There is a couple of thing that bugs me on the AI combat logic.
1) AI going in a striaght line using evasive. Every once in a while. The AI just goes in a striaght line rocking side to side. You can keep firing at it and it won't do anything else. It's just a sittting duck. Can we change that so it will do a short tactical warp instead.
2) The Cloaking dance. Something need to be done with the AI cloak logic. Right now, the AI will start to cloak, get fired upon, decloak, put shields up for a second, start cloaking again, get fired upon and the whole sequence start again. I can usually kill /servely hull the AI by circling in place and matching my firing to the cycle.
Basically, I want to see the AI use Tactical warp in combat. I know it does to close distance but it should also use it to open distance. Cloak capable ship should warp out a bit and cloak while waiting for their weapons to recharge.
Regards
Wiz