, 2003, 08:13:36 pm »
Firesoul, this is great! Thank you very much

I love the NCDR!

BTW, what is the difference between the CAD+ and the CAD+R? I can't see anything in the shipyard and the shiplist format is hard to read.

Thanks!

Tumulorum Fossor

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #11 on: April 13, 2003, 08:27:52 pm »
(bowing) Hail, FireSoul. Hail, FireSoul.

-TF

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #12 on: April 13, 2003, 08:31:02 pm »
Just guessing, I'd say the CAD+R has more drone reloads than a CAD+.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #13 on: April 13, 2003, 08:36:25 pm »
Quote:

I love the NCDR!
BTW, what is the difference between the CAD+ and the CAD+R? I can't see anything in the shipyard and the shiplist format is hard to read.





Simple. In 2275, all drone carrying ships get an upgrade. Sometimes the upgrade is subtle and ..well.. adds 0 BPV to the cost of the ship.
In this case, the CAD+ has racks with 1 reload of drones for free. The CAD+R gets 2 free reloads. For a player, there's no difference. But for a generated AI, it might make things more interesting.

-- Luc

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #14 on: April 13, 2003, 08:45:01 pm »
Feedback:

Z-HDWG is labeled as, and is loaded as, an escort heavy war destroyer, but the "G" suffix leads one to believe it is a commando war destroyer. I didn't see an HDWE or a commando version.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #15 on: April 13, 2003, 08:47:03 pm »
*looks*
.. yes, that's indeed an error.
Using that ship as the escort should be ok tho. It's just the name-tag that's wrong.. and a commando ship that's missing.
« Last Edit: April 13, 2003, 08:54:53 pm by FireSoul »

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #16 on: April 13, 2003, 09:58:17 pm »
Sigh! Again?! J/K FS, thanks for the hard work.  

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #17 on: April 13, 2003, 10:08:10 pm »
shaddup corbo. Go play with your lil BBVZ.

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #18 on: April 13, 2003, 10:10:21 pm »
 

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #19 on: April 14, 2003, 07:42:54 am »
Considering I went through the entire inventory of empire ships checking and changing ship classes to suit my needs, one little error is pretty darn good! One other thing I saw that puzzled me was the "I" tag in special role on some ISC ships.

Also, the bulk of Romulan hawk-class cruisers are labeled as HEAVY_BATTLECRUISER, but they should mostly be HEAVY_CRUISER. Their bloated BPV that puts them up in the BCH range of 180-200 is often due to the cloak, which probably doesn't deserve the BPV boost it gives. This is up for debate, though, and changeable by D2 admins, so I don't see a big issue with it.

I noticed you've been classing the cargo pod variants of the tugs and transports as FREIGHTER. Is this by design to try to get them to show up as convoy members in raids/escorts? Since they are tagged as "R" for restricted, they may not show up anyway, but I was just curious. A group of them in a convoy mission sure would be a change of pace.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #20 on: April 14, 2003, 01:59:36 pm »
Quote:

Considering I went through the entire inventory of empire ships checking and changing ship classes to suit my needs, one little error is pretty darn good! One other thing I saw that puzzled me was the "I" tag in special role on some ISC ships.

Also, the bulk of Romulan hawk-class cruisers are labeled as HEAVY_BATTLECRUISER, but they should mostly be HEAVY_CRUISER. Their bloated BPV that puts them up in the BCH range of 180-200 is often due to the cloak, which probably doesn't deserve the BPV boost it gives. This is up for debate, though, and changeable by D2 admins, so I don't see a big issue with it.

I noticed you've been classing the cargo pod variants of the tugs and transports as FREIGHTER. Is this by design to try to get them to show up as convoy members in raids/escorts? Since they are tagged as "R" for restricted, they may not show up anyway, but I was just curious. A group of them in a convoy mission sure would be a change of pace.  




I don't know what the "I" tag does. I left it alone.
.. as for the romulan BCHs/CAs..  we'll need to discuss it so that the issue is clear for any future release.


.. and finally, Yes. It was intentional. .. but NW only made modifications to his convoy raid/escort recently, and I haven't seen them in battle yet. I'm still hoping. Would the 'R' field prevent that?

-- Luc

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #21 on: April 14, 2003, 04:24:55 pm »
I think the "R" would prevent them from showing up, but I couldn't prove it.

I suppose you could try a version that has the "R" tag removed for those ships, but it would be hit or miss to see if it pulled them in, unless you restricted ALL other normal freighters for the target race, giving it no choice but to grab the tugs.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #22 on: April 14, 2003, 06:25:11 pm »
I believed the 'R' tag would prevent them from showing up in shipyard, but still allows them to be created in missions.

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #23 on: April 14, 2003, 07:34:17 pm »
Quote:

I believed the 'R' tag would prevent them from showing up in shipyard, but still allows them to be created in missions.  




I have never seen an R ship show up at all in a campaign, for players or AI.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #24 on: April 14, 2003, 09:15:56 pm »
Well.. the cargo-carrying tugs shouldn't be seen on a normal battlefield anyways..
.. They've been set to "R" with purpose, and as freighters in the hope they'd be used in convoy missions..
 

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #25 on: April 14, 2003, 09:25:03 pm »
Then you probably want to set them as SPECIAL so the AI will get them. If they are set like that and as Freighters that should do it.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #26 on: April 14, 2003, 09:43:01 pm »
Quote:

Then you probably want to set them as SPECIAL so the AI will get them. If they are set like that and as Freighters that should do it.  




But these ARE freighters.. Tugs with cargo pods.
.. if we set them as SPECIAL, they can't be picked by random for various scripts.

-- Luc

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #27 on: April 14, 2003, 10:11:40 pm »
Ok, but if you class them as "R" they won't be picked at all.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #28 on: April 14, 2003, 10:19:32 pm »
But if I left them in as available Freighters,there'd be dangerous cheap ships available in shipyards. (FREIGHTER is what. ... 0.5 to 1? Amongst the cheapest ships to buy with prestige.)

If I put them in as SPECIAL, they'd be even more crippled as far as selections go. I need to experiment with scripting to see if I can make the 'R' ships appear.

-- Luc

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #29 on: April 14, 2003, 10:26:24 pm »
I thought the SPECIAL tag was for scripting purposes so that ships that couldn't be bought could be put into specific scripts. Besides, Q-Ships are cheap and dangerous and they can be bought. On most servers if I am started in the stock frigate, I trade it in for an FQL anyway.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #30 on: April 14, 2003, 10:29:05 pm »
Well..I have plans for the freighters.
There are MANY of them, and  I want to be able to pick from them (from the scripts) for a special convoy mission or 2.. once in a while.

Rod O'neal

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #31 on: April 14, 2003, 11:32:06 pm »
I think Corbo is right as far as if you make them R (restricted) they won't show up randomly for either
the player or the AI. Now to confuse things worse than they allready are, I *believe* if you make them L
(limited) then the AI gets them, but the player can't. Who knows, hopefully one of us is right LOL.  

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #32 on: April 14, 2003, 11:41:03 pm »
But I don't want them to show up in random missions either. :P~   (They would suck..)
.. hm..

Rod O'neal

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #33 on: April 15, 2003, 01:05:30 am »
Quote:

But I don't want them to show up in random missions either. :P~   (They would suck..)
.. hm..  



I'm sorry. I guess I didn't understand. If you specify a particular ship in a script, then it doesn't matter how you have it listed in the shiplist, it'll show up in the script. (I'm sure you know this.) What I meant was, I think if you have it listed as limited then it will show up as an AI ship of a particular class, ie: freighter, scout, q-ship, or whatever, but won't show up in the players shipyard for purchase. At least that's how I believe the listing works. Maybe someone from Taldren, or someone else that knows for sure, will stick their head in here and straighten us out  

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #34 on: April 15, 2003, 01:09:03 am »
If Limited works, I'd like to see it. ;>  

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #35 on: April 15, 2003, 08:41:59 am »
The ship class, I think, is mainly (not entirely?) for pricing and production. One thing that could be done is to set them as FREIGHTER, and make all freighters impossible to produce in the shipyard via Economy.gf. They would still get pulled in for missions. What about tagging them as "Q" so they appear in convoy raids/escorts as Q-ships?

I've never known what "L" does. So much for documentation, eh? You'd think we'd all have figured out these things by now.

**DONOTDELETE**

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #36 on: April 15, 2003, 08:59:37 am »
Thought I should post here too...

I created an installer for the current version (20030413)
with NSIS (an easy to use install system), see:

Shiplist/Script/Mod Install System  

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #37 on: April 15, 2003, 04:19:17 pm »
Quote:

The ship class, I think, is mainly (not entirely?) for pricing and production. One thing that could be done is to set them as FREIGHTER, and make all freighters impossible to produce in the shipyard via Economy.gf. They would still get pulled in for missions. What about tagging them as "Q" so they appear in convoy raids/escorts as Q-ships?

I've never known what "L" does. So much for documentation, eh? You'd think we'd all have figured out these things by now.  





That would screw up single-player campaigns or other people's campaigns.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #38 on: April 15, 2003, 10:30:24 pm »
I just sent NW a modified version of one of his missions. I'm hoping he'll accept the proposal, despite the fact it uses MagnumMan's shiplist API.

Yes, that means that I intend to leave the Tugs with cargo pods/pallets as "R" and "FREIGHTER". It's cleaner that way.



Screenshot:
 http://pet.dhs.org/~firesoul/sfc2/NW/convoy_escort/tug_escort.JPG  
(The F-TUGRc3 has 3 cargo pods. Each cargo pod contains 24 cargo boxes. The tug itself has a movement cost of 2.0)
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #39 on: April 15, 2003, 10:34:16 pm »
Bugs in version 2.0 so far:
Z-HDWG is really the Z-HDWE. The Z-HDWG is missing.
F-FFT (Priority Transport Frigate) should be "R"
F-DWT (Priority Transport War Destroyer) should be "R" and should be properly placed.


.. any others?
-- Luc

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #40 on: April 15, 2003, 10:36:24 pm »
Nothing major here -- we'll have to see what people find on the servers.

Are all the LWX/RWX arcs changed so anyone with an LWX weapon doesn't get stuck with a small arc?

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #41 on: April 15, 2003, 10:48:06 pm »
I left all the LWX/RWX arcs as-is. I know it's a buggy arc, but avoiding the problem won't fix it.
-- Luc

jimmi7769

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #42 on: April 16, 2003, 09:31:26 am »
Quote:

I left all the LWX/RWX arcs as-is. I know it's a buggy arc, but avoiding the problem won't fix it.
-- Luc  




Thats just silly, none of us can fix it.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #43 on: April 16, 2003, 05:05:49 pm »
Doing a work-around will give Taldren a reason not to fix it.

jimmi7769

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #44 on: April 16, 2003, 10:33:56 pm »
Quote:

Doing a work-around will give Taldren a reason not to fix it.  




Are there honestly any plans for more patches other than the Dynaverse patch??

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #45 on: April 16, 2003, 11:01:49 pm »
The Dynaverse patch won't just contain D2 fixes.  Besides, MagnumMan has already told Taldren that this is fixable (and I believe how to fix it too)
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Rod O'neal

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #46 on: April 16, 2003, 11:03:52 pm »
Quote:

Quote:

Doing a work-around will give Taldren a reason not to fix it.  




Are there honestly any plans for more patches other than the Dynaverse patch??  




If we ask/plead nicely, maybe? I haven't heard of any plans for another patch, but it doesn't mean there won't be if the *powers that be* decide that we deserve it

FireSoul

  • Guest
OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #47 on: April 13, 2003, 06:12:59 pm »
I'd like to announce the release of the next shiplist in the OP+ series... only THIS time, it's version 2.0.

URLs:
download package:  http://klingon.stasis.ca/OP_plusrefit/op_plusrefit_shiplist-20030413.zip
homepage link:  http://klingon.stasis.ca/OP_plusrefit/


This time, with over 1350 additional ship entries (bringing the total up to 3724 entries), the focus wasn't even to add ships. This was a massive check, recheck, re-recheck, and so on. These fixes are D2-oriented mostly. There should be very little difference for standard online multiplayer games.

Changes, briefly listed:
- Fixes
- Corrections
- Year of availability tweaking
- Dronerack reload refits
- Some sanity checks on data I previously mis-entered
- commando ship availability limited
- survey ships availability improved




I know it's only been 2 weeks for you all, but this shiplist is pretty much what I've been working on between diaper changes, burpings, or whatever else babies do. Considering Mom does most of the work (feeding), I still had enough time on my hands to do a lot on the shiplist.


Enjoy,
-- Luc
FireSoul
 

Kehakoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #48 on: April 13, 2003, 06:15:23 pm »
Exellent!!!:)

CM.E.Kehakoul_XC  

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #49 on: April 13, 2003, 07:20:23 pm »
Great stuff! I'll download and apply to Badlands ASAP.

Klingon Fanatic

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #50 on: April 13, 2003, 07:21:51 pm »
Thank You Firesoul!

Still wish you'd consider adding Tholians and Andromedans to this though.

Awesome job, thank you!

Qa Pla!

KF

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #51 on: April 13, 2003, 07:24:23 pm »
Question: is the ftrlist.txt the same as the 2.5.3.8 default, or has it been changed? I noticed today's date on the file.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #52 on: April 13, 2003, 07:25:20 pm »
Quote:

Still wish you'd consider adding Tholians and Andromedans to this though.





I know..
..but having some parts not working right spoils all of it for me.

So Andros and Tholians are outside the scope of this project.
-- Luc

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #53 on: April 13, 2003, 07:27:21 pm »
The ftrlist.txt is not the same as default 2538.

The stock ftrlist.txt (2538) contains 175 lines of text.
The OP+ ftrlist.txt (OP+ 2.0) contains 248 lines.  The difference lies in fighters available to pirates. Look inside.

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #54 on: April 13, 2003, 07:29:46 pm »
Heh, it looks like the same ftrlist.txt version from the last one -- all is good (just had to look closer).

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #55 on: April 13, 2003, 07:30:34 pm »
I may have changed *1* line. In case it's different, replace it..

NuclearWessels

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #56 on: April 13, 2003, 08:05:54 pm »
Very cool Firesoul!

dave
 

IndyShark

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #57 on: April 13, 2003, 08:13:36 pm »
Firesoul, this is great! Thank you very much

I love the NCDR!

BTW, what is the difference between the CAD+ and the CAD+R? I can't see anything in the shipyard and the shiplist format is hard to read.

Thanks!

Tumulorum Fossor

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #58 on: April 13, 2003, 08:27:52 pm »
(bowing) Hail, FireSoul. Hail, FireSoul.

-TF

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #59 on: April 13, 2003, 08:31:02 pm »
Just guessing, I'd say the CAD+R has more drone reloads than a CAD+.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #60 on: April 13, 2003, 08:36:25 pm »
Quote:

I love the NCDR!
BTW, what is the difference between the CAD+ and the CAD+R? I can't see anything in the shipyard and the shiplist format is hard to read.





Simple. In 2275, all drone carrying ships get an upgrade. Sometimes the upgrade is subtle and ..well.. adds 0 BPV to the cost of the ship.
In this case, the CAD+ has racks with 1 reload of drones for free. The CAD+R gets 2 free reloads. For a player, there's no difference. But for a generated AI, it might make things more interesting.

-- Luc

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #61 on: April 13, 2003, 08:45:01 pm »
Feedback:

Z-HDWG is labeled as, and is loaded as, an escort heavy war destroyer, but the "G" suffix leads one to believe it is a commando war destroyer. I didn't see an HDWE or a commando version.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #62 on: April 13, 2003, 08:47:03 pm »
*looks*
.. yes, that's indeed an error.
Using that ship as the escort should be ok tho. It's just the name-tag that's wrong.. and a commando ship that's missing.
« Last Edit: April 13, 2003, 08:54:53 pm by FireSoul »

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #63 on: April 13, 2003, 09:58:17 pm »
Sigh! Again?! J/K FS, thanks for the hard work.  

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #64 on: April 13, 2003, 10:08:10 pm »
shaddup corbo. Go play with your lil BBVZ.

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #65 on: April 13, 2003, 10:10:21 pm »
 

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #66 on: April 14, 2003, 07:42:54 am »
Considering I went through the entire inventory of empire ships checking and changing ship classes to suit my needs, one little error is pretty darn good! One other thing I saw that puzzled me was the "I" tag in special role on some ISC ships.

Also, the bulk of Romulan hawk-class cruisers are labeled as HEAVY_BATTLECRUISER, but they should mostly be HEAVY_CRUISER. Their bloated BPV that puts them up in the BCH range of 180-200 is often due to the cloak, which probably doesn't deserve the BPV boost it gives. This is up for debate, though, and changeable by D2 admins, so I don't see a big issue with it.

I noticed you've been classing the cargo pod variants of the tugs and transports as FREIGHTER. Is this by design to try to get them to show up as convoy members in raids/escorts? Since they are tagged as "R" for restricted, they may not show up anyway, but I was just curious. A group of them in a convoy mission sure would be a change of pace.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #67 on: April 14, 2003, 01:59:36 pm »
Quote:

Considering I went through the entire inventory of empire ships checking and changing ship classes to suit my needs, one little error is pretty darn good! One other thing I saw that puzzled me was the "I" tag in special role on some ISC ships.

Also, the bulk of Romulan hawk-class cruisers are labeled as HEAVY_BATTLECRUISER, but they should mostly be HEAVY_CRUISER. Their bloated BPV that puts them up in the BCH range of 180-200 is often due to the cloak, which probably doesn't deserve the BPV boost it gives. This is up for debate, though, and changeable by D2 admins, so I don't see a big issue with it.

I noticed you've been classing the cargo pod variants of the tugs and transports as FREIGHTER. Is this by design to try to get them to show up as convoy members in raids/escorts? Since they are tagged as "R" for restricted, they may not show up anyway, but I was just curious. A group of them in a convoy mission sure would be a change of pace.  




I don't know what the "I" tag does. I left it alone.
.. as for the romulan BCHs/CAs..  we'll need to discuss it so that the issue is clear for any future release.


.. and finally, Yes. It was intentional. .. but NW only made modifications to his convoy raid/escort recently, and I haven't seen them in battle yet. I'm still hoping. Would the 'R' field prevent that?

-- Luc

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #68 on: April 14, 2003, 04:24:55 pm »
I think the "R" would prevent them from showing up, but I couldn't prove it.

I suppose you could try a version that has the "R" tag removed for those ships, but it would be hit or miss to see if it pulled them in, unless you restricted ALL other normal freighters for the target race, giving it no choice but to grab the tugs.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #69 on: April 14, 2003, 06:25:11 pm »
I believed the 'R' tag would prevent them from showing up in shipyard, but still allows them to be created in missions.

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #70 on: April 14, 2003, 07:34:17 pm »
Quote:

I believed the 'R' tag would prevent them from showing up in shipyard, but still allows them to be created in missions.  




I have never seen an R ship show up at all in a campaign, for players or AI.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #71 on: April 14, 2003, 09:15:56 pm »
Well.. the cargo-carrying tugs shouldn't be seen on a normal battlefield anyways..
.. They've been set to "R" with purpose, and as freighters in the hope they'd be used in convoy missions..
 

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #72 on: April 14, 2003, 09:25:03 pm »
Then you probably want to set them as SPECIAL so the AI will get them. If they are set like that and as Freighters that should do it.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #73 on: April 14, 2003, 09:43:01 pm »
Quote:

Then you probably want to set them as SPECIAL so the AI will get them. If they are set like that and as Freighters that should do it.  




But these ARE freighters.. Tugs with cargo pods.
.. if we set them as SPECIAL, they can't be picked by random for various scripts.

-- Luc

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #74 on: April 14, 2003, 10:11:40 pm »
Ok, but if you class them as "R" they won't be picked at all.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #75 on: April 14, 2003, 10:19:32 pm »
But if I left them in as available Freighters,there'd be dangerous cheap ships available in shipyards. (FREIGHTER is what. ... 0.5 to 1? Amongst the cheapest ships to buy with prestige.)

If I put them in as SPECIAL, they'd be even more crippled as far as selections go. I need to experiment with scripting to see if I can make the 'R' ships appear.

-- Luc

Corbomite

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #76 on: April 14, 2003, 10:26:24 pm »
I thought the SPECIAL tag was for scripting purposes so that ships that couldn't be bought could be put into specific scripts. Besides, Q-Ships are cheap and dangerous and they can be bought. On most servers if I am started in the stock frigate, I trade it in for an FQL anyway.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #77 on: April 14, 2003, 10:29:05 pm »
Well..I have plans for the freighters.
There are MANY of them, and  I want to be able to pick from them (from the scripts) for a special convoy mission or 2.. once in a while.

Rod O'neal

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #78 on: April 14, 2003, 11:32:06 pm »
I think Corbo is right as far as if you make them R (restricted) they won't show up randomly for either
the player or the AI. Now to confuse things worse than they allready are, I *believe* if you make them L
(limited) then the AI gets them, but the player can't. Who knows, hopefully one of us is right LOL.  

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #79 on: April 14, 2003, 11:41:03 pm »
But I don't want them to show up in random missions either. :P~   (They would suck..)
.. hm..

Rod O'neal

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #80 on: April 15, 2003, 01:05:30 am »
Quote:

But I don't want them to show up in random missions either. :P~   (They would suck..)
.. hm..  



I'm sorry. I guess I didn't understand. If you specify a particular ship in a script, then it doesn't matter how you have it listed in the shiplist, it'll show up in the script. (I'm sure you know this.) What I meant was, I think if you have it listed as limited then it will show up as an AI ship of a particular class, ie: freighter, scout, q-ship, or whatever, but won't show up in the players shipyard for purchase. At least that's how I believe the listing works. Maybe someone from Taldren, or someone else that knows for sure, will stick their head in here and straighten us out  

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #81 on: April 15, 2003, 01:09:03 am »
If Limited works, I'd like to see it. ;>  

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #82 on: April 15, 2003, 08:41:59 am »
The ship class, I think, is mainly (not entirely?) for pricing and production. One thing that could be done is to set them as FREIGHTER, and make all freighters impossible to produce in the shipyard via Economy.gf. They would still get pulled in for missions. What about tagging them as "Q" so they appear in convoy raids/escorts as Q-ships?

I've never known what "L" does. So much for documentation, eh? You'd think we'd all have figured out these things by now.

**DONOTDELETE**

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #83 on: April 15, 2003, 08:59:37 am »
Thought I should post here too...

I created an installer for the current version (20030413)
with NSIS (an easy to use install system), see:

Shiplist/Script/Mod Install System  

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #84 on: April 15, 2003, 04:19:17 pm »
Quote:

The ship class, I think, is mainly (not entirely?) for pricing and production. One thing that could be done is to set them as FREIGHTER, and make all freighters impossible to produce in the shipyard via Economy.gf. They would still get pulled in for missions. What about tagging them as "Q" so they appear in convoy raids/escorts as Q-ships?

I've never known what "L" does. So much for documentation, eh? You'd think we'd all have figured out these things by now.  





That would screw up single-player campaigns or other people's campaigns.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #85 on: April 15, 2003, 10:30:24 pm »
I just sent NW a modified version of one of his missions. I'm hoping he'll accept the proposal, despite the fact it uses MagnumMan's shiplist API.

Yes, that means that I intend to leave the Tugs with cargo pods/pallets as "R" and "FREIGHTER". It's cleaner that way.



Screenshot:
 http://pet.dhs.org/~firesoul/sfc2/NW/convoy_escort/tug_escort.JPG  
(The F-TUGRc3 has 3 cargo pods. Each cargo pod contains 24 cargo boxes. The tug itself has a movement cost of 2.0)
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #86 on: April 15, 2003, 10:34:16 pm »
Bugs in version 2.0 so far:
Z-HDWG is really the Z-HDWE. The Z-HDWG is missing.
F-FFT (Priority Transport Frigate) should be "R"
F-DWT (Priority Transport War Destroyer) should be "R" and should be properly placed.


.. any others?
-- Luc

jdmckinney

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #87 on: April 15, 2003, 10:36:24 pm »
Nothing major here -- we'll have to see what people find on the servers.

Are all the LWX/RWX arcs changed so anyone with an LWX weapon doesn't get stuck with a small arc?

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #88 on: April 15, 2003, 10:48:06 pm »
I left all the LWX/RWX arcs as-is. I know it's a buggy arc, but avoiding the problem won't fix it.
-- Luc

jimmi7769

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #89 on: April 16, 2003, 09:31:26 am »
Quote:

I left all the LWX/RWX arcs as-is. I know it's a buggy arc, but avoiding the problem won't fix it.
-- Luc  




Thats just silly, none of us can fix it.

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #90 on: April 16, 2003, 05:05:49 pm »
Doing a work-around will give Taldren a reason not to fix it.

jimmi7769

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #91 on: April 16, 2003, 10:33:56 pm »
Quote:

Doing a work-around will give Taldren a reason not to fix it.  




Are there honestly any plans for more patches other than the Dynaverse patch??

FireSoul

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #92 on: April 16, 2003, 11:01:49 pm »
The Dynaverse patch won't just contain D2 fixes.  Besides, MagnumMan has already told Taldren that this is fixable (and I believe how to fix it too)
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Rod O'neal

  • Guest
Re: OP+ shiplist 2.0 (20030413 release) is now live.
« Reply #93 on: April 16, 2003, 11:03:52 pm »
Quote:

Quote:

Doing a work-around will give Taldren a reason not to fix it.  




Are there honestly any plans for more patches other than the Dynaverse patch??  




If we ask/plead nicely, maybe? I haven't heard of any plans for another patch, but it doesn't mean there won't be if the *powers that be* decide that we deserve it