After a few weeks of sparse play on SFC3, and having played SFC2, I will have to finally give in and join the crowd that says SFC2 just seems to have more stuff going on.
SFC3 is a great game, and I will continue to play it, but I often feel as if too many of those things that were in SFC2 got removed. I know that SFC3 is a TNG based game, and as such it should not just be an SFC2 clone. If Taldren had released a GAW right now, all the hardcore players would go "w00t" while the general consumer would say, "is this an add-on to the add-on"? Technically, it would be, but I would still go out and buy that.
I know that we replace ECM with angular velocity... good idea, except now, unless we're really close, getting your weapons fired off and hitting the target have been kind of streamlined. I like how if someone is going fast and turning sharply close to target, that angular velocity goes way up. IT kind of 'makes sense' to me that a ship going near lightspeed flies by my ship at close range, and I try to fire, but he kind of zips right out of the firing arc. However, as soon as I'm in front of the guy, gone are the days where I manage my power not because I want to overload my weapons, but because I gotta break the guys ECM (I love flying races with photons or disruptors).
I love the warp thing. It's cool, except the fact that now the new players who decide that fighting for even five seconds is not worth their time can merely escape battle. I like getting to places quickly, I like being able to "warp out", but I wish it were just a little easier to stop the warp craze, perhaps even limit just how often we hit the warp phase. Maybe not.
I loved six shield arcs. I don't agree with the idea that four shield arcs is a newbie thing, that just makes it either easier to break shields or harder. The way I see it, this system is just 'different'. It is certainly easier to control, considering that the shields simply draw from other shields, you don't have to adjust the power, slow down any, or what not. So yes, easier to reinforce, but in terms of how easy it is to keep good shields facing, etc., it's just different, not 'newbitized'.
The invisible cloak is about the best thing that SFC3 has got going for it. I think even SFC2 with all of it's set things would benefit greatly from having invisible cloak. It adds a whole new atmosphere to the game. I know some pro SFC2 guys use their SFB cloak alot and put it to good use, but I find that there are still a lot of SFC2 players that kind of ignore the cloak and go for running around with those super plasma ships... you know which ones i'm talking about.
I like SFC3 with it's multivolley with officers, and yet I question how powerful weapons are in this game. SFC2, I fired two photons, but if they both hit, I did something pretty serious to the shields. Playing the game recently, I noticed that my two photons on my K'Tinga weren't really effective when I only fired two. But if I multivolleyed, it was an improvement. I don't like that.
My bottom line is this:
SFC3's customization is great, something I've always wanted to do. I understand that for a game that deviates from SFB would make it hard for developers to make us 180 brand new ships from scratch. Before there was countless reference material, now there is none. I don't need 180 ships. A dissappointment, sure, but I don't give a hooey. However, I have found that I am sorely missing my six shields, my ecm/eccm, and the different weapons. SFC3 is a great game still, but it seems like this game could become great if features from SFC2 were mashed right back in. Fighters are sorely missed as well... forget that they don't work exactly to specification in SFC2 in some instances, I had great battles in my Kd7T against a Mirak light carrier. That was one of the greatest battles of my life. Of course, now I would love to be able to customize my Kd7T a little bit, like I can in SFC3, but regardless, that battle was awesome. Heck, I miss hearing people's best battle stories, I go start another thread.
To finish what I was originally talking about, I say thumbs up to SFC3. Taldren did an excellent job. I of course have a taste for a game that was a little more complicated on the power system stuff, etc. SFC3 definitely is more streamlined and 'alpha strike' like compared to the previous games. But while I don't like spending so much money on games, I'm going to keep SFC3 in the collection. I love the TNG era, and I love cloaking. I haven't even touched the feds in this game. Cheers.