I for one like the idea of the conversion tool, for my own use, but also see the potential for rip-offs. Example. I could take a newly created SFC ship, port it to BC, and release it myself in BC format. That is just plain wrong. Having worked with models for SFC for about 3 years now I can tell you that if you do something like that, a good part of the community will come down on you, and your popularity will drop. This sort of thing will happen if you release this conversion tool. I have seen it happen without the conversion tool.
Captain Korah brings up a good point in his post. In theory, once a modeler releases something, it is then public domain. It is, however, common courtesy to ask the original modeler for permission to release something you have modified. If you don't release it, mod the hell out of it -- but if you do, and don't get the original author's blessing, you may find yourself without a lot of friends in the community. There is another part of this. In some cases, modelers give permission to do anything you want to thier model, just so long as the original readme is included with the modified model -- and some give blanket permission to include their models in mods. I have permission from several modelers with regard to that.
In summary..
I would love to have a tool like this, and kudos to the people that have the talent to do it. If you convert something to another game and wish to release it in a mod or by itself, common courtesy and common sense dictates you contact the original author first. Chances are they will be honored you like thier ship so much to convert it in the 1st place, but you need to ask. If they say no, respect that and move on. Or make the ship yourself. I for one wish I had the time to sit down and learn max or lightwave.
There is potential for abuse of the tool, so I say any necessary precautions need to be taken. It is not a perfect world.
Chris Jones -- mod maker