Topic: DOE-Missions To Avoid  (Read 2562 times)

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Marcus Smythe

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DOE-Missions To Avoid
« on: March 27, 2003, 08:28:29 pm »
Prisoner Escort-Can YOU prevent 4 Orions from knocking down a 5 point shield and beaming over 24 marines onto a max-speed 17 (mid-20s if your tractoring and going 31) freighter?  When you CANT take it back, without the mission hanging and never finishing?  If you know how, please tell me?

Ambush-Lets think about this.  Floor it, everything to speed, from the instant the mission starts.  Youll close to a terrifying range 40! on your hapless opponent by the time he gets up to speed 31, running away.  If the gods are kind, youll manage to trickle-charge a proxy or two and tickle his rear screen before he exits, costing you 100 PP AND the DV shift.  Yay.  Great Idea, Guys.

Other than that, I havent ran into any REALLY Egregious ones... the Courier Intercept can be a bit of a bear, when the courier decides to make max speed for the border (and he starts over 120 away, with multiple equal-to-you vessels between you and himself) but its not too terrible.

I am, however, curious to see what other missions people have found that might perhaps need some looking at before the next major server.  

Green

  • Guest
Re: DOE-Missions To Avoid
« Reply #1 on: March 27, 2003, 08:43:12 pm »
The Courier I've found to be unbelievably difficult.  But I haven't had problems with the prisoner escort (tractoring).  Ambush is no problem against AI, ambushing a human is a certain loss.  If you meant Ambushee, normally its okay if you can kill the smaller of the two and leave post-haste.

Keep in mind a lot of this has to do with BPV settings.  There are "sweet spots" in each of these missions/races where having a bigger or smaller BPV can lead to very different challenges.

Corbomite

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Re: DOE-Missions To Avoid
« Reply #2 on: March 27, 2003, 09:42:22 pm »
Quote:

Prisoner Escort-Can YOU prevent 4 Orions from knocking down a 5 point shield and beaming over 24 marines onto a max-speed 17 (mid-20s if your tractoring and going 31) freighter?  When you CANT take it back, without the mission hanging and never finishing?  If you know how, please tell me?




I'm not playing DOE, but if this is the same mission that NW wrote you are going about it all wrong. At the start of the mission head directly towards the Base Station at the top speed you can go and still charge everything (You can even try to OL if you have a ship that can take it). When you get charged speed up to full speed and keep going towards the Station. The pirates will show up and you will be about 20 away from them and about 30-40 ahead of the transport and your support cruiser. Overrun the closest enemy then slow down to a reasonable speed to recharge while turning to the right, away from the transport, which will be on your left side. The pirates will keep near you and eventually the support cruiser will catch up and give you some help. The transport will fly right past the battle and head for the Station. All you have to do is stay alive until it gets there and you win. If you manage to destroy all the pirates before it gets there you win automatically. Since NW got rid of the 8+ ships appearing (now that was a nightmare!) I have never lost this mission.


Quote:


Ambush-Lets think about this.  Floor it, everything to speed, from the instant the mission starts.  Youll close to a terrifying range 40! on your hapless opponent by the time he gets up to speed 31, running away.  If the gods are kind, youll manage to trickle-charge a proxy or two and tickle his rear screen before he exits, costing you 100 PP AND the DV shift.  Yay.  Great Idea, Guys.




No argument there. That mission has always sucked with a human opponent. It's even worse if you are a plasma race.


Quote:


Other than that, I havent ran into any REALLY Egregious ones... the Courier Intercept can be a bit of a bear, when the courier decides to make max speed for the border (and he starts over 120 away, with multiple equal-to-you vessels between you and himself) but its not too terrible.  




Again if this is NW mission, I just head straight for the Courier and let the other ships duke it out while I finish it off. Then I help mop up.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

SOSGuderian

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Re: DOE-Missions To Avoid
« Reply #3 on: March 28, 2003, 09:11:29 am »
Most of the missions are do-able.  No real complaints here.  The ambush mission is old news, of course.  Not a surprise.  I haven't done the prisoner escort, yet.  Sounds like I should be glad I steered clear.

I find just about any mission in which I'm expected to fight 24-36 missile-firing fighters in an R-SPA+ quite difficult.  In fact, I actually died last night for the first time vs. AI.  I was dead before I knew what hit me.

Other than that, I guess my only complaint would be getting 100 pp for fighting my arse off for 10-15 minutes.  Very fun server, though.  Challenging, even, from a vs. the AI perspective.






 
« Last Edit: December 31, 1969, 06:00:00 pm by SOSGuderian »

KOTH-Steel Claw

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Re: DOE-Missions To Avoid
« Reply #4 on: March 28, 2003, 09:45:50 am »
Hey, we were never promised a rose garden. Yeah, the missions are tough, some very much so. Most of us are rusty, so it's a good wake up call. Some of us are flying races we know nothing about, even more of a wake up call.

I am more interested to see what the new people think of them.  

SOSGuderian

  • Guest
Re: DOE-Missions To Avoid
« Reply #5 on: March 28, 2003, 09:57:13 am »
Perhaps I am imagining things, but the AI's weaponry seems WAY more effective at long range than it should be.  I was getting lit up at about range 60 by planetary phasers.  Not just plinked at...lit up.  I've also noticed PhG and Ph3s doing big damage at a range of 15.  I don't think this is lag, either.  I've never seen anything like this before.

Kroma_BaSyl

  • Guest
Re: DOE-Missions To Avoid
« Reply #6 on: March 28, 2003, 10:13:07 am »
Quote:

Perhaps I am imagining things, but the AI's weaponry seems WAY more effective at long range than it should be.  I was getting lit up at about range 60 by planetary phasers.  Not just plinked at...lit up.  I've also noticed PhG and Ph3s doing big damage at a range of 15.  I don't think this is lag, either.  I've never seen anything like this before.  




You are correct. It is believed that this mega phasor issue may be related to the double heavy weapons bug. Thank Evil Tracey.

FPF_TraceyG

  • Guest
Re: DOE-Missions To Avoid
« Reply #7 on: March 28, 2003, 10:48:15 am »
Quote:

Quote:

Perhaps I am imagining things, but the AI's weaponry seems WAY more effective at long range than it should be.  I was getting lit up at about range 60 by planetary phasers.  Not just plinked at...lit up.  I've also noticed PhG and Ph3s doing big damage at a range of 15.  I don't think this is lag, either.  I've never seen anything like this before.  




You are correct. It is believed that this mega phasor issue may be related to the double heavy weapons bug. Thank Evil Tracey.  




Yes, I engineered it all, it was a secret plot to bring X-ship weapons and SFC3 like mega-volleys into EAW, mwuhahahaha.

KOTH-Steel Claw

  • Guest
Re: DOE-Missions To Avoid
« Reply #8 on: March 28, 2003, 10:54:42 am »
 
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Perhaps I am imagining things, but the AI's weaponry seems WAY more effective at long range than it should be. I was getting lit up at about range 60 by planetary phasers. Not just plinked at...lit up. I've also noticed PhG and Ph3s doing big damage at a range of 15. I don't think this is lag, either. I've never seen anything like this before.


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You are correct. It is believed that this mega phasor issue may be related to the double heavy weapons bug. Thank Evil Tracey.


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Yes, I engineered it all, it was a secret plot to bring X-ship weapons and SFC3 like mega-volleys into EAW, mwuhahahaha.  
 




I knew it! Iknew it! Another evil plot exposed! Speaking of exposed, Tracey, er ah, oh never mind.

Kroma_BaSyl

  • Guest
Re: DOE-Missions To Avoid
« Reply #9 on: March 28, 2003, 11:34:18 am »
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Perhaps I am imagining things, but the AI's weaponry seems WAY more effective at long range than it should be. I was getting lit up at about range 60 by planetary phasers. Not just plinked at...lit up. I've also noticed PhG and Ph3s doing big damage at a range of 15. I don't think this is lag, either. I've never seen anything like this before.


--------------------------------------------------------------------------------



You are correct. It is believed that this mega phasor issue may be related to the double heavy weapons bug. Thank Evil Tracey.


--------------------------------------------------------------------------------



Yes, I engineered it all, it was a secret plot to bring X-ship weapons and SFC3 like mega-volleys into EAW, mwuhahahaha.  
 




I knew it! Iknew it! Another evil plot exposed! Speaking of exposed, Tracey, er ah, oh never mind.  




Careful Steel Claw, J'inn tells me he has evidence that Tracey is really a 53 year old Teamster from Ark. named Larry. And we all know J'inn can be trusted, well except about his own true identity, since I have evidence that suggests he is really a 28 year old house wife from KS.

KOTH-Steel Claw

  • Guest
Re: DOE-Missions To Avoid
« Reply #10 on: March 28, 2003, 12:32:26 pm »
 
Quote:

 Careful Steel Claw, J'inn tells me he has evidence that Tracey is really a 53 year old Teamster from Ark. named Larry.




Nooooooooooooooooooooooooooooooooooooooo, say it isn't so! ::sobs of despair::

 
Quote:

 And we all know J'inn can be trusted, well except about his own true identity, since I have evidence that suggests he is really a 28 year old house wife from KS.  




Funny, we had pinpointed him to OK.
« Last Edit: December 31, 1969, 06:00:00 pm by KOTH-Steel Claw »