I did.. 3 times now. The first 2 with the original script itself.
The second with a little something written at the top of every "state" function I could find. That little something writes to a file which function it's in.
Code:
(...snip...)
tPlayerTeamBaseState::AtEdgeOfMap
tPlayerTeamBaseState::mOnTimedInterval
tPlayerTeamBaseState::AtEdgeOfMap
tPlayerTeamBaseState::mOnDamage
tPlayerNPC1TeamBaseState::mOnDamage
tPlayerTeamBaseState::mOnDamage
tPlayerNPC1TeamBaseState::mOnDamage
tPlayerTeamBaseState::mOnTimedInterval
tPlayerTeamBaseState::AtEdgeOfMap
tPlayerTeamBaseState::mOnTimedInterval
tPlayerTeamBaseState::AtEdgeOfMap
tPlayerTeamBaseState::mOnTimedInterval
tPlayerTeamBaseState::AtEdgeOfMap
tBaseVictoryState::mOnTransportedItem
Notice that it ends with something being transported from one ship to another.
I'll do another test now.
-- Luc
2 for 2! Ok. I think we've got our culprit.