Alright. From what I understand of the document I just read, One must do the following:
1. Build a model.
2. Add dummy objects for hardpoints and damage points (do these dummy damage points exist in OP?)
3. texture according to the rules (the rules being, multiple of 2 bitmaps [is the not nessisarily square caveat SFC3 only, or does this apply to SFC2/SFCOP? as well?], damage bitmaps in seperate files [Now I KNOW this can't be the way it works in SFCOP; damage textures and normal textures share the same files], and mirroring to reduce requisite texture memory [Just great; I knew the tools I'm using are primitive, but now with attempting to do this I know just *how* primitive, hehe
].
4. create the break model by ripping the model to shreds (note to self: SAVE FIRST TO SEPERATE FILE) and set their rotation. In SFC3 these parts are numbered, but not apparently so in SFCOP.
5. And if you want to import your own model, rather than modifying an existing one (which is what I am doing since Truescape won't properly recognize the taldren models, even after conversion [long story short; They load but modifying them is a pain; easier to make from scratch, with taldren model as guide] I had best "Get notes from Marc."
Who's Marc? Where's his notes? They'd be useful, I think.
Alright, I still need to know how damage textures apply in SFC OP (Is it a dedicated AREA of certian bitmaps? I'm still clueless here.)
I'm DEFINITELY going to have trouble texturing; Any assistance would be welcomed.
I suspect I will be completely unable to do the dummy objects as Truespace isn't to keen on things that don't exist as a visible thing. Hopefully Assimview and other tools will let me do this.
Break models have been explained, at least implicitly. Break the model. Store the parts as seperate parts. make sure their axis of rotation isn't somewhere off in the Land of Oz.
I DO want to be able to do LOD as well, to save processing time as my computer is hardly top of the line. I'll leave that for the day after I can get one model to work though.
And yes, the advice in the pdf is correct; When finished a model it is best to play with one's pet/ go for a walk/ talk to a friend, as one has probably shut themselfs up for some time and your pets will miss the attention,
Holocat.