Topic: Lack of variety in SFC3  (Read 7220 times)

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Rogue-11z

  • Guest
Lack of variety in SFC3
« on: January 22, 2003, 09:41:51 pm »
Although I really do like SFC3 I have to admit that I am now getting very bored with it...in fact I have not played it for nearly a week now...because of the lack of variety.

All I seem to do is scan planets or attack planets/stations and attack convoys...thats it...nothing else....

Where is the variety?  Why is there not more to do in the game?

I get bored very easilly playing on Gamespy just playing v's matches...and I have yet to fight a PvP on D3 as I cant find anyone lol...

So how about in the patch Taldren and Acti think about putting in some more missions?  Think about those people who either do not like playing online or cannot play online.

If you are short of ideas for missions guys I am sure that a quick look on the forums will give you plenty of ideas as the people on here know what they like and what they want in the game...all you have to do is just listen, a simple thing

Rogue

 

lleggs

  • Guest
Re: Lack of variety in SFC3
« Reply #1 on: January 22, 2003, 10:07:52 pm »
there's always sfc2

Whiplash

  • Guest
Re: Lack of variety in SFC3
« Reply #2 on: January 22, 2003, 10:16:13 pm »
Are you tired of mission variety or in-combat variety?

W.
 

Parmenion

  • Guest
Re: Lack of variety in SFC3
« Reply #3 on: January 23, 2003, 10:15:47 am »
Would also like to see more variety in the game with different mission, and not scanning planets and distress call mission all the time, as this is very boring.  

D. Boon's Ghost

  • Guest
Re: Lack of variety in SFC3
« Reply #4 on: January 23, 2003, 11:19:40 am »
The lack of missions in this game is somewhat shocking, in my opinion.  From the perspective of a newer player starting off in a Talon, for example, what is there to do on the dynaverse (online, or off - when flying the conquest mode) when one can not find a fleetmate?  Scan planets until you puke, or pray that an enemy AI frigate will flutter down into your space.  That is about it.  Distress calls are 'iffy'.  Get unlucky and find yourself facing two or three pirates, and its doom-city.  Convoy attacks are decent enough... if you get them all, and in the case of the Talon, if it's not Borg.  
Eventually, I am sure, outside parties will write some new missions, as they did with the first games.  For now, though, I play the campaign for mission variety.  Again, that's about it.  Each of the other single player modes is lacking.  

Perhaps a dynaverse2 veteran could pipe in with what types of missions were available, in that setting?  I never played the first two (point 5) games online, and am curious for comparisons sake.  Were the fantastic player written missions introduced into the campaign setting?



   

EmeraldEdge

  • Guest
Re: Lack of variety in SFC3
« Reply #5 on: January 23, 2003, 11:40:17 am »
If I remember my numbers right, there are 8 missions in the SFC3 dyna.  There were 23 in SFC2, and 32 in SFC:OP.  They had much more variety too.  In OP there were missions where you had to help ships escape a planet that was going to implode, and was causing a gravity well.  There was a (unpopular) anomaly mission (unpopular for a lot of reasons, but it was very unbalanced as it gave races that didn't have weapons that require power, an overwhelming advantage), suprise reversed (where you attack ships that are powered down but getting ready to ambush you), Ambush (ships coming from "all sides") and more.    

If you'd like a more detailed description of exactly what the missions are I suppose I could rummage through and write it down.
« Last Edit: January 23, 2003, 11:41:30 am by EmeraldEdge »

FatherTed

  • Guest
Re: Lack of variety in SFC3
« Reply #6 on: January 23, 2003, 11:48:14 am »
If you're talking about the Evil Dave missions for EAW, they were awesome when properly balanced. Challenging, but not over the top. IDSL used them and after a little tinkering in the first couple of weeks, it turned into the best campaign I've ever played in. The problem was that if you didn't get the settings right, they were waaaay over the top for some races(ask any Klink who flew Ragnarok or Fed about the beginning of AOTK). Right now, ClintK, Tracey, and a few others are working on some new ones that are hopefully more stable.  

LongTooth

  • Guest
Re: Lack of variety in SFC3
« Reply #7 on: January 23, 2003, 12:03:01 pm »
Sfc3 is a good game but is in real need of more races and missions
P vs P can be hard to find due to the loss of all your PP points once you have been killed so most wont risk it
Missions are to few and too easy sorry but the planet assault is a joke
P vs P make the game for me and the best server I played on for that was rooks3 (kling mirak border changed about
every 30 minutes you would come out of a mission to find your self behind enemy lines)  

Son of Technobabble

  • Guest
Re: Lack of variety in SFC3
« Reply #8 on: January 23, 2003, 03:53:23 pm »
Quote:


P vs P can be hard to find due to the loss of all your PP points once you have been killed so most wont risk it





Do you lose all your PP no matter how much you had? Hmm I thought it had something to do with all that disrepute stuff which I never understood very well...

EE

  • Guest
Re: Lack of variety in SFC3
« Reply #9 on: January 23, 2003, 04:07:21 pm »
No, you dont lose it all. You lose your ship and lose 7,000-10,000 pres, enough to buy a starting ship again. If you have 50,000 pres and you die, you should only go down to 40,000.

Aenigma

  • Guest
Re: Lack of variety in SFC3
« Reply #10 on: January 23, 2003, 04:20:50 pm »
Just make sure you always win, a good captain knows what he can and cannot pull off with his ship. And with a warbird, there's quite much you can pull off in 1v1, against a sovereign it is almost a certain win........even now. (they could use a bit more engine room though, just to get a bigger impulse engine, but that is another thread).

Be vigilant, be stealthy, be cunning, be strong
be loyal, and have honour in yourself,
those are the principles of the Rishannu

Aenigma  

Vysander

  • Guest
Re: Lack of variety in SFC3
« Reply #11 on: January 23, 2003, 04:28:02 pm »
Discretion is the better part of valor

hit the w key when outmatched, you deserve to die if you're outmatched and remaining at knife fighting range (brave yes, but foolish).

Even so though, i'd vote that CL and under classes when destroyed lose no prestige nor crews.  CA and above classes lose prestige as the system goes AND at least half of their officers.

Once you get in a decent sized ship there should be no benefits.

LongTooth

  • Guest
Re: Lack of variety in SFC3
« Reply #12 on: January 23, 2003, 05:20:22 pm »
Quote:

No, you dont lose it all. You lose your ship and lose 7,000-10,000 pres, enough to buy a starting ship again. If you have 50,000 pres and you die, you should only go down to 40,000.  




Ah I have only died once on the d3 and did not have many points after upgrading  my ship (lost my raptor to a cube )
Most of the time I run if I take a pasting (a lot of the time I haveleft the map with less than 5% hull left)

Aenigma

  • Guest
Re: Lack of variety in SFC3
« Reply #13 on: January 24, 2003, 06:05:36 am »
 
Quote:

 those are the principles of the Rishannu




Oops, i think i made a typo, it is actually Rihannsu (that's what you get when you post at midnight)

Aenigma  
« Last Edit: January 24, 2003, 06:06:09 am by Aenigma »

Rogue-11z

  • Guest
Lack of variety in SFC3
« Reply #14 on: January 22, 2003, 09:41:51 pm »
Although I really do like SFC3 I have to admit that I am now getting very bored with it...in fact I have not played it for nearly a week now...because of the lack of variety.

All I seem to do is scan planets or attack planets/stations and attack convoys...thats it...nothing else....

Where is the variety?  Why is there not more to do in the game?

I get bored very easilly playing on Gamespy just playing v's matches...and I have yet to fight a PvP on D3 as I cant find anyone lol...

So how about in the patch Taldren and Acti think about putting in some more missions?  Think about those people who either do not like playing online or cannot play online.

If you are short of ideas for missions guys I am sure that a quick look on the forums will give you plenty of ideas as the people on here know what they like and what they want in the game...all you have to do is just listen, a simple thing

Rogue

 

lleggs

  • Guest
Re: Lack of variety in SFC3
« Reply #15 on: January 22, 2003, 10:07:52 pm »
there's always sfc2

Whiplash

  • Guest
Re: Lack of variety in SFC3
« Reply #16 on: January 22, 2003, 10:16:13 pm »
Are you tired of mission variety or in-combat variety?

W.
 

Parmenion

  • Guest
Re: Lack of variety in SFC3
« Reply #17 on: January 23, 2003, 10:15:47 am »
Would also like to see more variety in the game with different mission, and not scanning planets and distress call mission all the time, as this is very boring.  

D. Boon's Ghost

  • Guest
Re: Lack of variety in SFC3
« Reply #18 on: January 23, 2003, 11:19:40 am »
The lack of missions in this game is somewhat shocking, in my opinion.  From the perspective of a newer player starting off in a Talon, for example, what is there to do on the dynaverse (online, or off - when flying the conquest mode) when one can not find a fleetmate?  Scan planets until you puke, or pray that an enemy AI frigate will flutter down into your space.  That is about it.  Distress calls are 'iffy'.  Get unlucky and find yourself facing two or three pirates, and its doom-city.  Convoy attacks are decent enough... if you get them all, and in the case of the Talon, if it's not Borg.  
Eventually, I am sure, outside parties will write some new missions, as they did with the first games.  For now, though, I play the campaign for mission variety.  Again, that's about it.  Each of the other single player modes is lacking.  

Perhaps a dynaverse2 veteran could pipe in with what types of missions were available, in that setting?  I never played the first two (point 5) games online, and am curious for comparisons sake.  Were the fantastic player written missions introduced into the campaign setting?



   

EmeraldEdge

  • Guest
Re: Lack of variety in SFC3
« Reply #19 on: January 23, 2003, 11:40:17 am »
If I remember my numbers right, there are 8 missions in the SFC3 dyna.  There were 23 in SFC2, and 32 in SFC:OP.  They had much more variety too.  In OP there were missions where you had to help ships escape a planet that was going to implode, and was causing a gravity well.  There was a (unpopular) anomaly mission (unpopular for a lot of reasons, but it was very unbalanced as it gave races that didn't have weapons that require power, an overwhelming advantage), suprise reversed (where you attack ships that are powered down but getting ready to ambush you), Ambush (ships coming from "all sides") and more.    

If you'd like a more detailed description of exactly what the missions are I suppose I could rummage through and write it down.
« Last Edit: January 23, 2003, 11:41:30 am by EmeraldEdge »

FatherTed

  • Guest
Re: Lack of variety in SFC3
« Reply #20 on: January 23, 2003, 11:48:14 am »
If you're talking about the Evil Dave missions for EAW, they were awesome when properly balanced. Challenging, but not over the top. IDSL used them and after a little tinkering in the first couple of weeks, it turned into the best campaign I've ever played in. The problem was that if you didn't get the settings right, they were waaaay over the top for some races(ask any Klink who flew Ragnarok or Fed about the beginning of AOTK). Right now, ClintK, Tracey, and a few others are working on some new ones that are hopefully more stable.  

LongTooth

  • Guest
Re: Lack of variety in SFC3
« Reply #21 on: January 23, 2003, 12:03:01 pm »
Sfc3 is a good game but is in real need of more races and missions
P vs P can be hard to find due to the loss of all your PP points once you have been killed so most wont risk it
Missions are to few and too easy sorry but the planet assault is a joke
P vs P make the game for me and the best server I played on for that was rooks3 (kling mirak border changed about
every 30 minutes you would come out of a mission to find your self behind enemy lines)  

Son of Technobabble

  • Guest
Re: Lack of variety in SFC3
« Reply #22 on: January 23, 2003, 03:53:23 pm »
Quote:


P vs P can be hard to find due to the loss of all your PP points once you have been killed so most wont risk it





Do you lose all your PP no matter how much you had? Hmm I thought it had something to do with all that disrepute stuff which I never understood very well...

EE

  • Guest
Re: Lack of variety in SFC3
« Reply #23 on: January 23, 2003, 04:07:21 pm »
No, you dont lose it all. You lose your ship and lose 7,000-10,000 pres, enough to buy a starting ship again. If you have 50,000 pres and you die, you should only go down to 40,000.

Aenigma

  • Guest
Re: Lack of variety in SFC3
« Reply #24 on: January 23, 2003, 04:20:50 pm »
Just make sure you always win, a good captain knows what he can and cannot pull off with his ship. And with a warbird, there's quite much you can pull off in 1v1, against a sovereign it is almost a certain win........even now. (they could use a bit more engine room though, just to get a bigger impulse engine, but that is another thread).

Be vigilant, be stealthy, be cunning, be strong
be loyal, and have honour in yourself,
those are the principles of the Rishannu

Aenigma  

Vysander

  • Guest
Re: Lack of variety in SFC3
« Reply #25 on: January 23, 2003, 04:28:02 pm »
Discretion is the better part of valor

hit the w key when outmatched, you deserve to die if you're outmatched and remaining at knife fighting range (brave yes, but foolish).

Even so though, i'd vote that CL and under classes when destroyed lose no prestige nor crews.  CA and above classes lose prestige as the system goes AND at least half of their officers.

Once you get in a decent sized ship there should be no benefits.

LongTooth

  • Guest
Re: Lack of variety in SFC3
« Reply #26 on: January 23, 2003, 05:20:22 pm »
Quote:

No, you dont lose it all. You lose your ship and lose 7,000-10,000 pres, enough to buy a starting ship again. If you have 50,000 pres and you die, you should only go down to 40,000.  




Ah I have only died once on the d3 and did not have many points after upgrading  my ship (lost my raptor to a cube )
Most of the time I run if I take a pasting (a lot of the time I haveleft the map with less than 5% hull left)

Aenigma

  • Guest
Re: Lack of variety in SFC3
« Reply #27 on: January 24, 2003, 06:05:36 am »
 
Quote:

 those are the principles of the Rishannu




Oops, i think i made a typo, it is actually Rihannsu (that's what you get when you post at midnight)

Aenigma  
« Last Edit: January 24, 2003, 06:06:09 am by Aenigma »