Ah, I see you've noticed the handywork of Taldren's Anti-Romulan Department, and their single most hideous weapon: Shade and DieŽ
Playing through SFC1 and SFC2 mostly playing Romulan, I found the Shade and DieŽ to be near-useless. This lead to the odd situation that experienced Romulan players on D2 wouldn't even bother to cloak most of the time because:
1. It slowed you down, cutting your top speed in half or worse.
2. With 'blind fire' your opponent could still fire on you, even though you were supposedly 'invisible'.
3. Your ship was shaded, not invisible, so your opponent always knew exactly where you were, while expending no effort or skill what so ever to locate you.
The Shade and DieŽ served only 2 purposes in those games:
1. It did make planet and base assaults easier.
2. Missles fired at you from a range of about 15 or greater would lose their lock on you when you cloak and 'darken'.
So Shade and DieŽ was really just a glorified, expensive, deadly-to-the-user anti-missle system.
When I found out that Shade and DieŽ would also be included in Orion Pirates, it was the deciding factor in my not purchasing that game. I had had it with Shade and DieŽ, and I wasn't going to buy anohter game that forced me to swallow my Romulan dignity and use such a worthless system. It was time to send Taldren a message and vote with my feet (and wallet).
Imagine my joy when I found out SFC3, which I had originally intended not to purchase, included both direct fire plasma AND a true, invisible cloak! I decided it was time to reward Taldren's excellent design decision and purchased the game.
After experiencing true cloak and true plasma, I happily dropped my play of SFC2 and deditcated 100% of my computer gaming time to SFC3. I haven't looked back since, nor will I ever. Long live true cloak! Appox on the Anti-Romulan Department!