There is a setting in the gf files to offer more missions than just 2 at a time. I'm told though, the game crash if you set this higher than 2 however. It would be nice if we could though.
Now, about these missions, which ones on DOE were considered to be too difficult? Which ones should be considered for a high turnout campaign, and what is an acceptable mission time? On IDSL, all I heard was that missions were too quick... run in, alpha strike, finish off the AI, done in 2 mins (less if you were a Mirak). Now, missions are taking too long?
The variety of skill levels you will find in people playing in a campaign are very spread out. We just can't please everyone. Making a 'medium' difficulty mission is probably the best of the both worlds, but even still, there will always be some players who can do those missions quicker than others. There will always be some players who find even the simplest of missions difficult, and others who just arent challenged by even the difficult missions. So, if then, we aim to cater for the lowest common denominator, with the view to promoting PvP, we could do it with just 3 missions: a patrol, a base assault and a planet assault, thats all you need for the strategic aspects of the game.... LOL!!! It would also be very boring as well. So perhaps we should ask everyone what kind of missions would they like to see in a campaign. Perhaps even try running two servers at once for a single campaign, the easy server, and the 'specialised' server with VC's being combined, I'm sure this has been suggested before.
What I really think though, is that a mission pack for any one campign should be synergistic, a collection of missions that are consistent with respect to each other in regard to prestige payout, difficulty levels (including AI and any strategic theme as part of thie mission), AI matching, and where and how often a mission appears.