Topic: Fiddling with a shiplist for GSA play  (Read 2840 times)

0 Members and 1 Guest are viewing this topic.

TOCXOBearslayer

  • Guest
Fiddling with a shiplist for GSA play
« on: March 30, 2003, 08:37:41 am »
Hey all,

Just wondering, I know there is a way to make normally restricted ships appear in the ship list.  But HOW it is done escapes me.

Basicly, I want to allow the use if Aux Carriers, Freighters, and Bases.  

Right now, I am changing the 'Hull Type' but I know there is a better way... one that actually lets them show up as a seperate group of ships such as FF's, CL's, CA's, and DN's.

Is this done by editing the 'Special Role' column?  

Thank you for any replies.

FPF_TraceyG

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #1 on: March 30, 2003, 08:46:59 am »
Ships with the special role of R-Restricted won't appear in the shipyard, or be usable by players. To make them available, simply remove the 'R' from the special roles.

TOCXOBearslayer

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #2 on: March 30, 2003, 08:50:43 am »
You are a wonderous lady, TraceyG.

Thank you!!

Dizzy

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #3 on: March 30, 2003, 10:24:24 am »
If you want BS. BATS and SB's to be available, change the BS or SB to DN and the class from BASE_STATION to DREADNOUGHT

Then you can use them as a ship in combat.

IF you want to use a planet as a ship, change it just like changing a BS. That way you can place bases and planets in Nebulas for instance.

If you are the host, and everyone has a stock shiplist, then the host can change these things and everyone will load off your shiplist.

As long as you dont change a model directory that noone has, then you should be ok....

Dizzy

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #4 on: March 30, 2003, 10:34:03 am »
Oh, and if you are creative enough, the sky is the limit... or space....

I like to stick a fleet repair dock next to an edited BC that I changed the warp power to APR Or just delete the power alltogther.... That way, it can move only with impulse at speed 1. This simulates a BC thats under repair and thats the enemies target for the mission. The defender has to save the BC and the FRD. Add a few AI to spice it up and you have a real bruhaha.

Stuff like that is cool...


 

Dizzy

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #5 on: March 30, 2003, 10:39:30 am »
Quote:

You are a wonderous lady, TraceyG.

Thank you!!  




I can look like a lady if I spend enough time fixing myself up...

Here's a pic:
 

I have been given lots of compliments... And sometimes I fool many a man... hehe.

wanderer

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #6 on: March 30, 2003, 10:42:36 am »
Quote:



I can look like a lady if I spend enough time fixing myself up...

 
 




Didn't I see you on Springer last week?  

Dizzy

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #7 on: March 30, 2003, 10:45:08 am »
No, certainly not... You'd never catch me on that TV tabloid trash talk shows...

That was my brother on the show actually...
« Last Edit: December 31, 1969, 06:00:00 pm by Dizzy »

J'inn

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #8 on: March 30, 2003, 12:46:22 pm »
Well there goes another night's sleep and a few $100 more on pyschotherapy.

<sigh>

gornrule

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #9 on: March 30, 2003, 01:08:22 pm »
 Who knew Dee Snyder played SFC?

TOCXOBearslayer

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #10 on: March 30, 2003, 03:07:45 pm »
Quote:

Oh, and if you are creative enough, the sky is the limit... or space....

I like to stick a fleet repair dock next to an edited BC that I changed the warp power to APR Or just delete the power alltogther.... That way, it can move only with impulse at speed 1. This simulates a BC thats under repair and thats the enemies target for the mission. The defender has to save the BC and the FRD. Add a few AI to spice it up and you have a real bruhaha.

Stuff like that is cool...


 




Can this be edited for a GSA multiplayer script?  Cause every once in a while our group has battles that involve shipyards with ships underconstruction or repair/refit.  This would be a great simulation of that

TOCXOBearslayer

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #11 on: March 30, 2003, 03:08:56 pm »
Quote:

Quote:

You are a wonderous lady, TraceyG.

Thank you!!  




I can look like a lady if I spend enough time fixing myself up...

Here's a pic:
 

I have been given lots of compliments... And sometimes I fool many a man... hehe.  




You know you really scare me at time.... *shudder*

Dizzy

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #12 on: March 30, 2003, 05:38:41 pm »
Bear, its not a script.

You have 6x total GSA player or AI slots. And you take up one. If you want to have an allied FRD, you can use your slot selecting one of the three ship openings and give yourself one and why not add a Def Sat as well?

If you want an enemy FRD, then use one of the player slots and set it up with an AI and give it whatever you want it to have.

There are endless variations and you can really setup whatever kind of scenario you want.

The only limitation is the 6x starting map locations are all 30-35k apart. That means you are quite close to your neighbor.

The only solution to that is to select a Starbase Assault and delete all Team B's races Starbases in the shiplist and rename a ship you want to use in place of it (or not) and setup the B Team to defend. Note that a Starbase Assault uses one player slot automatically leaving you 5, one of which needs to have some kind of race on team B now leaving you with 4 slots. So usually, this is mostly a 4x player game if you want 100k+ starting distance. Otherwise you are 35k apart.

HF.

TOCXOBearslayer

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #13 on: March 30, 2003, 06:05:54 pm »
Actually, I am thinking more along the lines of MagnumMan's Sector Assault.  B/c during any given scenario, up to 6 pilots may be needed.  So taking up a pilot slot to for a SY and ship is not going to work too well.

I will have to run this thru my group....  

Dizzy

  • Guest
Re: Fiddling with a shiplist for GSA play
« Reply #14 on: March 30, 2003, 09:53:47 pm »
Never played SA. If you have 3x ship slots, then whoever can add these FRD's and SB's should you change them so they show up in the shipyard. Everyone will need the new shiplist to do it.