Topic: OP+ shiplist 1.21 released.  (Read 33730 times)

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FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #60 on: April 06, 2003, 03:31:18 pm »
I already asked for that one.
It also applies to the "Fire Support Pallet" for hydrans, which I haven't entered because of the arc.

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #61 on: April 06, 2003, 08:11:26 pm »
Question to all:

If it's Prior to Y175, and the following drone racks have the following # reloads...(or more) :
    "DroG" => "2"  (the 3rd reload is entirely ADDs, and is represented by the extra ADD rack)
    "DroA" => "1"
    "DroB" => "2"
    "DroC" => "2"

.. there's probably something wrong, and it needs to be checked.
Similarly, any ship found with LESS reloads AFTER Y175 are probably wrong too.

Do you all agree? Would the ADDs be similar?
-- Luc

EDIT: I have over 500 ship entries to verify with the above conditions. I wrote a script to help me detect these issues.
 
« Last Edit: April 06, 2003, 08:45:37 pm by FireSoul »

jdmckinney

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Re: OP+ shiplist 1.21 released.
« Reply #62 on: April 07, 2003, 07:22:05 am »
Except when noted on the SSDs, generally pre-Y175 ships had 1 reload for each drone rack. Type-Gs had 2, but the SECOND one was for ADDs. After Y175 refits, that changes to 3, with the third being ADDs. Again, there are exceptions, but this is the general rule-of-thumb.

In many cases, the Taldren shiplist gives ships the extra reloads before Y175 if they already had B or C racks (but not always). In some cases, ships were given the advanced racks over As too soon (i.e., a refit step was skipped, or a ship released close to Y175 was not given a pre- and post-Y175 version). The same often happened with Gs getting the extra reload too soon. These are generally minor changes, but as long as more in-depth shiplists are being done, and there are now higher limits per hull class, why not add the extra refit steps? I think FS has already done this in many cases.

jdmckinney

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #63 on: April 07, 2003, 07:49:02 am »
As for ADD reloads, I would tend to give them just 1 reload. However, now that I think about it, the SSDs generally show ADD12s with a pair of boxes under each one in the main track. For example, the E4E (which I happen to have on hand), always had 4 ADD12s, and the SSD shows the extra boxes underneath each main box. That would indicate 2 reloads. I need to check the rules, but that's my best interpretation at the moment.

On the other hand, the F5V shows 12 rounds with 2 reloads on the SSD, but notes "6 rounds before Y175 refit; 12 after." It does not mention reloads. My guess is the rules cover the default reloads all ADD racks should get (Gs being a different case -- they never have more than 1 reload worth of ADDs, which technically is not a reload, but the only 6 rounds it should have). I'll have to check the rules later.

Plasma-D have similar rules. On the G-CV, for instance, the tracks show 4 main boxes with a pair of smaller boxes for each, and the note "one reload prior to Y175; two reloads Y175 & after." So, the Plasma-D would have 4 rounds and 1 reload set of 4 pre-Y175, 2 post-Y175.

The one thing that troubles me most about drone reloads is that ALL drone ships can purchase up to 4 reloads, making the limits almost useless. The only difference is they have to pay for the reloads instead of having them to start. Of course, many ships get "cheated" out of drones because they don't get their cargo-storage reloads (though these would not be generally usable mid-battle).

So, one way or the other, allowances have to be made for the differences between what SFB allows and what is possible in SFC.

One last note: some ships in the default list get ADD12s earlier than they should (usually Y175), often because the ship skips a refit step as I described in my post above.

Whew, what a jumble!

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #64 on: April 07, 2003, 02:27:18 pm »
Quote:

These are generally minor changes, but as long as more in-depth shiplists are being done, and there are now higher limits per hull class, why not add the extra refit steps? I think FS has already done this in many cases.  




No.. Not really. Not until now.
-- Luc

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #65 on: April 07, 2003, 02:51:40 pm »
Quote:

As for ADD reloads, I would tend to give them just 1 reload. However, now that I think about it, the SSDs generally show ADD12s with a pair of boxes under each one in the main track. For example, the E4E (which I happen to have on hand), always had 4 ADD12s, and the SSD shows the extra boxes underneath each main box. That would indicate 2 reloads. I need to check the rules, but that's my best interpretation at the moment.





Mine too. I think ADDs must have a minimum of 1 reload in SFC. That means ADD6s added because of a G-rack should have only 1 reload, while all others should have 2.


Quote:


On the other hand, the F5V shows 12 rounds with 2 reloads on the SSD, but notes "6 rounds before Y175 refit; 12 after." It does not mention reloads. My guess is the rules cover the default reloads all ADD racks should get (Gs being a different case -- they never have more than 1 reload worth of ADDs, which technically is not a reload, but the only 6 rounds it should have). I'll have to check the rules later.





Right. My thoughts exactly. I need to figure out the logic of parsing through the shiplist, detect all the ADDs on ships, ignore the cases where the ADDs are because of the G-racks, and print out anything that doesn't match the pattern of what's available in the given era.

ADD6s before Y175, ADD12s after Y175, 2 reloads for them all.


Quote:


Plasma-D have similar rules. On the G-CV, for instance, the tracks show 4 main boxes with a pair of smaller boxes for each, and the note "one reload prior to Y175; two reloads Y175 & after." So, the Plasma-D would have 4 rounds and 1 reload set of 4 pre-Y175, 2 post-Y175.





THAT I can't do. The "ARC" column is used for the reload. ie, per weapon mount:
  Number of weapons, Weapon, Arc.

In the case of the PLaD, the ARC is actually used. ie: "LS". I can't specify the # of reloads.


Quote:


The one thing that troubles me most about drone reloads is that ALL drone ships can purchase up to 4 reloads, making the limits almost useless. The only difference is they have to pay for the reloads instead of having them to start. Of course, many ships get "cheated" out of drones because they don't get their cargo-storage reloads (though these would not be generally usable mid-battle).

So, one way or the other, allowances have to be made for the differences between what SFB allows and what is possible in SFC.





It's ok. Even if the # of reloads is not going to affect the player ship itself much, it will generate more challenging AIs, and create better battlefests, etc.
(and to correct you: yes, crews can fetch drones in cargo boxes in mid-battle. Nothing says that they can't.)


Quote:


One last note: some ships in the default list get ADD12s earlier than they should (usually Y175), often because the ship skips a refit step as I described in my post above.
Whew, what a jumble!  




That's going to be part of the fixes. You realize all the extra ship entries this will generate in the shiplist?? I might be adding a few more hundred ships.

-- Luc
FireSoul

DestinyCalling

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #66 on: April 07, 2003, 02:55:25 pm »
To Firesoul.....

You're really good at this shiplist business and I know you've written it for OP but....

Just how much can I cut/paste into EAW........

TA!!  

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #67 on: April 07, 2003, 03:34:36 pm »
Agh. Another EAW request.  PLAY OP, DAMNIT!

From Page 3 of this thread:
Quote:


I know, but experience tells me I won't see a soul play SFC:OP if this is done for EAW..
I have to prioritize, and be unfair..





Sincerely,
-- Luc
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

DestinyCalling

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #68 on: April 07, 2003, 04:59:50 pm »
I would do, BUT I CANT GET HOLD OF IT ANYWHERE !!!!!.......

Hence the request.....  

The Postman

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #69 on: April 07, 2003, 05:34:11 pm »
Quote:

To Firesoul.....

You're really good at this shiplist business and I know you've written it for OP but....

Just how much can I cut/paste into EAW........

TA!!  




I know you asked FS for an answer but I will tell you what I did. I took an older release of his shiplist and deleted all of the ships with "X" weapons. After that it worked just fine. I do not believe the newest release of the shiplist will work in EAW because there are too many ship variations per class.  I have kept both the November and January versions just for EAW.  

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #70 on: April 07, 2003, 05:34:28 pm »
Ah. I understand.
.. is an online purchase acceptable to you?

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #71 on: April 07, 2003, 05:37:06 pm »
Hey Nomad,

.. think it's acceptable to change the X-ships from G-racks to B-racks? The Xships have more drones per reload. As long as the ADDs are still present, it could do the trick. .. or how about a 3rd reload? (I'm not counting the last reload of ADDs only. That's taken up by the added ADD racks.)

-- Luc

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #72 on: April 07, 2003, 05:39:04 pm »
Quote:

Quote:

To Firesoul.....
You're really good at this shiplist business and I know you've written it for OP but....
Just how much can I cut/paste into EAW........
TA!!  




I know you asked FS for an answer but I will tell you what I did. I took an older release of his shiplist and deleted all of the ships with "X" weapons. After that it worked just fine. I do not believe the newest release of the shiplist will work in EAW because there are too many ship variations per class.  I have kept both the November and January versions just for EAW.    




.. so you're the one keeping SFC:OP players from us? Give them back!  

-- Luc

The Postman

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #73 on: April 07, 2003, 05:39:41 pm »
Quote:

I would do, BUT I CANT GET HOLD OF IT ANYWHERE !!!!!.......

Hence the request.....  




 Buy OP here for $4.95!    

The Postman

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #74 on: April 07, 2003, 05:44:19 pm »
Quote:

Quote:

Quote:

To Firesoul.....
You're really good at this shiplist business and I know you've written it for OP but....
Just how much can I cut/paste into EAW........
TA!!  




I know you asked FS for an answer but I will tell you what I did. I took an older release of his shiplist and deleted all of the ships with "X" weapons. After that it worked just fine. I do not believe the newest release of the shiplist will work in EAW because there are too many ship variations per class.  I have kept both the November and January versions just for EAW.    




.. so you're the one keeping SFC:OP players from us? Give them back!  

-- Luc  




This is the first time I told anybody about that trick. I save EAW for online play and use OP for everything else.  

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #75 on: April 07, 2003, 05:48:01 pm »
Quote:

This is the first time I told anybody about that trick. I save EAW for online play and use OP for everything else.    




Think there's a chance OP might replace EAW for online play?
-- Luc

Corbomite

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #76 on: April 07, 2003, 05:52:03 pm »
Quote:


Think there's a chance OP might replace EAW for online play?
-- Luc  




I think not. When I went into the EAW room on GSA to announce that a new OP patch had been put out to anyone interested, the response I got was "Why would they spend time patching a dead game?".

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #77 on: April 07, 2003, 05:55:33 pm »
Quote:


I think not. When I went into the EAW room on GSA to announce that a new OP patch had been put out to anyone interested, the response I got was "Why would they spend time patching a dead game?".  




I feel like I want to slap these people.


I mean.. c'mon.. WHY am I even bothering if it's a dead game? It is NOT a dead game.

-- Luc

The Postman

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #78 on: April 07, 2003, 05:56:53 pm »
Yes I do think OP could replace EAW for online play IF the server admins would give it a chance. Your shiplist has added a great deal of depth and complexity to OP. When I get the Fed tug with 3 ph1 and nothing else, I really have to be in good form to stay on top,    

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #79 on: April 07, 2003, 06:13:13 pm »
Quote:

Yes I do think OP could replace EAW for online play IF the server admins would give it a chance. Your shiplist has added a great deal of depth and complexity to OP. When I get the Fed tug with 3 ph1 and nothing else, I really have to be in good form to stay on top,    




Ok. In that case, you'll enjoy the next shiplist immensely. I still have a lot of work to do. (I'm still calling it "1.3" here, locally, ) I'm thinking of calling it 2.0 when it's time to release.. too much has been changed/reviewed.

-- Luc