Topic: DoE - What gives?  (Read 1887 times)

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SOSGuderian

  • Guest
DoE - What gives?
« on: April 06, 2003, 08:15:14 pm »
I was just on DoE a little whlle ago and I noticed a Fed player who had amassed a mere 30K, but managed to be captaining a DN of some sort and had 130K in the "bank."  Something doesn't seem right about that.  He's been flying this DN for quite a while, too.  I just never realized the stats were so out of whack.







 

mc_cloud

  • Guest
Re: DoE - What gives?
« Reply #1 on: April 06, 2003, 08:43:53 pm »
try making that 190k on this server......hehe      but there are some missions where u can get some good pp

Green

  • Guest
Re: DoE - What gives?
« Reply #2 on: April 06, 2003, 09:02:43 pm »
I believe what Guderian is talking about is having 100K+ PP in the bank, flying a DN and 2 New CAs, but only having <30K lifetime PP and a 7K glicko..

Example:
   
« Last Edit: December 31, 1969, 06:00:00 pm by Green »

Jem

  • Guest
Re: DoE - What gives?
« Reply #3 on: April 06, 2003, 09:26:07 pm »
I had noticed this too, in fact a rom player brought it to my attention. While discussing what happened he umm... blew me up.
The server then put me in a GSC+(I was in a BCG) which most fed players will agree is almost useless however the game persisted in calling it a heavy battle cruiser and gave me 13k in pp for trading it in. So I believe that the player in question may simply have a found a good trade in. A furthur note is I like to look at everyone online every now and then, so I know that this particular player has had some serious ups and downs in ships and hasn't always been flying.

PS the rom I had discussed this with went by sneakyrom if it pertains to the disscusion any.  

Remiak

  • Guest
Re: DoE - What gives?
« Reply #4 on: April 06, 2003, 10:07:09 pm »
Quote:

I believe what Guderian is talking about is having 100K+ PP in the bank, flying a DN and 2 New CAs, but only having <30K lifetime PP and a 7K glicko..

Example:
   



The same player was also at some point flying a DN escorted by 2 ships. These 2 were carriers, against the rules.
Along the campaign, I know he lost his DN a few times and yet he was still playing a DN until the end. I do not know if the DNH was a perpetual ship for the feds. The one time I destroyed his DN after the update he was still showing in a DN.

Taking everything in consideration, I felt it was no big deal and it did not stop me from having fun.
 
I would hope that players will notify the admin if they see perpetual ships or replacment ships that bring in some prestige profit so the admin can resolve these issues. These were resolved quickly when notified.

Thanks Herr Burt for a great time to be had.
     

FPF_TraceyG

  • Guest
Re: DoE - What gives?
« Reply #5 on: April 07, 2003, 12:22:23 am »
There are several players that fall into this category. Some discovered it by accident and others have exploited a problem with the shiplist.
Carriers have the BPV of their fighters added to the BPV of the ship. This can make even a light cruiser have a BPV in excess of a Dreadnought. The replacement ship for loosing said light cruiser is based upon BPV, however. So, a 3000 pp light cruiser becomes a 18,000 hvy battlecruiser when its lost. Conversely, if you loose you're 18,000 pp battlecruiser, you might be given a carrier as a replacement, eg a fighter carrying War Destroyer thats worth nothing... (I know, it hapenned to me..) This was something not anticipated when the fighter BPV's were added to the ship BPV, so the replacement values for ship, especially carriers are way off. Sadly, some (not all though) have exploited this. The tell tale sign is of course a very low glicko, and a huge amount of accumulated prestige far in excess of their lifetime prestige.
Now, many players have had this forced upon them, by loosing ships unintentionally. Something I've said before and will say again though, one thing about 'testing' for bugs on a server is that players will always find any loophole you may have inadvertantly created and use it to their advantage... lol!! Makes for server testing though...  he he.
Several players have sent Herr Burt emails actually stating that their accounts have become larger as a result of trading in ships that were replacements for lost ships, and have asked to have their accounts edited. By and large, most players have been honourable about it, nevertheless, DOE being such a short server (and almost done now), editing player accounts (I'll speak for Herr Burt here) probably wasnt worth it.
To the best of my knowledge, there were no CnC rules for DOE, so players could fly what they like.

Herr Burt

  • Guest
Re: DoE - What gives?
« Reply #6 on: April 07, 2003, 12:35:17 am »
Hi guys:

Yes, Tracey gets it right.  (As usual)  When I boosted the BPV of carriers, I took great care to ensure that none of the ships became immortal.  This required a BPV tweak here and there.  However, there were a couple of ships I didn't notice had a replacement that was worth more PP than they were, despite being less BPV.  This is because different class types of ships have different cost multipliers and thus lower BPV can cost more PP.

By and large people who found these discrepencies reported them, and I made immediate corrections on the server shiplist to fix it.  (BPV is one of the few things you can change on the server shiplist without having to change the Validated Clients shiplist.)  The person in quesition did try notify when he discovered his problem, but wasn't quite sure whom to talk to.  I eventually got a forwarded e-mail this evening from someone he  asked for help from.  However, with only three hours left in the server it didn't seem worth it to take the server down and try to hex-edit the database.  I figured people would rather play for the hour it would take since it was their last night.

Many thanks to those who proved good sports when they discovered a bug.  You are all a great benefit to the community.

-Herr Burt
« Last Edit: December 31, 1969, 06:00:00 pm by Herr Burt »

SOSGuderian

  • Guest
Re: DoE - What gives?
« Reply #7 on: April 07, 2003, 02:43:22 pm »
Hmm....

I thought it was generally accepted practice on a "serious" campaign server to not take advantage of "high trade in value" windfalls.  I mean, had I been similarly blessed, I would not have been cruising around in a DN when my lifetime prestige total (plus bonuses) dictates I can't afford one.

I guess in the grand scheme of things on this particular server, it didn't matter too much, but I imagine this ill-gotten DN did have some affect on areas in which he was chosing to play.



 

FatherTed

  • Guest
Re: DoE - What gives?
« Reply #8 on: April 07, 2003, 03:25:08 pm »
Considering it was the last few hours of a campaign that was already decided, I don't think it's that big a deal. From what I understand, the person in question had requested guidance from other folks, and had no malicious intent(ship settings were such that losing an NVS kicked him into a DN+. You do the math). That being said, if it were in the middle of a full fledged campaign, we would not have allowed that to last.

Also, keep in mind that a lot of newcomers are coming over from SFC3. Being that we're the Feds, we're getting more of these folks than the other races. It takes time to bring these folks up to speed on the vast differences between the two games(trust me, I know). Have a little patience and help bring them into the best game ever invented.  

Green

  • Guest
Re: DoE - What gives?
« Reply #9 on: April 07, 2003, 06:13:26 pm »
Thanks for the info Tracey, that makes perfect sense.  The load would trick the computer into thinking the ship was of a different class.

Remiak

  • Guest
Re: DoE - What gives?
« Reply #10 on: April 07, 2003, 06:56:50 pm »
Quote:

To the best of my knowledge, there were no CnC rules for DOE, so players could fly what they like.  




Tracey,
Here is from the rules displayed on the web site:No more than one carrier per person at a time. You can have up to three ships at a time, but only one may be a carrier.

Father Ted:
I agree with you that it is worthwhile to talk with any player to seem to violate any rules. In many cases the player does not intend to break rules.
To his credit, when I mentionned the limit of one carrier by player to that individual, he did sell one of  his carriers and to my knowledge never played more than one again.

Thanks

   

FPF_TraceyG

  • Guest
Re: DoE - What gives?
« Reply #11 on: April 08, 2003, 02:17:12 am »
Thanks for the correction, Remiak.