Topic: OP+ shiplist 1.21 released.  (Read 33001 times)

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jimmi7769

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Re: OP+ shiplist 1.21 released.
« Reply #260 on: April 12, 2003, 09:18:48 am »
Quote:

Giving carriers "proper" or improved fighters for the ai opponents on a dyna can make cariers over the top for players, especially when using ED missions. If you do this, I strongly urge you to ADD fighters' BPV to the carrier's BPV. This is based on several EAW servers experience. To start off in an F5 or similar, and to have to face half a dozen ships worth of Hydran fighters at a time, means many players (including the vets) will struggle to accomplish anything. The server "Ragnarok" was the epitomy of this problem, and it did appear on Herr Burt's recent day of the Eagle server until he increased carrier BPV so that the small ships weren't drafting carriers anymore (that one was with SFB fighters too).  




agreed  

jdmckinney

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Re: OP+ shiplist 1.21 released.
« Reply #261 on: April 12, 2003, 09:43:56 am »
I just noticed that the OP+ list still has D5s (and variants) classed as WAR_DESTROYER. This is an old error from the default shiplist -- they are war CRUISERS, or NCLs, not war destroyers. They should be classed as LIGHT_CRUISER.

EDIT: The war destroyers are the F5W and FW_ variants. The F5s are mainly destroyers, even though they are called frigates (which are the E4s and E3s). Klingons can get a little screwy.
« Last Edit: April 12, 2003, 10:04:29 am by jdmckinney »

jdmckinney

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Re: OP+ shiplist 1.21 released.
« Reply #262 on: April 12, 2003, 11:45:46 am »
The Lyran LTT-B series of ships have their ESGs on phaser hardpoints instead of heavy hardpoints. There should be enough hardpoints if the disruptors are combined. I don't know if having ESGs on phaser hardpoints "breaks" them, but as long as there are enough heavy hardpoints to go around, it is safer to put them back under the heavies.

FireSoul

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Re: OP+ shiplist 1.21 released.
« Reply #263 on: April 12, 2003, 02:29:43 pm »
Notes.
I will double-check the L-LTT-B (and rename it to LBT).
I will verify and change the D5s to LIGHT_CRUISER. I will change the F5W and FW variants to WAR_DESTROYER.

-- Luc

FireSoul

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Re: OP+ shiplist 1.21 released.
« Reply #264 on: April 12, 2003, 03:11:55 pm »
Ok.. the above is done, mostly.
I've also changed the R-KDR to LIGHT_CRUISER.

I've adapted a script that detects phasers in heavy weapon mounts to detect also heavy weapons in phaser mounts. That said, I SKIP over ADDs, Drones, PLaD, or any other weapon which does not require energy.

result:
Quote:


K-HF5-1
K-HF5C1
K-HF5G
L-HDW1
L-HDW1F
L-HDWG
L-HDWGF
L-LBT  (L-LTT-B)
L-LBT+  (L-LTT-B+)
L-LBTF  (L-LTT-BF)
L-DHDW1
L-DHDWG
R-SBH1
R-SBHG
T-CR0
C-CX1





Please note those are all ships I added..
It's amusing to keep finding bugs with the shiplist at this point.
-- Luc
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Tumulorum Fossor

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Re: OP+ shiplist 1.21 released.
« Reply #265 on: April 12, 2003, 05:25:06 pm »
"It's amusing to keep finding bugs with the shiplist at this point. "

It's pretty cool to watch the evolution of the shiplist at this point.  It looks like after the NEXT release, what will be left will be some meticulous fine tuning - Orion stuff, BPV tweaking (let the debates continue), fighter tweaking (more debate), crew...

...So it's sounding really cool, Luc.

Any ETA?

-TF
« Last Edit: April 12, 2003, 05:25:51 pm by Tumulorum Fossor »

FireSoul

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Re: OP+ shiplist 1.21 released.
« Reply #266 on: April 12, 2003, 05:33:00 pm »
I'm going out to play with it and coopace tonight.
I don't predict any problems while I'm out there.


.. so unless someone finds something else to fix, next week sometime.


-- Luc
FireSoul

IndyShark

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Re: OP+ shiplist 1.21 released.
« Reply #267 on: April 12, 2003, 09:00:43 pm »
Firesoul, can we have a readme? LOL! I'd love to see what is coming up!

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #268 on: April 13, 2003, 12:37:31 am »
how about I copy-paste to you my own notes.. as-is.

Code:

Y175 refit variants
  - 0 BPV for G-racks (1 reload to 2)
  - 1 BPV for A-rack -> B-rack (1 reload to 2, change to B racks)
  - 1.5 BPV (round up) for ADD6 -> ADD12
  - 0 BPV for B-racks already in place.
  - CX racks should have 3 reloads.
  - GX racks should have 3 reloads
  - D5s seem to come with ADD12s.
  - No pirates were updated. That's just.. too much. We'll assume the equipment pirates get is .. well.. outdated, and not necessarily kept in good working order.




Code:

x SHOULD Y175 upgrades make previous variant YLA become Y174? Currently Y178. Maybe Y175 itself? No.
x script: check for PFs before 2278.
x Tigerheart: Mark ships with PFs with "F". Increase numbers of ships in list.
x Check and "liberate" the survey cruisers.
x Write script to check 'refit base' column. All entries should match another existing entry.
x Recalculate last 2 columns.
x Recheck the lyrans.. too many errors and missing ships encountered.
x Check appendices for the proper names for the tugs.  -- No such appendix. CAN'T.
x Populate missing refit base and refit type that are empty.
x Check for Crew proportions. 2:1 for BPs to crew. 2:1 for DeckCrews to crew.  -- No material to
    reference to. CAN'T.
x Check pirates for ships with tech from way too early.
  ie: PLaS. DroC. PPD.
x Fix B10 (weapons wrong). Use DN UI?
x Fix Z-BB.  FHL/FHR will stay as is for now, unless RSLF/LSRF are added.
x Change model for F-BCV to use F-BC?
x L-LTT-B (LBT?) has ESG on phaser hardpoint?
x K-D5s should be listed as LIGHT_CRUISERs, not WAR_DESTROYERs. Those are the F5W and FW variants.
x Renamed LTT-Bs to LBTs.



Code:

For web page:
  - explain YLA changes.
  - explain "Refit" and "Refit Base" column changes.
    - allows proper viewing in-game.
  - explain YFA changes for all PF+s and Lyrans. (no PFs before 2278, no INTs before 2276)
  - all Survey cruisers to be made into normally available ships
  - all scouts to be made "SPECIAL"
  - all commando ships to be made "SPECIAL"
  - all reloads for ADDs or Drones reviewed.
    - many new ships are variants because of missed/skipped refits. Fleshed out.
  - fighters cost differently now: 2 BPV for FKZI. 1 BPV for H. Didn't bother with most pirates, since they're crappy ships anyways. Let me know if you want a fix done.

« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #269 on: April 13, 2003, 01:00:26 am »
I compiled the stats:

The original SFC:OP shiplist has 2370 ship entries.
The OP Plus Refit shiplist has 3724 ship entries.


-- Luc

Bernard Guignard

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #270 on: April 13, 2003, 08:38:11 am »
Hi Firesoul
   I'm currently using your Ship list dated 20030320. I'm playing a single player campaign federation. I've upgraded to the latest OP patch. I've noticed that enemy ships from your list are not appearing on the tactical map during some scenarios.  Have you gotten this response before and if so how do I go about to fix it? Thanks for your time and advice. Love the work your doing by the way    

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #271 on: April 13, 2003, 10:18:43 am »
Shpis that are marked as "SPECIAL" won't be appearing..

.. can you give me more information of which ships you expected?
-- Luc

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #272 on: April 13, 2003, 11:10:51 am »
I'm ready to release version 2.0..
.. any last-minute changes requests?

If not by tonight (7 or 8pm EDT or so), I'll put up the new release, and post about it.
-- Luc

jdmckinney

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #273 on: April 13, 2003, 12:25:31 pm »
Quote:

Check for Crew proportions. 2:1 for BPs to crew. 2:1 for DeckCrews to crew.  -- No material to reference to. CAN'T.




By this, do you mean you need a reference source to check all crew figures, marines, and deck crews, other than using the SSDs? If so, the best source I've seen is Module G1: Master Annex File

- Annex #7G has all the carrier information (including deck crews).

- Master Ship Chart has the crew and boarding parties numbers.

Unfortunately, this module does not have the data on ships from the most recent few ship modules, like the Dreadnoughts at War (R7), Fast Warships (R6), etc. It does have the vast majority of ships, though. Even though the master ship charts at the end of each module rulebook have the same info, I find it useful to have this one volume handy.

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #274 on: April 13, 2003, 12:31:28 pm »
I really meant a computerized data source.

PS. I own the master ship chart. I had to use it extensively for this shiplist.
« Last Edit: April 13, 2003, 12:32:30 pm by FireSoul »

Tumulorum Fossor

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #275 on: April 13, 2003, 04:02:13 pm »
Yee-haw!

All rigtht! Can't wait!

Re: checking crew counts, well, that just sounds like an extremely tedious bit of minutiae to hold up 2.0...
...but it's something that can be done later for 2.1.  (if there's anything I can do to help...).

After the latest release of the OP+ shiplist, I'll be interested to hear jdmckinney's suggestions, as his posts seem to be so insightful...
... but in the meantime, BRING IT ON, Luc!

Good work!  Thanks!

-TF

jdmckinney

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #276 on: April 13, 2003, 04:26:21 pm »
LOL, work on an SFB shiplist with all the SSD modules you can buy for almost a year, and you'd become an amateur shiplist critic, too! I have to hand it to FS -- he's managed to stay sane, whereas I've taken long breaks from my shiplist work.

Here's to the best OP+ list yet!

Strafer

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #277 on: April 13, 2003, 04:35:07 pm »
Quote:

... he's managed to stay sane, whereas I've taken long breaks from my shiplist work.





He's had some help along the way, that may explain why.

I've done (to scale) a little data entry (R7 was a blast! "Oh I've got to try this one! *SAVE* *QUIT* *START GAME*") and some
other friends pitched in for suggestions/opinions/ideas.

By the sounds of it, you were flying solo... Breaks would relieve the frustration of not yet seeing the light at the end of the tunnel.

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #278 on: April 13, 2003, 05:55:39 pm »
*yawn* ..
.. 7pm.. I just slept through the day. hrm.
I guess it's time I start writing up that announcement post in notepad..

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #279 on: April 13, 2003, 06:14:04 pm »
This thread is NOW declared old, obsolete and hopefully closed.
Go to:  http://208.57.228.4/ubbthreads/showflat.php?Cat=&Board=UBB1&Number=65420