Topic: OP+ shiplist 1.21 released.  (Read 33009 times)

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FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #160 on: April 02, 2003, 01:55:47 pm »
Here's an example of the work being done:

.. I'm currently in ISC, where it's a mess with all the refits:
ie:
Code:
ECA  -38        -3   (I added)
CA   -3         999
CAW   2         999
CAP   5         999
CAY   7         999
CAZ   16        999



This should become:
Code:
ECA  -38        -1  
CA   -3         5
CAW   2         8
CAP   5         10
CAY   7         19
CAZ   16        999



Oh.. and there's the CCX
Code:
CCX   29        999


.. which means the CAZ's YLA becomes .. I did +10 for the X1 ships.. so 39.

result:
Code:
ECA  -38        -1
CA   -3         5
CAW   2         8
CAP   5         10
CAY   7         19
CAZ   16        39
CCX   29        999




.. tedious, eh?

-- Luc  
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

jdmckinney

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #161 on: April 02, 2003, 02:08:07 pm »
This is good information.

Just to clarify -- there are "R" ("restricted" under special role) and "SPECIAL" tags available to restrict ships. In D2, I believe the AI is actually allowed to have "SPECIAL" ships, but not "R" ships. So, tagging ones you don't want to show up in shipyards or in AI hands with "R" would be the best way to go. If I've got the two confused, someone please enlighten me.

jdmckinney

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #162 on: April 02, 2003, 02:11:58 pm »
By the way, is it even possible to keep ships from showing up as AIs but still available in the shipyard? I've always thought the AI could have any player-available ship PLUS any "SPECIAL" ships. Thus, they always have the potential to access more ships than players do, but not the other way around.

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #163 on: April 02, 2003, 02:26:11 pm »
Quote:

Just to clarify -- there are "R" ("restricted" under special role) and "SPECIAL" tags available to restrict ships. In D2, I believe the AI is actually allowed to have "SPECIAL" ships, but not "R" ships. So, tagging ones you don't want to show up in shipyards or in AI hands with "R" would be the best way to go. If I've got the two confused, someone please enlighten me.  




I've seen players with "R" ships, but not with "SPECIAL" ships. Commando ships are all marked as "M" ships in the shiplist, so I should use "SPECIAL" anyways. Commando ships are weak, inexpensive so they appear everywhere, and the AI doesn't know how to use them. I'm a bit tired of seeing them.
Besides, I found that Taldren uses "SPECIAL" for Commando ships already.

Survey ships are all marked as "S".. but only some are marked as "SPECIAL". Scouts are all marked as "SPECIAL" and are also "S" ships. I want survey ships to become more common. At least some have good weaponry, especially after the changes I am doing.

-- Luc

 

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #164 on: April 02, 2003, 02:28:32 pm »
Quote:

By the way, is it even possible to keep ships from showing up as AIs but still available in the shipyard? I've always thought the AI could have any player-available ship PLUS any "SPECIAL" ships. Thus, they always have the potential to access more ships than players do, but not the other way around.  




I believe "R" does that trick. Should I make commando ships "R", and use their normal hulls?

-- Luc

Corbomite

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #165 on: April 02, 2003, 02:41:02 pm »
If you ever figure out what the "I" in the ISC Special Role column means please tell me.
I do believe an "R" will take the ship out of play in the D2 entirely while "SPECIAL" will restrict it to the AI  only, but I could be wrong.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

jdmckinney

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #166 on: April 02, 2003, 03:00:48 pm »
This is where I get confused. I am almost positive (don't have the .gf files in front of me) that "SPECIAL" is an available class for pricing and/or availability. That means those ships could potentially show up in a shipyard, but would be available/priced as a class outside of their respective actual sizes. After all, "SPECIAL" is a size class entry, right? "R" for restricted under special role, is, however, not a price/availability modifier that .gf settings refer to. I have never noticed an "R" ship show up in a D2 shipyard. However, these are readily available in GSA/multi play. So, I have to conclude (unless someone proves otherwise) that "R" will remove ships from players and AIs, and "SPECIAL" may just take them out of the shipyard but make them available for AIs and possibly ship loss replacements.

Boy, I'm out of practice here -- need to dig around to relearn this stuff.

NuclearWessels

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #167 on: April 02, 2003, 03:58:25 pm »
Hmm - if D2 missons are actually drafting things with a hull class of "SPECIAL" then it's probably a bug.   AFAIK, all of the stock and ED dyna missions explicitly cut the "draftable" range off before the special class to avoid those ships.  (For inquiring minds, frigate--battleship is the most common drafting range spec, and special is placed just outside that.)

As for the "R", I thought that didn't do much except remove them from the shipyards --  they still might get generated as AI in missions.  I haven't tested that though, so I could be completely full of it.

dave
 
« Last Edit: April 02, 2003, 03:59:12 pm by NuclearWessels »

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #168 on: April 02, 2003, 04:11:32 pm »
Ok..
.. so.. WHAT ships should be marked as "R" then? .. should a complete revision of the shiplist be done for SPECIAL ships and R ships both?
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #169 on: April 02, 2003, 04:15:12 pm »
Please remember.. this is a general purpose shiplist. It has to be as accurate for the game as possible.. just for the D2 isn't good enough..  Please remain impartial.

**DONOTDELETE**

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #170 on: April 02, 2003, 04:34:33 pm »
I know, but the second wasnt, lol. Also, you KNOW I actually vote in every one of your polls that I see, but now that SFC has gone down the proverbial galactic sh#tter, I dont come here very often. Mainly to check on OP updates/patches (thanks for all you do, btw) and for an actual, honest to god "OFFICIAL" SFC"TNG patch.

SFB=Y


Have a nice day!  
 

jdmckinney

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #171 on: April 03, 2003, 06:51:09 am »
OK, so it sounds like "SPECIAL" is a draftable ship class for AIs, but it is generally not used in custom missions (how about Taldren stock missions?). "R" ships are kept away from the player shipyards, but not necessarily from AIs. Neither should keep a ship out of a GSA player's hands. So, if you didn't want a ship to appear on the D2 at all, mark it as both "SPECIAL" and "R" to essentially remove it. If you want the ship to appear in AI hands, but not players' hands, then try "R." If you want it to be in the shipyard but not available to the AIs, then "SPECIAL" can work, as long as the D2 admin has a build chance set up for "SPECIAL." Of course, all "SPECIAL" ships will be priced and available under common modifiers, so a CA-sized ship in that group would be a better value than an FF.

Of course, any admin can change these two tags and the .gf settings to fit their campaign without having to make players use a modified version of your shiplist. They can also change the YFA/YLA dates to suit their needs. So, as long as you find what works for you, the admins can do their own availability tweaking -- you don't have to try to please everyone, at least.

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #172 on: April 03, 2003, 09:25:57 am »
Ok then. "SPECIAL" for Commando ships and Scout ships it is.

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #173 on: April 03, 2003, 12:48:41 pm »
I hope you guys aren't expecting this soon. This is gonna take a good long while to do. Heck, I'm not even done with the first draft of the revision yet and I've been at it for 3 days.

.. maybe in a few weeks or a month, I'll have a finished 'product'.
-- Luc

jdmckinney

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #174 on: April 03, 2003, 01:20:52 pm »
I think everyone agrees you've gone beyond the call. There's already a wonderful working shiplist there for anyone to use; tweaks are icing on the cake.

DestinyCalling

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #175 on: April 03, 2003, 03:54:59 pm »
can anyone offer up advice on the best way to use it in EAW.... I know the x tech ui's aren't in the game, but as far as i can see thats it... oh, and orions of course....

any ideas???  

Strafer

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #176 on: April 03, 2003, 05:16:39 pm »
ship limit still at 64 per hull class per race.
Klingon boom arcs.
Mauler.

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #177 on: April 03, 2003, 05:41:35 pm »
Let's just say I really want SFC:OP to prosper..
.. and take away players from EAW.

Rod O'neal

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #178 on: April 03, 2003, 10:04:49 pm »
Quote:

Let's just say I really want SFC:OP to prosper..
.. and take away players from EAW.  




  I have All the SFC versions and play them all.
I have multiple mods for all of them. I use .bat files to
swap them in and out. This includes your OP+ files. Using
one doesn't mean you have to exclude another. I enjoy playing
with your shiplist a lot  

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #179 on: April 04, 2003, 09:20:19 am »
Quote:

Quote:

Let's just say I really want SFC:OP to prosper..
.. and take away players from EAW.  




  I have All the SFC versions and play them all.
I have multiple mods for all of them. I use .bat files to
swap them in and out. This includes your OP+ files. Using
one doesn't mean you have to exclude another. I enjoy playing
with your shiplist a lot  





I know, but experience tells me I won't see a soul play SFC:OP if this is done for EAW..
I have to prioritize, and be unfair..