Well since I keep seeing references to "my wingman", I guess I need to jump in.
There always exists the possibility that the resulting explosion could take out your ship if you flew over it in warp with no shields up. I still see a a long delay between the time the platform is initially destroyed, the destruction animation, and when the targeted systems actually disappear. Two times after destroying a starbase and a platform I ventured too close. The destruction animation was running but the onboard weapons, warp core, etc were still indicated as intact. I got the "We're on a collision course alert", as I was still headed straight at them. Maybe this was a fluke, maybe it isn't. I will have to try this in single player to see if I get the same results again, too costly to attempt in mp. But the fact still remains until all the bugs are shaken out of the game that nothing be taken for granted and don't fly over anything larger than a ship(cubes or spheres not included) with the destruct animation running until the top left targetting box vanishes. No shields at warp speed would make damage amplification an expected outcome when contacting solid objects.
Off to test this out
Belch