Topic: SQL Mission Testing....  (Read 3997 times)

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FPF_TraceyG

  • Guest
Re: SQL Mission Testing....
« Reply #20 on: April 10, 2003, 09:23:42 am »
Quote:

ISC Inv. already has the PHP scripts and web site in place, thanks to Rajnsaj.  

If a java programmer makes up the shipyard interface we can implement the full solution.  If no one can do it, I'll look into it after SG3 ends.  




I assume you mean javascript, which at any rate would still need another scripting language like PHP to access the mySQL database to implement a fully functional shipyard. I think it goes without saying that you would be using javascript anyway, because there'd be a degree of processing in there. Javascript isnt too difficult to pick up, by the way, Karnak.

Karnak

  • Guest
Re: SQL Mission Testing....
« Reply #21 on: April 10, 2003, 09:36:06 am »
Quote:

Quote:

ISC Inv. already has the PHP scripts and web site in place, thanks to Rajnsaj.  

If a java programmer makes up the shipyard interface we can implement the full solution.  If no one can do it, I'll look into it after SG3 ends.  




I assume you mean javascript, which at any rate would still need another scripting language like PHP to access the mySQL database to implement a fully functional shipyard. I think it goes without saying that you would be using javascript anyway, because there'd be a degree of processing in there. Javascript isnt too difficult to pick up, by the way, Karnak.  




Yes, java programmer means someone who can do javascript, but I also would want someone capable of making a java applet so that Iadoka can slobber all over a new webmap for flatfile-driven campaigns.  I can do all this but I am too busy with SG3 development right now.

If anyone takes the time to look at ISC Inv. sql webmap carefully, one will see I made an effort to focus EVs on the shipping lanes that connect the major planets on a given empire.  If one makes an effort to focus on the shipping lanes one can quickly deteriorate the target empires EV.  Definitely, making convoys on shipping lane hexes, shipyard, base and planetary assault/defence missions have a higher EV impact than other missions is a feature that I will use in ISC Inv.
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

FPF_TraceyG

  • Guest
Re: SQL Mission Testing....
« Reply #22 on: April 10, 2003, 09:55:52 am »
Java is a programming language that can be used to create java applets within a HTML script. Its ahigh-level  compiled language like C++.
Javascript is a scripting language that can be either stand alone or more commonly embedded into a HTML file. Its interpreted by a browser at the time it is executed.
Other than the letter j a v a in them, they have very litle to do with each other and are completely different. Just thought I'd make that distinction.

Karnak

  • Guest
Re: SQL Mission Testing....
« Reply #23 on: April 10, 2003, 10:12:23 am »
Yes, Tracey.  If I want your opinion on the nitty-gritty details of programming languages I will be sure to ask for it.  

Until then....

I like to use more laymen terms.

FPF_TraceyG

  • Guest
Re: SQL Mission Testing....
« Reply #24 on: April 10, 2003, 10:22:05 am »
Just so long as we're all speaking the same language... he he

FireSoul

  • Guest
Re: SQL Mission Testing....
« Reply #25 on: April 10, 2003, 11:31:33 am »
Quote:

Ship Upgrades is definately something we should do, I agree FireSoul.

Although we're restricted to 64 ships per hull class per race, its possible we can include several hull variants that represent 'modifications' to a hull class as well. If, for example, we make modifying a ship cheaper than buying a whole new one, it might be possible to 'modify' the ship a particular player has, without that ship actually necessarily being listed in the shiplist. Not sure if that's possible, but it does open up possiblilities. We may even be able to develop a SFC3 style system , if thats the case, where players can add armor, or hull, or more warp power, at the expense of other systems of course. It's just a thought.  




It's a nice thought, but takes the game into your own hands. AFAIK, the ship really does have to exist in the shiplist.
.. besides.. SFC2 wasn't designed for such modifications. In fact, because of my SFB background, I don't want to see "warp core" upgrades make it to such a thing.

The refit ability I was refering to is more like :  "Ok. It's 2275. There's a drone-rack refit available for the ship I'm currently using. Let's buy the refit update with prestige." Just like in SFC1.

FPF_TraceyG

  • Guest
Re: SQL Mission Testing....
« Reply #26 on: April 10, 2003, 03:54:00 pm »
Quote:

Quote:

Ship Upgrades is definately something we should do, I agree FireSoul.

Although we're restricted to 64 ships per hull class per race, its possible we can include several hull variants that represent 'modifications' to a hull class as well. If, for example, we make modifying a ship cheaper than buying a whole new one, it might be possible to 'modify' the ship a particular player has, without that ship actually necessarily being listed in the shiplist. Not sure if that's possible, but it does open up possiblilities. We may even be able to develop a SFC3 style system , if thats the case, where players can add armor, or hull, or more warp power, at the expense of other systems of course. It's just a thought.  




It's a nice thought, but takes the game into your own hands. AFAIK, the ship really does have to exist in the shiplist.
.. besides.. SFC2 wasn't designed for such modifications. In fact, because of my SFB background, I don't want to see "warp core" upgrades make it to such a thing.

The refit ability I was refering to is more like :  "Ok. It's 2275. There's a drone-rack refit available for the ship I'm currently using. Let's buy the refit update with prestige." Just like in SFC1.  




I agree completely, FireSoul, absolutely.

Maxillius

  • Guest
Re: SQL Mission Testing....
« Reply #27 on: April 10, 2003, 04:30:17 pm »
the only thing I didn't like about that was sometimes, if there was a refit available that I didn't want, it would let me skip the refit the first 3 or 4 times I visited space dock, then I would find they updated my ship anyway.

EDIT: WITH prestige loss as well!
« Last Edit: April 10, 2003, 04:34:04 pm by Commander Maxillius »

**DONOTDELETE**

  • Guest
Re: SQL Mission Testing....
« Reply #28 on: April 10, 2003, 04:39:31 pm »
I have already completed a basic php shipyard, it is
in place on The Wheel website.  Currently it just allows access
to the normal shipyard through the webpage.  I will add to it's capabilities
and add it to the portable php package in use on the ISC Invasion website
if I have enough time to finish it for the campaign (could use the existing simple one tho...)

There is already a java servlet and applet package in the works for SQL EAW D2 servers
as well. This has been put on hold for a time due to RL issues but I assume work will
resume to full pace soon. (The CVS Repository is still active...I'll try to contribute some
more to get things going again).

I love that garage idea, I'm going to try to work it out soon.
Refits/Upgrades could be implemented by an instantaneous bid and trade-in
but this would interfere with normal bidding... hmmm....

I can't wait to see a "working OP D2 with SQL", the new shiplist
would really come in handy too.

I'll logon the test server later on tonight if I get a chance...  

Karnak

  • Guest
Re: SQL Mission Testing....
« Reply #29 on: April 10, 2003, 04:50:20 pm »
You are da man, rajnsaj.  Or, should I say yer da Kat.

When you are ready we can set it up for ISC Inv.

Quote:

I have already completed a basic php shipyard, it is
in place on The Wheel website.  Currently it just allows access
to the normal shipyard through the webpage.  I will add to it's capabilities
and add it to the portable php package in use on the ISC Invasion website
if I have enough time to finish it for the campaign (could use the existing simple one tho...)

There is already a java servlet and applet package in the works for SQL EAW D2 servers
as well. This has been put on hold for a time due to RL issues but I assume work will
resume to full pace soon. (The CVS Repository is still active...I'll try to contribute some
more to get things going again).

I love that garage idea, I'm going to try to work it out soon.
Refits/Upgrades could be implemented by an instantaneous bid and trade-in
but this would interfere with normal bidding... hmmm....

I can't wait to see a "working OP D2 with SQL", the new shiplist
would really come in handy too.

I'll logon the test server later on tonight if I get a chance...  



FireSoul

  • Guest
Re: SQL Mission Testing....
« Reply #30 on: April 11, 2003, 04:07:47 am »
Quote:

I can't wait to see a "working OP D2 with SQL", the new shiplist
would really come in handy too.  




I'm close to the end of the 'development cycle' for it. After 2 weeks of being obsessed with it, it's about time.
.. 2 weeks.. wow.. has it been that long? All this work and the focus wasn't even adding ships, but optomizing the shiplist into something more.. coherant.