Topic: OP+ shiplist 1.21 released.  (Read 33720 times)

0 Members and 1 Guest are viewing this topic.

FireSoul

  • Guest
OP+ shiplist 1.21 released.
« on: March 31, 2003, 02:23:58 pm »
I'd like to announce the release of the OP+ version 1.21. I decided to set it free to the rest of you today, just in time to reset the Badlands OP server, tonight.

Fixes include:
1- carriers with insufficient deck crews have been fixed. (important on its own. There were many)
2- some ships lacked proper drone control. Fixed.  (just a few ships)
3- the L-LTTGs had more Marines than "Marines Max" which broke the spacedock under the D2 for these ships. Fixed.


The homepage for the OP+ shiplist is the same as before:  http://klingon.stasis.ca/OP_plusrefit/

The package is updated:  http://klingon.stasis.ca/OP_plusrefit/op_plusrefit_shiplist-20030331.zip



SFCx.org admins: can you update the URL for the package? The shipcount is the same. The size is more or less the same, the URL's different for the package (obviously) and the version is now 1.21  ..

Anyone else mirroring: Can you remirror?

People on GSA: update your shiplist.

-- Luc
FireSoul

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #1 on: March 31, 2003, 02:35:31 pm »
No problem.. just fixes that needed to be done, and the server reset deserved the fixes that were already all done.
-- Luc

Corbomite

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #2 on: March 31, 2003, 02:45:49 pm »
Wow! That was fast! Thanks FS.
Be sure to drop Dave (NW) a note to update his specs readout.
Will swapping out these files affect a saved campaign in any way?
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #3 on: March 31, 2003, 03:03:51 pm »
In my experience, swapping shiplists didn't affect a single-player campaign much.
In this case, since all the same ships are present, it should well be safe.

-- Luc

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #4 on: March 31, 2003, 03:11:20 pm »
Here's the exact information of what's been updated.
- a F-CAD+/F-CADR fix
- F-PRES, L-LTTG, L-LTTG+, L-LTTGF fixes: Max marines were wrong.
- some non-player Orion ships did not have enough drone control.
- the L-WaxPFS has drones on it but no drone control. Fixed.
- the C-LX2 had wrong reload ammounts for its drones.
- plenty of deck crew fixes.


Quote:


  F-Pres: +40 marinesMax
  F-FFV: +4 deckCrew
  F-FFV+: +4 deckCrew
  F-CAD+: +1 yfa
  F-CADR: -1 yfa
  F-CVB: +12 deckCrew
  F-CVLT: +12 deckCrew
  F-CVLT+: +12 deckCrew
  F-BSF+: +12 deckCrew
  F-BSFR: +12 deckCrew
  F-BTSF+: +18 deckCrew
  F-BTSFR: +18 deckCrew
  F-SBF+: +24 deckCrew
  F-SBFR: +24 deckCrew
  F-SBZ: +24 deckCrew
  H-PICV: +6 deckCrew
  H-PICV+: +6 deckCrew
  H-FQS: +2 deckCrew
  H-BS: +4 deckCrew
  H-BS+: +10 deckCrew
  H-BSR: +10 deckCrew
  H-BSF+: +10 deckCrew
  H-BSFR: +10 deckCrew
  H-BATS: +10 deckCrew
  H-BATS+: +10 deckCrew
  H-BATSR: +10 deckCrew
  H-BTSF+: +14 deckCrew
  H-BTSFR: +14 deckCrew
  H-SB: +12 deckCrew
  H-SB+: +12 deckCrew
  H-SBR: +12 deckCrew
  H-SBF+: +24 deckCrew
  H-SBFR: +24 deckCrew
  H-SBS: +12 deckCrew
  H-SBX: +24 deckCrew
  H-RNT: +7 deckCrew
  H-SBZ: +24 deckCrew
  I-BBV: +18 deckCrew
  I-BBVZ: +18 deckCrew
  I-BTSF+: +16 deckCrew
  I-BTSFR: +16 deckCrew
  I-SBF+: +24 deckCrew
  I-SBFR: +24 deckCrew
  I-SBZ: +24 deckCrew
  K-D7N: +1 deckCrew
  K-BSF+: +12 deckCrew
  K-BSFR: +12 deckCrew
  K-BTSF+: +16 deckCrew
  K-BTSFR: +16 deckCrew
  K-SBF+: +24 deckCrew
  K-SBFR: +24 deckCrew
  K-SBZ: +24 deckCrew
  L-LTTG: +80 marinesMax
  L-LTTG+: +80 marinesMax
  L-LTTGF: +80 marinesMax
  L-WAxPFS: +6 maxDroneControl
  Z-CLV: +9 deckCrew
  Z-BSF+: +12 deckCrew
  Z-BSFR: +12 deckCrew
  Z-BTSF+: +16 deckCrew
  Z-BTSFR: +16 deckCrew
  Z-SBF+: +24 deckCrew
  Z-SBFR: +24 deckCrew
  Z-SBZ: +24 deckCrew
  Z-WZFF: +1 deckCrew
  Z-WZFF+: +1 deckCrew
  Z-WZDF: +1 deckCrew
  Z-WFZX: +1 deckCrew
  O-DN1: +6 maxDroneControl
  O-DN2: +6 maxDroneControl
  O-BB1: +16 deckCrew, +6 maxDroneControl
  O-SB: +6 maxDroneControl
  O-SB+: +6 maxDroneControl
  O-SBR: +6 maxDroneControl
  C-LX2: 1xDroG-C -> 1xDroG-2, 1xDroG-C -> 1xDroG-2



« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Braxton

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #5 on: March 31, 2003, 06:15:38 pm »
I'll have to try this shiplist.

Any new X-Ships?  Like the original X-Ships but with different variants?

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #6 on: March 31, 2003, 06:20:34 pm »
compared to what? Version 1.2 and 1.1? no.
There really aren't that many x-ships in SFB.

Compared to the stock OP shiplist? Yes.
-- Luc

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #7 on: March 31, 2003, 06:53:47 pm »
Quote:

I'll have to try this shiplist.

Any new X-Ships?  Like the original X-Ships but with different variants?  




I prepared this just for you:
 http://klingon.stasis.ca/OP_plusrefit/show_xships.txt

Those are all the 1st gen xships (X1). They are in addition to the Taldren Xships. (X2?)

-- Luc
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Klingon Fanatic

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #8 on: March 31, 2003, 07:46:10 pm »
Thank you Firesoul!

I still would love to see how you would spec out the Andromedans and Tholians given the limitations of SFC. Many people, including myself, would love to see what you could come up with.  So what if the ships aren't 100% dead on I play this game for FUN. Please don't leave this task to us non SFB'ers....

Qa Pla!

KF

 
« Last Edit: December 31, 1969, 06:00:00 pm by Klingon Fanatic »

Braxton

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #9 on: March 31, 2003, 08:37:06 pm »
Quote:

Quote:

I'll have to try this shiplist.

Any new X-Ships?  Like the original X-Ships but with different variants?  




I prepared this just for you:
 http://klingon.stasis.ca/OP_plusrefit/show_xships.txt

Those are all the 1st gen xships (X1). They are in addition to the Taldren Xships. (X2?)

-- Luc  




Thank You!!  I like these X-Ships and I have used the Ship Edit program to make some.

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #10 on: March 31, 2003, 08:51:43 pm »
Quote:

Thank you Firesoul!

I still would love to see how you would spec out the Andromedans and Tholians given the limitations of SFC. Many people, including myself, would love to see what you could come up with.  So what if the ships aren't 100% dead on I play this game for FUN. Please don't leave this task to us non SFB'ers....
 




Well, I think I'll let the idea of Andros for someone else to figure out for now.. this shiplist and other packages I maintain is enough to keep me busy for a while.


.. but otherwise, you're welcomed.
-- Luc

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #11 on: March 31, 2003, 10:40:12 pm »
I think I've decided my next task: make this shiplist more D2 friendly.

More precisely, Fixing the YLAs of ships that should have been phased out by a refit. I'll keep you posted.

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #12 on: March 31, 2003, 11:54:23 pm »
Ok..
.. If a given ship class recieves a refit (ie: F-CA+), how much longer should the unrefitted ship exist? (ie: F-CA)
This is for D2 optimization. We could either follow the historical data, or what makes more sense for D2 play.

-- Luc



YearLastAvailable Adjustment and fixes
1 year
2 years
3 years
4 years
5 years
7 years
10 years



 

RogueJedi_XC

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #13 on: April 01, 2003, 01:15:30 am »
I usually make a ship-of-th-line available for two game-years after the FYA of the refit that replaces it, and auxilliary ships 3 or 4 game-years to simulate how I think refits might filter through a large fleet.  

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #14 on: April 01, 2003, 01:46:07 am »
Also, what should I do about Lyrans with PFs so damned early in the game?


Lyran with PFs early on, what to do?
Adjust to SFB standard (2276)
Adjust to SFC standard (L-INTs in 2263)
Leave it alone. Added OP+ ships are based on 2276 date. Taldren ships are untouched.



 

jdmckinney

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #15 on: April 01, 2003, 09:14:29 am »
Luc, I deleted the old SFCX download listing and approved the new one you sent. If there are any problems with it, let us know.

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #16 on: April 01, 2003, 02:14:42 pm »
Thanks.

**DONOTDELETE**

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #17 on: April 01, 2003, 07:26:48 pm »
Fire, in all future polls, put me down for a "as per SFB" vote, thanks.

Have a nice day!  
 

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #18 on: April 01, 2003, 07:49:40 pm »
Ok AJTK.. Ok..
.. but the first poll was because of lack of SFB info.
-- Luc

FireSoul

  • Guest
Re: OP+ shiplist 1.21 released.
« Reply #19 on: April 02, 2003, 01:52:13 pm »
Just to bring you up to date, and pull anyone who's interested into the loop, I've made my decisions on the next changes to the shiplist.

1- I've decided on 3 years overlap for a normal refit.. 2 years when it's obvious the refit obsoletes the previous incarnation of the ship, and 10 years of overlap for X1 refits. (SFB notes state that for maybe the first 8 years, only 1 F-CX was produced per year, then it accelerated)

2- I've spotted, for the first time, Commando ships entered as "SPECIAL". I will do the same to all the commando ships elsewhere in the shiplist. This will help generate more meaningful AI ships within any game involving AIs.

3- I'll make sure any scout ship is entered as "SPECIAL" while survey cruisers are entered as their appropriate hulltypes.



I've never actually reviewed the shiplist. The task is daunting. Just to manage dates and refit paths, it takes about 2 hours of review per race. This will take some time, but the process has begun. The compare.txt generated from this will be immense.
However, I can better D2 games.. better coopace games.. and better battlefest games. The D2 will be the most affected, in a positive way.

-- Luc
FireSoul

Edit:
4- Lyrans will have PFs or INTs only after 2276.
« Last Edit: April 02, 2003, 02:21:17 pm by FireSoul »