Nevermind, I figured it out that you have to just a line in DefaultLoadOut and DefaultCore under a ships attributes.....copy&paste then edit what you want and that ship will show under whatever Race faction you put it under.
-At the SFC3.net forum ran across this
Kreeargh dude that is working on alot of Star Wars models for SFC3 and he finished a few of them.
http://sfc3.infopop.cc/6/ubb.x?a=tpc&s=388607626&f=301608436&m=6226012672&r=5496050582#5496050582 -I tweaked
Kreeargh's Xwing and Ywing pretty well. Rearranged the weapons hardpoints accurately a bit since they needed a little work as well as the arcs. -Xwing now has phasers on all four wing tips along with duel photon-torpedo bursts on the nose. Also.....on the Ywing I redid it so it has 2 345_15 phasers on the nose where the guns are, a 330_30 torpedo on each wing tip, duel 150_210 torpedoes in the rear, a 0_360 arc phaser in the middle of the body where the rotating guns are, and a phaser on each wing tip.....hehehehe.
I didnt want phasers on the wing tips but the game wouldnt load the model with the #1 and #2 hardpoints not used. :eek:
-Anyway, that guy did a great job on the models ....they made my day/night/morning-LOL
--A couple problems with the Tie-Fighter and Tie-Interceptor though. For the Tie-Fighter, the grid pic where you reallocate the weapons isnt wont show and for the Tie-Interceptor same thing plus theres no skin in the game.-As far as the no-skin I think I know why. Seems theres a couple missing textures images for that one so the game has nothing to go by to draw the skin
--I installed them as seperate models......I'm not sure if I was supposed to or maybe they meant to be in the same folder somehow? -I'm kinda confused on how to install his Bwings too since he has 3 types in the same folder and seems like they are sharing images.
~S!TH