Topic: TNG Mega-Mod - 2nd Spring update progress report  (Read 2057 times)

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Chris Jones

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TNG Mega-Mod - 2nd Spring update progress report
« on: April 13, 2003, 04:55:11 pm »
The rainbow shield color was an experiment and will be changed in the upcoming update, unless people like the colors on the shield hits.

elsewhere,

I have added some new ships and the Interstellar Machine Terrain.
 
This terrain has hardpoints, 2 up in the sky to simulate a ship in orbit firing down on you. It will come with no weapons so you can refit it as you wish.

Deep Space Nine will be playable, but will also need to be re-fitted to play.

A lot of the BS files, the ship pics in the right hand corner of the ship select screens, have been redone and look a lot better.

New scripts for the Mega-Mod server coming from Pelican. His Dominion Wars Mod has really taken off. I am pleased to see he used some of the same ideas I used; i.e. batch files for activation, installmaker for the mod install, etc..

Many new ships added. Here's the complete Federation roster with the latest update included.
http://www.frost-works.com/cjmods/tngmegarender.htm

Only the Feds rendered so far..

Does anyone notice anything about this mod that needs fixing? If so, post here please.

Praxis

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Re: TNG Mega-Mod - 2nd Spring update progress report
« Reply #1 on: April 14, 2003, 02:31:10 am »
I got a kitbash of WZ's excalibur i could send you...

Chris Jones

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Re: TNG Mega-Mod - 2nd Spring update progress report
« Reply #2 on: April 14, 2003, 05:47:46 am »
A kitbash?

cool.

send it.

akso send your Avatar pic and I'll host it.
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Captain KoraH

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Re: TNG Mega-Mod - 2nd Spring update progress report
« Reply #3 on: April 15, 2003, 12:09:47 pm »
Chris, what happens if you hit the ground? LOL


This is a fantastic idea! Keep up the great work!

Teeth_03

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Re: TNG Mega-Mod - 2nd Spring update progress report
« Reply #4 on: April 16, 2003, 02:59:49 pm »
Are those ships on your render page going to be downloadable?  

Chris Jones

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Hit the ground, LOL - render page
« Reply #5 on: April 16, 2003, 06:08:00 pm »
CRASH.

well you can't hit the ground here. kool idea. shoot down a ship and watch it crash.

I've always liked the idea of starships over land.


The Steamrunner, Sovereign, Prometheus, and Hecate are all on SFC3 Files. Out of respect to the authors, I won't mirror downloads on my site, but I could provide links to download from the site where I got them from..

There's a few others I can put on sfc3files, but not all.  


Stay Tuned.


 

Teeth_03

  • Guest
Re: Hit the ground, LOL - render page
« Reply #6 on: April 16, 2003, 09:56:22 pm »
How does that atmosphere type map work? Is it similar to the 30+ models in the space folder but like certain scripts pick it?Well I'll just see when I download your update when it comes out.Just one model question, Where did you get the danube at?Thats cool looken.  

Chris Jones

  • Guest
Terrain
« Reply #7 on: April 18, 2003, 08:02:23 am »
It's not a map.. It is just a really big model. So it has to be treated like one; as in it has to have Mass..etc.. in the defaultcore and specs in the defaultloadout files.

see this:

http://www.frost-works.com/cjmods

click on --       Terrain spotlight


 

Teeth_03

  • Guest
Re: Terrain
« Reply #8 on: April 18, 2003, 08:50:56 am »
Thanx.But one problem.After all of the enemy ships are blown up,the terrain will have to be destroyed too.And if the terrain is on your side, enemy ships will shooting at.(That will work if one is san francisco).I already have the landscapes from starfleet universe.

Chris Jones

  • Guest
Re: Terrain
« Reply #9 on: April 18, 2003, 10:06:49 am »
Yea I know it's not a perfect situation. You'd have to end the game manually if you don't want to destroy the terrain.

also, I have not adapted the EAW/OP landscapes to SFC3 yet. I tried once with Saturn (Eric Mistal creation) and it just didn't load. I may have another go at it.

The ultimate thing would be to, as David Ferrell suggested once, modify the files in assets/models/space to have sky and terrain and opposed to space. Then we would not be worrying about selecting the terrain as a playable 'ship'.

perhaps I'll work on that next.


 

Teeth_03

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Re: Terrain
« Reply #10 on: April 18, 2003, 11:18:59 am »
They all worked for me.I just wouldn't mind having a script that has the terrain in it.Call it Atmosheric Flight or something.But all well.Get what u get.By they way,in some of your render pics there is a planet in the backround(looks like earth).Is that a landscape of just something you added into the pics?One more bad thing about the landscapes is that they are bigger than the playing field(even with the largest map)

The_Pelican

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Re: Terrain
« Reply #11 on: April 18, 2003, 11:40:27 am »
Actually, you can bypass the game not ending problem using the scripts. You can have a neutral team which does not need to be destroyed (and if you give it the planet property, cannot be destroyed), not difficult really.

Chris Jones

  • Guest
Earth, Terrian
« Reply #12 on: April 18, 2003, 01:22:10 pm »
OK - I'll put the entire Eric Mistal landscape collection into the next update.

They were designed bigger than the map on purpose originally, as I recall.

Pelican - If I zip and send up the terrain landscape with specs can you write a dyna or maybe just single player mission around it using the ships you know are in my mod?

You'd be the man. well you already are.

another scripting friend of mine, Centauri Vaughn, is working on something for me as well. This next update is shpaing up rather nicely!


That Earth picture is a NASA pic..

quite nice, i thought.


 
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Chris Jones

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Saturn - by Eric Mistal
« Reply #13 on: April 18, 2003, 09:14:52 pm »
Well you're right they do work.

 


Don't you just love this game??
« Last Edit: December 31, 1969, 06:00:00 pm by Chris Jones »

Teeth_03

  • Guest
Re: Earth, Terrian
« Reply #14 on: April 19, 2003, 12:00:07 am »
I thought it said in the read-me file that it couldn't be a planet.The whole if you run into a planet and blow up thing.And you are IN the landscape.Do you got me.I never tried it myself though.But the only way it can be neutral is if its in a script.Yes,I do love SFC3.But I just bought a copy of Elite Force-I(I'm goin to get EFII when it comes out).So its going to be old for a couple of days.Only because I only have 5 levels to go and I just now got the cheats.Cool.

The_Pelican

  • Guest
Re: Earth, Terrian
« Reply #15 on: April 19, 2003, 11:08:26 am »
True, I suppose it cannot be a planet, but it's still doable.

Just send me the stuff CJ, I'll see what I can do.