Topic: OP X-era weapon charts:  (Read 4339 times)

0 Members and 1 Guest are viewing this topic.

Dizzy

  • Guest
OP X-era weapon charts:
« on: March 25, 2003, 09:58:34 am »
I can't find them anywhere...

Does someone have a link to a table or chart showing what each X weapon does?

Can-able

  • Guest
Re: OP X-era weapon charts:
« Reply #1 on: March 25, 2003, 10:16:36 am »
Are they in the OP manul ??

At work so can't check but i think they are at the mo  

Can-able

  • Guest
Re: OP X-era weapon charts:
« Reply #2 on: March 25, 2003, 10:26:31 am »
Just had a look for them on the web and the only place i ever rember them is on the Interplay OP site and well they seam to have gone from there... the link is dead....it looks like it used to be

http://www.interplay.com/sfcommand/sfc2/gameplay/weapons.html

But it's dead

Soz  

Dizzy

  • Guest
Re: OP X-era weapon charts:
« Reply #3 on: March 25, 2003, 11:09:45 am »
If I can find the manual...

Dizzy

  • Guest
Re: OP X-era weapon charts:
« Reply #4 on: March 25, 2003, 11:38:14 am »
I looked everywhere and couldnt find it. So I gave up and quit. Then there it was. Why do you always find what you are looking for when you quit looking for it?

All the X weapons are there cept the one I need. Who has the TRB weapon stats? I hear Taldren split the TRB's into several types?

jimmi7769

  • Guest
Re: OP X-era weapon charts:
« Reply #5 on: March 25, 2003, 11:50:56 am »
The TR-H (heavy) is basically a phaser 4 but with much shorter range(max 25) but the 0-3 and 4-5 ranges are basically the same as P4  it drops off significantly from there.  the TR-L (light) does exactly half of the damage at the same ranges as the TR-H.  

I'll try to scan in the charts and post a pic for you.


Edit:  the ship at this link has both charts on it.

http://www.smileylich.com/sfb/ssd/and-tran.gif

don't want to meet this ship in a dark alley.
« Last Edit: March 25, 2003, 11:54:58 am by jimmi7769 »

Dizzy

  • Guest
Re: OP X-era weapon charts:
« Reply #6 on: March 25, 2003, 12:01:40 pm »
Dont want to meet that ship anywhere!

Hey, what is the shiplist name for that weapon? TRL, TRH, TRBL, TRBH???

 

jimmi7769

  • Guest
Re: OP X-era weapon charts:
« Reply #7 on: March 25, 2003, 12:10:45 pm »
It appears to be TRBH and TRBL

I put one on a Fed police cruiser to test it.  Has no interface and shows on the hardpoint as a PPD.  but it does show as TR beam Heavy when you click on it in your HUD.

FireSoul

  • Guest
Re: OP X-era weapon charts:
« Reply #8 on: March 25, 2003, 12:57:00 pm »
I was thinking..

.. if taldren (DavidF?) would create a new weapon, then through scripting we could simulate Andros, without the DisDev.

.. what we need are droneless droneracks. Drones with 0 capacity. PA Panels are hit on "Drone" on an SFB chart.
then through scripting, we just have to do some magic involving damage, and track it.


-- Luc
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

CptCastrin

  • Guest
Re: OP X-era weapon charts:
« Reply #9 on: March 25, 2003, 01:13:38 pm »
Actually SFCx did some work on Andros, they were rude and held their own vs x-ships but they were defeatable.

We still have all that work and plan on using it in a future campaign. Some shortcuts had to be made but in the hands of a human they were awesome to watch.  

FireSoul

  • Guest
Re: OP X-era weapon charts:
« Reply #10 on: March 25, 2003, 01:14:01 pm »
That or fix the API, and have a working mSetItemInStores for drones. .. so that we can set them to 0 drones.
-- Luc

jdmckinney

  • Guest
Re: OP X-era weapon charts:
« Reply #11 on: March 25, 2003, 01:25:10 pm »
FS, have you ever tried giving a ship with a drone rack zero reloads? I can't try it from here, but I wonder what would happen if in the field immediately after a DroA in the shiplist file you put a 0 instead of a 1, 2, or 3.

Can-able

  • Guest
Re: OP X-era weapon charts:
« Reply #12 on: March 25, 2003, 03:15:29 pm »
Quote:

I looked everywhere and couldnt find it. So I gave up and quit. Then there it was. Why do you always find what you are looking for when you quit looking for it?

All the X weapons are there cept the one I need. Who has the TRB weapon stats? I hear Taldren split the TRB's into several types?  




Sods Law (Or Murphys Law)  

FireSoul

  • Guest
Re: OP X-era weapon charts:
« Reply #13 on: March 25, 2003, 03:54:57 pm »
Quote:

FS, have you ever tried giving a ship with a drone rack zero reloads? I can't try it from here, but I wonder what would happen if in the field immediately after a DroA in the shiplist file you put a 0 instead of a 1, 2, or 3.  




A nice idea.

.. another problem I just thought up: which way would the damage becoming from? .. the PA panels cover certain arcs.

Corbomite

  • Guest
Re: OP X-era weapon charts:
« Reply #14 on: March 25, 2003, 05:03:21 pm »
Here's the Phaser breakdowns as posted by Scott Bruno if anyone is interested. Note that the breakpoints do not match the ones in the manual for the Heavy Phasers and I think that the Phaser-B damage is for the hull hit and not the shield hit. Scott didn't post two charts for the Phaser-B and as this chart has higher damage numbers than the manual  I assumed they were the hull damage numbers.

Ph-G2

Range: 0  1  2  3 4-8  9-15  16-30  31-50
*****       4  4  4  4--4---3-----2-----1
*****       4  4  4  4--4---3-----2-----1
*****       4  4  4  4--3---2-----2-----1
*****       4  4  4  3--3---2-----1-----0
*****       4  4  4  3--2---2-----1-----0
*****       3  3  3  2--1---1-----0-----0



Ph-A

Range: 0-1  2-4  5-6  7-10  11-16  17-20  21-24  35-31  32-40
******        9---8---7---6-----5-----5-----4-----3-----2
******        8---7---6---5-----5-----4-----3-----2-----1
******        7---5---5---4-----4-----4-----3-----1-----0
******        6---4---4---4-----4-----3-----2-----0-----0
******        5---4---4---4-----3-----3-----1-----0-----0
******        4---4---3---3-----2-----2-----0-----0-----0




Ph-B

NOTE: This is damage on bare hull. Against shields it is less.

Range: 0-1  2-4  5-6  7-10  11-16  17-20  21-24  35-31  32-40
*****        15--15--13--13----9-----9------6-----6-----2
*****        15--15--13---9----9-----6------6-----3-----2
*****        15--15--13---9----6-----6------3-----2-----2
*****        15--15---9---6----6-----3------3-----2-----0
*****        15--15---9---0----0-----0------0-----0-----0
*****        15---0---0---0----0-----0------0-----0-----0                                              
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

**DONOTDELETE**

  • Guest
Re: OP X-era weapon charts:
« Reply #15 on: March 25, 2003, 05:26:27 pm »
Quote:

I looked everywhere and couldnt find it. So I gave up and quit. Then there it was. Why do you always find what you are looking for when you quit looking for it?  




Frickin gremlins.....

FireSoul

  • Guest
Re: OP X-era weapon charts:
« Reply #16 on: March 25, 2003, 06:03:24 pm »
Quote:


Ph-G2
Range: 0 1 2 3 4-8 9-15 16-30 31-50
***** 4 4 4 4--4---3-----2-----1
***** 4 4 4 4--4---3-----2-----1
***** 4 4 4 4--3---2-----2-----1
***** 4 4 4 3--3---2-----1-----0
***** 4 4 4 3--2---2-----1-----0
***** 3 3 3 2--1---1-----0-----0





GEez... one of the first columns deserves to be emilinated. I have never taken a close look at the G2.

3dot14

  • Guest
Re: OP X-era weapon charts:
« Reply #17 on: March 25, 2003, 07:12:20 pm »
Quote:

Just had a look for them on the web and the only place i ever rember them is on the Interplay OP site and well they seam to have gone from there... the link is dead....it looks like it used to be

http://www.interplay.com/sfcommand/sfc2/gameplay/weapons.html

But it's dead

Soz  



Interplay changed the site format LOOONG time ago. They are now at: http://www.interplay.com/sfc/weapons.html
BUT, that's not the Xera weapons...


One definitive source is SFC Shadows Strat Guide.

But I don't have it, and I don't know how much still appiles after the patchs...

Corbomite

  • Guest
Re: OP X-era weapon charts:
« Reply #18 on: March 25, 2003, 09:48:58 pm »
Quote:

Quote:


Ph-G2
Range: 0 1 2 3 4-8 9-15 16-30 31-50
***** 4 4 4 4--4---3-----2-----1
***** 4 4 4 4--4---3-----2-----1
***** 4 4 4 4--3---2-----2-----1
***** 4 4 4 3--3---2-----1-----0
***** 4 4 4 3--2---2-----1-----0
***** 3 3 3 2--1---1-----0-----0





GEez... one of the first columns deserves to be emilinated. I have never taken a close look at the G2.  




A Ph-G2 has the same damage as a Ph-3. It's the guaranteed hits out to range 15 that are the killers.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

Dizzy

  • Guest
Re: OP X-era weapon charts:
« Reply #19 on: March 25, 2003, 10:34:40 pm »
Quote:

FS, have you ever tried giving a ship with a drone rack zero reloads? I can't try it from here, but I wonder what would happen if in the field immediately after a DroA in the shiplist file you put a 0 instead of a 1, 2, or 3.  




They still get a reload.

I planned on doing Andros too. Here's my idea on what I will use on a future campaign when I use Andros:

It would be nice to have PA panels hit on a drone rack not used. Say eliminate all G's and change them to A's or vice versa that frees up a drone rack that can be used in script to simulate a particular effect. You'd need to give the ship a zero drone control, and walla. Rather than do that, I was intrigued by another idea I that seems more workable...

The whole problem of Andros is their defensive abiility is so hard to simulate within the current restraints of the SFC engine. So here's the workaround I have come up with. In theory, it would work wonders, especially if the Andros were an AI race.

1st, they get minimal shielding... perhaps 16 on each shield.  Then you give them plenty of extra APR for shield reinforcement (Extra APR dependent on ship class: Larger ship class with more PA panels get higher APR...). Underneath this is their armored hull.  They should have a lot of it. And to make it all work, the Andros need quick shield repair. The SFC 2 engine has a flat repair rate of 1 point per turn +1 per 4 additional labs, etc... So if I am not mistaken, a ship with 16 labs would regenerate 5 points shield repair per turn. So I'd say, let the Andros regenerate half a shield facing per turn. That would require a shield repair of 8  and that equals 28 labs. (Think of Labs and APR as your PA panels.)

There ya go.


****************

Back to the TRB thiny here, I think the TRBL would be a splendid replacement er substitute for my Tholian Web Casters...
« Last Edit: December 31, 1969, 06:00:00 pm by Dizzy »