Topic: Major Help NEEDED.......................  (Read 1593 times)

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Pheonix

  • Guest
Major Help NEEDED.......................
« on: March 27, 2003, 02:52:18 pm »
Hi every one i need major help.

I have Star Trek Command Gold the first games that is and i just keep on getting the same missions over and over i mean well after i do one mission then i well get a different one then a different one and then the same one that i got in the first plase come back.

Also can some one explane to me how it is that your selected empier actually gains other sectors as i have seen my empeir gain and loss sectors for no resion what so ever?


Pleass pleass can some one help me. i am starting to loss my head.  

3dot14

  • Guest
Re: Major Help NEEDED.......................
« Reply #1 on: March 27, 2003, 03:25:05 pm »
Someone stop me if I am wrong, it has been a while since SFC1:

You cannot conquer the map in SFC1 (which is where SFC2 comes in) and you will be forcibly "promoted"/retired after a certain time. Concluding your career. and you can only go 2 sectors (which is a lot of space, in SFC2 terms) into enemy empire.

Remember, if your empire is losing sectors, YOU ARE NOT THE ONLY CAPTAIN in the alpha quadrant. The computer may be auto resolving conflicts between your side and enemy side that don't involve you.

Holocat

  • Guest
Re: Major Help NEEDED.......................
« Reply #2 on: March 28, 2003, 01:53:06 pm »
In all the fed campaigns I played, I found that the largest factor that controled an empire's health was it's ECONOMY.  If It stays healthy, the player's more likely to see their empire conquering other empires.  If the player's empire econ is weak, I found a tendancy for the empire to be invaded.  Not to worry though;  At the conclusion of the war the sectors reset mysteriously, so you'll never be wiped out.

I've also found that doing anti-pirate missions early in the game (the first five or so missions) usually gets an empire to it's strongest economic state.

Be careful that you don't incur losses when fighting pirates;  even if you win I found a tendency for the econ to go down the drain, if you lose ships. (I hate asteroids and allied AI)

That's about all i've observed in SFC1 single player campaign and remember.


Asteroids and drunken AI don't mix, especally if the AI is in your flagship,

Holocat.  

Julin Eurthyr

  • Guest
Re: Major Help NEEDED.......................
« Reply #3 on: March 28, 2003, 06:08:57 pm »
From ancient memory:

Each race is 3 sectors deep.  Homeworld, core and border.  To distinguish the 3, I used the shipyard.  3 ships per class in yard = homeworld, 2 ships per class = core, 1 ship per class = border.

You realistically can only "flip" sectors while at war.

Every time I seriously threatened to flip the enemy's homeworld sector, they'd sue for peace and I'd be stuck running home, as suddenly my ability to threaten a flip was removed.

Also, each race has a specific "unexplored" sector.  From what I remember, for Feds it was the northernmost "border" sector, right there at the top of the map.  For Rommies, it was the furthest SE corner.  These sectors have no base (no resupplying / new ships), but running missions there increases your economy value a lot more than running missions in enemy space...

Pheonix

  • Guest
Major Help NEEDED.......................
« Reply #4 on: March 27, 2003, 02:52:18 pm »
Hi every one i need major help.

I have Star Trek Command Gold the first games that is and i just keep on getting the same missions over and over i mean well after i do one mission then i well get a different one then a different one and then the same one that i got in the first plase come back.

Also can some one explane to me how it is that your selected empier actually gains other sectors as i have seen my empeir gain and loss sectors for no resion what so ever?


Pleass pleass can some one help me. i am starting to loss my head.  

3dot14

  • Guest
Re: Major Help NEEDED.......................
« Reply #5 on: March 27, 2003, 03:25:05 pm »
Someone stop me if I am wrong, it has been a while since SFC1:

You cannot conquer the map in SFC1 (which is where SFC2 comes in) and you will be forcibly "promoted"/retired after a certain time. Concluding your career. and you can only go 2 sectors (which is a lot of space, in SFC2 terms) into enemy empire.

Remember, if your empire is losing sectors, YOU ARE NOT THE ONLY CAPTAIN in the alpha quadrant. The computer may be auto resolving conflicts between your side and enemy side that don't involve you.

Holocat

  • Guest
Re: Major Help NEEDED.......................
« Reply #6 on: March 28, 2003, 01:53:06 pm »
In all the fed campaigns I played, I found that the largest factor that controled an empire's health was it's ECONOMY.  If It stays healthy, the player's more likely to see their empire conquering other empires.  If the player's empire econ is weak, I found a tendancy for the empire to be invaded.  Not to worry though;  At the conclusion of the war the sectors reset mysteriously, so you'll never be wiped out.

I've also found that doing anti-pirate missions early in the game (the first five or so missions) usually gets an empire to it's strongest economic state.

Be careful that you don't incur losses when fighting pirates;  even if you win I found a tendency for the econ to go down the drain, if you lose ships. (I hate asteroids and allied AI)

That's about all i've observed in SFC1 single player campaign and remember.


Asteroids and drunken AI don't mix, especally if the AI is in your flagship,

Holocat.  

Julin Eurthyr

  • Guest
Re: Major Help NEEDED.......................
« Reply #7 on: March 28, 2003, 06:08:57 pm »
From ancient memory:

Each race is 3 sectors deep.  Homeworld, core and border.  To distinguish the 3, I used the shipyard.  3 ships per class in yard = homeworld, 2 ships per class = core, 1 ship per class = border.

You realistically can only "flip" sectors while at war.

Every time I seriously threatened to flip the enemy's homeworld sector, they'd sue for peace and I'd be stuck running home, as suddenly my ability to threaten a flip was removed.

Also, each race has a specific "unexplored" sector.  From what I remember, for Feds it was the northernmost "border" sector, right there at the top of the map.  For Rommies, it was the furthest SE corner.  These sectors have no base (no resupplying / new ships), but running missions there increases your economy value a lot more than running missions in enemy space...