Topic: DOE Mission bugs  (Read 4106 times)

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FPF_TraceyG

  • Guest
DOE Mission bugs
« on: April 01, 2003, 11:23:05 am »
Well, we're up to our third download now. Whilst some bugs have been fixed, other still remain. Could anyone who is still having problems (of any kind) please post their findings here. It was mentioned to me that the Patrol B missions still don't have the right number of ships in them, (has anyone tried out those missions with a fleet yet?), however, when I was trying them out on DOE, they seemed to be working for me. The dbl hvt wpns bug seems to still be there, but only occasionally. Thats a weird bug that one. Post about what you liked and what you didnt like are welcome as well.

Fluf

  • Guest
Re: DOE Mission bugs
« Reply #1 on: April 01, 2003, 12:10:13 pm »
Ran a enemyPatrolB the first mission I logged on with and got a 3vs2 against me.  Made it through, but it was a tough one.

klink

  • Guest
Re: DOE Mission bugs
« Reply #2 on: April 01, 2003, 12:12:00 pm »
Jem and I ran into each other on an AlliedPatrolB ( i think it was allied, could've been neutral).

it was my two war destroyers and Jem's battleship against a light cruiser and a frigate.  

FPF_TraceyG

  • Guest
Re: DOE Mission bugs
« Reply #3 on: April 01, 2003, 12:58:00 pm »
Quote:

Jem and I ran into each other on an AlliedPatrolB ( i think it was allied, could've been neutral).

it was my two war destroyers and Jem's battleship against a light cruiser and a frigate.  




A Battleship?

Maxillius

  • Guest
Re: DOE Mission bugs
« Reply #4 on: April 01, 2003, 01:19:22 pm »
I thought that sounded weird too.  Even the nutters on DoE are only in Heavies.  Although,  I think I can point out something I noticed last night.  I'm getting respawned in a SEG, a ship even more useless than the SED, but priced about a 1000 more.  It's possible for a player to take advantage of the price difference and rack up 1000's of pp just by buying a SED, destroying it, get another SED, and trade in the SEG he got as a replacement.  I'll be honest and say that within half an hour I was able to get back in a WER this way.  Since I'm not (much of) a cheater, I'll only be doing this if I get below 5 or 600 pp with a SEG.  But, as I said, if a player were to spend a day of doing this, they might be able to get something decent.

Not that I've ever seen a battleship in the yards though  

Julin Eurthyr

  • Guest
Re: DOE Mission bugs
« Reply #5 on: April 01, 2003, 01:45:20 pm »
Prisoner Escort (in home space):

Romulans: Prisoner Freighter (make unknown), Me in my SKE, AI Seahawk Frigate, variant unknown.  Base station for prisoner camp
Orions: CR & 2xPR

Tactic:  Snag Freighter in L1 tractor, zip along to camp, using my Pl-F & Pl-D to protect the freighter.

First pass, freighter takes a couple of internals, I take shield damage.  I cripple a PR with a range 1 Plasma strike.  Said PR had less than 1/2 hull integrity after the shot.  Phasers unused to keep power up...

By the time the torpedoes were a little more than 1/2 recharged, I get freighter destroyed.  Mission incomplete.  Freighter still visible in tractor beam.  Gotta remember screenshots are F12, not prtscrn...

Results screen (screenshotted and at home): a total of 7 internals to the allied fleet.  No internals to me.

Odd part:  My Science officer reported twice that the Orions were warping into the system, both at the same time.  Same with the freighter destroyed message, I saw it twice.  Didn't get the screenshots of that, though.  If needed, I'll blow another 100 pp and test it again, trying to get shots of the action...
« Last Edit: December 31, 1969, 06:00:00 pm by Julin Eurthyr »

Jem

  • Guest
Re: DOE Mission bugs
« Reply #6 on: April 01, 2003, 03:10:14 pm »
Just to clarify, it was a Battle Cruiser and I'm unlikly to ever fly anything bigger because I prefer cruiser commands. Still that one mission I flew with klink was kinda silly, 6 feds against 2 Roms. I know klink was flying a pair of frigates.  

FPF_TraceyG

  • Guest
Re: DOE Mission bugs
« Reply #7 on: April 01, 2003, 03:17:05 pm »
Quote:

Just to clarify, it was a Battle Cruiser and I'm unlikly to ever fly anything bigger because I prefer cruiser commands. Still that one mission I flew with klink was kinda silly, 6 feds against 2 Roms. I know klink was flying a pair of frigates.  




Who drafted who?  

Jem

  • Guest
Re: DOE Mission bugs
« Reply #8 on: April 01, 2003, 03:19:26 pm »
I'm pretty sure it was klink.  

FPF_TraceyG

  • Guest
Re: DOE Mission bugs
« Reply #9 on: April 01, 2003, 03:21:38 pm »
And klink had 2 destroyers? In the B Patrol, you should have been facing at least 4 opponents that being the case. Not sure why, but sometimes the script isnt generating ships.

Dizzy

  • Guest
Re: DOE Mission bugs
« Reply #10 on: April 01, 2003, 03:33:12 pm »
I thought you were going to bed...

FPF_TraceyG

  • Guest
Re: DOE Mission bugs
« Reply #11 on: April 01, 2003, 03:38:01 pm »
Quote:

I thought you were going to bed...  




This is the TraceyG auto forum responder program, an experimental mission script in AI technology that makes posts to forums whilst she sleeps.

klink

  • Guest
Re: DOE Mission bugs
« Reply #12 on: April 01, 2003, 03:57:07 pm »
i'm very new. can't tell a dreadnought from a cruiser

lol

sorry for the confusion. i didnt' know i drafted anyone, much less how to draft someone.

yes, i had two frigates.
« Last Edit: December 31, 1969, 06:00:00 pm by klink »

Scipio_66

  • Guest
Re: DOE Mission bugs
« Reply #13 on: April 01, 2003, 04:41:38 pm »
Quote:

Ran a enemyPatrolB the first mission I logged on with and got a 3vs2 against me.  Made it through, but it was a tough one.  




I should have mentioned that the B patrol which generated 1 enemy for me and my AI friend was AlliedPatrolB.  I had this happen to me twice last night.  Sounds as if:
1) The differing B patrols are generating differing levels of AI opposition
2) OR I had a bugged connection at the time that didn't spawn all the ships it should have

As an aside, if:
a) the AlliedPatrolB generated you and an AI ally vs. a single enemy
b) the NeutralPatrolB generated a balanced 3 on 3,
c) the EnemyPatrolB generated three AI against you and an AI frigate.

Well, that would be pretty cool!

-S'Cipio

Gumby

  • Guest
Re: DOE Mission bugs
« Reply #14 on: April 01, 2003, 06:56:40 pm »
Quote:

Just to clarify, it was a Battle Cruiser and I'm unlikly to ever fly anything bigger because I prefer cruiser commands. Still that one mission I flew with klink was kinda silly, 6 feds against 2 Roms. I know klink was flying a pair of frigates.  





 Lies!  All Federation Lies!   I know Jem was in a battleship for certain, not only that but there were at least 4 of them!  They were everywhere!  Me and my firehawk never stood a chance.................................  


Most fun i had dying in a long time though........
 

Soreyes

  • Guest
Re: DOE Mission bugs
« Reply #15 on: April 01, 2003, 08:52:05 pm »
Still got that double shot bug. Just had I believe a SKL hit me with 2 Plas-Gs and 4 Plas-Fs during a battle pass
I knew that the Roms were coming up with new weapons but WOW. Im getting killed out there But it sure is fun

Fluf

  • Guest
Re: DOE Mission bugs
« Reply #16 on: April 01, 2003, 09:10:04 pm »
I just did a AlledPatrolB in a Romulan hex with a SPA+.  Thought it was going to be a 3 on 3.  Instead its a 3 on 1.  Two FFL+ and a CL+.  Needless to say ouch.  

FPF_TraceyG

  • Guest
Re: DOE Mission bugs
« Reply #17 on: April 02, 2003, 01:28:48 am »
I've had that same draw as well Fluf. It would appear that sometimes ships are being created, and sometimes they arent. I think this may be in part due to the narrowing of restrictions I placed on what the mCreateShip method will generate for AI ships in an effort for better matching. I suspect, that with the tighter restrictions, if the script cant find the appropriate ship in the shiplist, it simply creates nothing. So, the 3 v 3 can become just about any variation thereof, 1 v 2, 3 v 1, 2 v 3, etc. Which is kind of weird, but could explain why it works on the test server, which is using a different shiplist, and therefore, perhaps, there is enough ships for the script to be able to make a selection. I swapped shiplists over to the DOE shiplist, and noticed it did start hapenning. So I need to come up with a better way of creating ships with customised shiplists. Magnum Man included a set of shiplist utilities into the API that are perfect for this task, however, it requires that the shiplist be read by the mission script everytime the mission is executed. This adds extra time to the loadup screen, and can in some cases, so Dave tells me, increase the likelihood of players dropping at this time, so I have been reluctant to use it.

Julin Eurthyr

  • Guest
Re: DOE Mission bugs
« Reply #18 on: April 02, 2003, 06:57:30 pm »
Prisoner Escort (still not a fun mission...)

Situation:  Soth in FHK drafts me in SPA+.

Opposition: 5 Orions, primarily CAs, maybe some CLs.

Initial boarding action leaves only 3 ISC marines to their 2.  They do not capture the freighter till after the delivery.

Issue:  Out of nowhere, we both start taking wierd damage.  Mines exploding when no ships in range, damage coming out of nowhere, etc.  I lose my forward phaser banks with no apparent cause.  Soth loses over 1/2 his power for no reason.  We decided to Alt-F4 due to these wierd, no ships in the area but we take damage issues.  No lag at all during the entire run...  (even when t-bombing the pursuing Orions...

 

Remiak

  • Guest
Re: DOE Mission bugs
« Reply #19 on: April 02, 2003, 07:11:30 pm »
Same here, 3 on 1. Patrol B allied.
It think I have seen a delay in the load and the opposing ship came up, one first and then the other 2 only a few seconds later. Never saw any ai ally on my side.
Thanks
Remiak