Good Thread. I am obviously a member of the Galaxies at War fan club so basically I want SFC2 to be the starting point of the next game designed.
New Game features that are a must:
1) All eras - at least TOS thru TNG/DS9. Make era selection specific to a year between 2150 and 2380 where the year selected determines the races, map, ships, weapons, tech, etc. available. Things would not only become available by a certain date, but also be unavailable or phased out by a certain date.
2) Strategic play equally as deep as tactical play. I recommend something like F&E but perhaps using a canon map modified with SFB races added. The "Total War" series is a good example of a game with both deep strategic and tactical play. Use that as a model.
Then bring over the following things from SFC3:
1) Invisible cloak - including the anti-cloak scan. I have to agree this is the best feature of SFC3. Too bad we can't reproduce TOS episode "Balance of Terror".
2) Tactical Warp - but it must be much more limited like breakdown. Maybe cooldown period is good. I suggest using the disengage by accelleration rules from SFB.
3) Officers - Even SFB had a system for this so I have no problem with SFC3 officer system.
Make the following compromises:
1) Customization - Use SFC2's mega varients for main races and full option mounts for 8 pirate cartels. Types of things available to the pirates depends on their locating relative to the other races. Use SFB system to determine tech availability for pirates.
2) Power allocation - Slider system works well but needs to use SFC2 priority system, i.e. ECM, Tractors, etc.
3) Weapons: Since SFC2 had all races using phasers as primary weapons there needs to be a way to explain how disruptors became primary for Rom and Klingons later on. Just say that as time progressed Klingons and Romulans lagged behind in phaser tech so they adopted disruptors in place of old phaser 1,2, and 3's as time progressed. Klingons for example eventually began using their old heavy weapon the dizzy as a phaser replacement and adopted photon torps and others as new heavy. Romulans did same thing but got disruptor tech from klingon tech exchanges in the years between TOS and TNG.
Kill the following:
1) Angular Velocity - It makes SFC3 seem like a fighter sim. Besides targeting systems should have little trouble dealing with AV by the 23rd and 24th centuries. It makes more sense that ECM would have more effect on accuracy because you're actually doing something to degrade the performance of the other guys sensors.
2) Hard points that degrade with damage - I'm an aerospace engineer in real life and I can't think of anything that fails like this. Most stuff is either offline or online...no in between. Bring back the latest version of SFC2's system with the slots. Magnuman's patches. Good system.
Bring back SFC2's:
1) 6 shields
2) ECM/ECCM - the game within a game
3) Race specific UI's
4) Fleet control
5) Fighters, Fast Patrol Ships, Carriers, and PF tenders.
6) T-bombs
Races by game era:
1) TOS era - Feds, Klingons, Romulans, Gorn, Hydran, Kzinti(with WYN), Lyrans(with LDR), ISC, Tholians, Andromedans, 8 Orion cartels. (18 race flavors, half with customiztion)
2) As the years progressed - Hydrans retreated to lost colonies because of Lyran and Klingon attacks, Kzinti joined Federation, WYN lost War of Return and eventually had to leave WYN star cluster because of radiation levels increasing, Lyrans joined the Klingon Empire, LDR destroyed by Andromedans, ISC reduced to minor power by Andro invasion and absorbed by Romulans, Andromedans defeated by galactic powers. Cardassians expand and start wars. Breen become major power. Gorn become friends with Feds. Tholians stay their xenophobic selves. Feds and Klingons become allies. Romulans go silent after treaty of Algeron. etc. etc. you get the picture.
3) TNG/DS9 eras - Feds, Klingons, Romulans, Gorn, Tholians, Cardassians, Dominion, Breen, Feringi, Borg, 8 Orion cartels. (18 race flavors, half with customization)
That's my dreams.....do you see what could be done?!....man I wish I could make my own game.:p