Topic: I love the series, but something is still missing.  (Read 11851 times)

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Raptor013

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Re: I love the series, but something is still miss
« Reply #80 on: January 28, 2003, 09:10:00 pm »
No one game is going to please everyone.  If they don't want to play it, they don't have to.  The point is, there will be people who will truly enjoy that type of game.  As nattydread said, it wouldn't take hours to find a fight.  I, for one, just want a fresh gaming experience.  I just want a more colorful gaming experience in the Star Trek universe.  These are some good ideas.  I believe this type of game would have far more replay value.  It would, definitely, keep me coming back for more.  

nattydread

  • Guest
Re: I love the series, but something is still miss
« Reply #81 on: January 31, 2003, 02:16:24 am »
No new ideas, thoughts, etc?  I see a lot of reads, but not many comments.  I was hoping for more feed-back to insure this was a viable idea for which I thought any Trekkie would appreciate and push to implemented.   For those reading this, but didnt comment, what are your opinions, desires, etc?  This isnt so much for me, but for all of us.  Its for the Star Trek genre to insure its progress and isnt limited to its current form.  If you think the idea is worthwhile, or not, please chime in.

Atrahasis

  • Guest
Re: I love the series, but something is still miss
« Reply #82 on: January 31, 2003, 03:37:14 am »
You know what? A game like that will be made some day.  

nattydread

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Re: I love the series, but something is still miss
« Reply #83 on: January 31, 2003, 07:01:22 am »
yeah, I figured that, but why eventually...why not now?  It can be done, it doesnt require any new technology, it can use current graphics so it shouldnt require any more of a system than current games.  Its so do-able, why wait?

Raptor013

  • Guest
Re: I love the series, but something is still miss
« Reply #84 on: January 31, 2003, 01:23:50 pm »
I agree that the ability to create such a game does exist.  It may be a few years before we see the game you speak of.  I'm no programmer, so I have no idea how long it would take.  I just know it would take a long time.  My mind has been a bit slow lately, but, if a good idea pops in my head, I'll post it.  

SghnDubh

  • Guest
Re: I love the series, but something is still miss
« Reply #85 on: January 31, 2003, 02:12:51 pm »

So, in a nutshell,

EverQuest meets Star Trek.

Is that the take on this idea?

Blitzkrieg

  • Guest
Re: I love the series, but something is still miss
« Reply #86 on: January 31, 2003, 05:46:54 pm »
Just use a basic principle of

does a Solar system go here yes/no
how many planets/what type etc
what goes there, yardy yarda

Use the Elite (yes I will keep mentioning it) basis for moving from one place to another with a few Star Trek tweaks, consider then the payability (ship to ship) far more and build some AI and an economy plus political system. Ok not too much to do so far, erm I cant see any problems.

WAIT....The only problems I can see is getting it online, the sort of system required to manage such a Universe would be all but impossible considering todays servers and networks. If you think that this is possible, then be ready to pay large sums of money on a monthly basis for somthing that would be literaly out of this world and beyond anything ever attempted before.

Ok - time out Blitz  

 

nattydread

  • Guest
Re: I love the series, but something is still miss
« Reply #87 on: January 31, 2003, 07:55:49 pm »
So how much would you be willing to pay for this game, how much do you think it will cost.   I currently pay $13 a month for one game I have.  I'd pay that for this game.

Yes the game does have a RPG aspect to it, that the goal.  I assum Asheron's Call woul dhave to track similar, maybe more, info then this game would. Granted its a Microsoft game  so the resources are there, but I wager that the info required to be saved wouldnt be much for each player.  The server wouldnt need to handle everything, much of the wrok would be client side, the server just needs to relay most  info to players in the same system, only a small bit would be required to relay universe/quadrant wide(star system specs).  This would be even smaller bits of info for text and icons for maps and missions.  The thing is, each players sphere of awareness for other players(likly the bulk of info transmitted and recieved by teh server) would be limited to the star system they are in.  A small seperate map and chat server would handle most universe/quadrant wide info.
The good thing about the idea is that its expandable.  The universe doesnt have to supper big in the beginning.  They can increase it as it becomes neccessary.

nattydread

  • Guest
Re: I love the series, but something is still miss
« Reply #88 on: February 04, 2003, 02:18:53 am »
shameless attempt to keep th epost from dying.  Hopefully it'll be seen by someone in Taldren who can make use of it.  Gee whiz, im just giving it away!

Raptor013

  • Guest
Re: I love the series, but something is still miss
« Reply #89 on: February 04, 2003, 03:29:53 pm »
I'd pay that much to play it.  

nattydread

  • Guest
Re: I love the series, but something is still miss
« Reply #90 on: August 12, 2003, 01:06:12 am »
one last shameless bump.  its been awhile.

nx_adam_1701

  • Guest
Re: I love the series, but something is still miss
« Reply #91 on: August 12, 2003, 11:04:41 pm »
I love the ideas, Nattydread, wonderful game indeed, Id even pay $20 a month, we pay much more on crap, atleast this money goes to entertainment that we all want, about the warp, I could see where thats a problem but I think a scale should be done, I mean if your warping from one solar system to an adjacent solar system it should only be maybe like half a minute or so..., eervyy additional one should be 30 seconds, so if you want to travel 5 , itll take 2 minutes and a half, i mean you want something realistic right  lol lol its hard to figure out, get a soda or beer past the time lol, but serious, now warp should be standard for science missions, maximum should be used for emergencies, now my idea for traveling far is make several worm holes, i mean we have some stable ones in Star Trek, so we cheat, find new ones, ok  i mean OMG theres a distress call from a federation ship in sector yadada ok itll take me 2 minutes to reach the nearest wormhole from there I will get closer i mean everyone wants to eat there cake and eat it too, its difficult the warp thing because if we do like BC itll be unrealistic, ok a war breaks out, everybody and their mother will get to the cordinates in seconds, thats not fair to the attackers, it has to be realistic not everyone get there instantly, the wormholes are a good idea to speed things up. Now about the huge amount of space and boring missions, i mean there should be some patches continuously to make sure that new things are in place, like a deadly virus, or a star explosion, pirates, new species discovered, we all enjoy watching star trek, i love it thats for sure, but there are alot of episodes that had no fighting envolved, alot of science and exploration DS9 was about the only one that had fights atleast every other episode lol lol, the patches can make new things every now and then, maybe a species just learned about warp drive, and now theyre entering space, good science missions where we could be surprised, plus aint wont be that boring with tons of people invovled, i mean everybody isnt going to be part of the same race everyone will be unique, if a ferengi vessel stole cargo from a federation ship which happens often lol, then someone will investigate, i dont know, im just throwing stuff out there, the borg have transwarp gates, i see that they wont have a problem getting anywhere lol, last but not least, the wormholes can solve alot, and the continuous patches everynow and then can solve the boringness of the exploration, i mean if people constantly make mods for these games, a program should be made for some people to make new bases, species, missions etc...

adam out
« Last Edit: December 31, 1969, 06:00:00 pm by nx_adam_1701 »