Topic: Badlands (OP) is Up! See inside for details  (Read 13816 times)

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FireSoul

  • Guest
Re: Badlands (OP) is Up! See inside for details
« Reply #80 on: March 31, 2003, 05:47:14 pm »
Quote:

I only suggested my guideline when I work on a list. I try to err on the side of less overlap, but I could see a number of good reasons to overlap refit versions to provide more variety.

I don't envy you the task of trying to go through that entire list to edit the YLA. More power to you.  




I tried 1 year.. and it didn't seem enough. I suggest 3. I want people's opinions.
-- Luc

jdmckinney

  • Guest
Re: Badlands (OP) is Up! See inside for details
« Reply #81 on: March 31, 2003, 05:49:06 pm »
I seem to recall you had a stable of testers who helped you try out the ships -- have you polled them? I'd think they'd have a good perspective, being so familiar with the list.

FireSoul

  • Guest
Re: Badlands (OP) is Up! See inside for details
« Reply #82 on: March 31, 2003, 05:49:42 pm »
Only strafer is really a D2 player.. so it would just be 2 of us.

FireSoul

  • Guest
Re: Badlands (OP) is Up! See inside for details
« Reply #83 on: March 31, 2003, 05:59:27 pm »
Quote:

Quote:

Cool. Thanks Dave. It's raining mods today. Looks like FireSoul will have to redo his .mct's though.    



Yeah.. yeah...
 




Done. You'd have to start a new game to be able to play the new mission.
I'll echo the announcement when NW posts to the general forum.

-- Luc

Corbomite

  • Guest
Re: Badlands (OP) is Up! See inside for details
« Reply #84 on: March 31, 2003, 06:42:55 pm »
Quote:

For refits, what I suggest is a little bot of overlap, and apply it everywhere:
ie: 3 years?

For example:
If a F-CA+ becomes a F-CAR in Y175, the F-CA+ should still be available until Y178..


What do you think? Something like this will take some time.
-- Luc  




Some ships already have specific cut off dates. The Fed - CA/CC lines are a good example. A lot of your tugs seem to have cut off dates before 3262, which I guess is as far as it goes. I'd say 3-5 years of overlap is a good place to start though. Some ships should never stop being produced, but that would have to be on a case by case basis. Dave's list sure makes it easy to look at though.  

Corbomite

  • Guest
Re: Badlands (OP) is Up! See inside for details
« Reply #85 on: March 31, 2003, 06:45:53 pm »
Quote:


Done. You'd have to start a new game to be able to play the new mission.
I'll echo the announcement when NW posts to the general forum.

-- Luc  




Does that mean it's up on your site now or you are waiting until Dave does his official announcement?

FireSoul

  • Guest
Re: Badlands (OP) is Up! See inside for details
« Reply #86 on: March 31, 2003, 06:59:15 pm »
It's up. I intend to append to his announcement when he does it.

NuclearWessels

  • Guest
Re: Badlands (OP) is Up! See inside for details
« Reply #87 on: March 31, 2003, 07:04:35 pm »
Doh!  Guess that means I better remember to go do it

dave
 

CptCastrin

  • Guest
Re: Badlands (OP) is Up! See inside for details
« Reply #88 on: March 31, 2003, 08:40:43 pm »
Server is up. New ED missions and and the OP+ shiplist are in use.

Quote:

Ok, to start with, if you want hexes to start with DV's in the range of 10-40 but be raisable to 50 you need to edit the DB to adjust the max DV levels for each hex. When you create a hex with a start DV of 40, it is stored as:

28 00 00 00 28 00 00 00 00 00 00 00 00 00 F0 3F , 28 is hexidecimal for 40

this must be edited to read:

32 00 00 00 28 00 00 00 00 00 00 00 00 00 F0 3F , 32 is hexidecimal for 50

now its easy to make the changes, you just need to keep track of what hexes you want to have what DV's, and then do a find/replace with a hex editor to make a big sweeping change.  




This will have to wait for now. Remote editing a hex file is a pain in the butt and we need info fast so we'll just have to go with the defaults.

Big thanks though to those that got this info for the rest of us to use.   They (whom ever) should put it in a HOWTO or some such format for general use in editing EaW/OP hex databases.  

FireSoul

  • Guest
Re: Badlands (OP) is Up! See inside for details
« Reply #89 on: March 31, 2003, 09:07:32 pm »
maybe a new thread should be started for round 2?