Topic: SFC3 Mission Scripts Pack v2.0 (multi-mod compatible)  (Read 5333 times)

0 Members and 2 Guests are viewing this topic.

MarianoDT

  • Guest
Re: SFC3 Mission Scripts Pack v2.0 (multi-mod compatible)
« Reply #20 on: March 26, 2003, 04:12:59 pm »
The Script is great, but i have a question.
Most of the times I only get hail missions during SP Conquest Campaign and i have to move all over the map to get the new ones.
Are they showed in a random way or are there priorities.?

Thanks, Mariano

 

Chris Jones

  • Guest
Re: SFC3 Mission Scripts Pack v2.0 (multi-mod compatible)
« Reply #21 on: March 26, 2003, 05:28:30 pm »
Got them set for the bug fix update....


I am having some trouble getting the new Achilles Model working in the Mod.. plugging away..

The_Pelican

  • Guest
Re: SFC3 Mission Scripts Pack v2.0 (multi-mod compatible)
« Reply #22 on: March 26, 2003, 05:48:01 pm »
You said you had trouble getting the Hail missions to work? Well they are only used when you attack an enemy vessel, planet, base, shipyard or convoy. They do not go in the Campaign.mct file.

As for the other missions, yes, they do have priorities. Most of the missions are for the player territory, but missions like Survey & Spy Games, only occur outside of player territory.

MarianoDT

  • Guest
Re: SFC3 Mission Scripts Pack v2.0 (multi-mod compatible)
« Reply #23 on: March 27, 2003, 11:45:40 am »
Quote:

You said you had trouble getting the Hail missions to work? Well they are only used when you attack an enemy vessel, planet, base, shipyard or convoy. They do not go in the Campaign.mct file.

As for the other missions, yes, they do have priorities. Most of the missions are for the player territory, but missions like Survey & Spy Games, only occur outside of player territory.  




Well, I donīt have problems with any mission. The thing is that Iīd like to be able to play more Seek&Destroy or Emergency missions and less Scan and Distress Call missions. For example, yesterday I spent one hour playing in SP Conquest and I didnīt get any Casino or Monster mission. How can I change the priorities.?

Thanks, Mariano  

CptCastrin

  • Guest
Re: SFC3 Mission Scripts Pack v2.0 (multi-mod compatible)
« Reply #24 on: March 27, 2003, 01:43:35 pm »
Mind if we mirror these on SFCx?
Or just link to them (not sure what your bandwith limit is if any)?

Great work, got to try them out!    

The_Pelican

  • Guest
Re: SFC3 Mission Scripts Pack v2.0 (multi-mod compatible)
« Reply #25 on: March 27, 2003, 02:05:16 pm »
You cannot, but I can, in theory they all have the same probability. BUT, they have a "range", if the mission is set to 13,13, then you can accept the mission if you are withing X hexes of that location. I can change that X to any value, but in most cases I keep it down to 1 or 2. By default, Scan is set to 5, I changed it to 1 or 0, so it should appear less.

And yes, you're free to mirror them on sfcx.org, I was going to send you a link, but haven't gotten around to it yet. There's plenty of bandwidth on my site for that size of download (I have 30GB actually), but I still can't put my DW mod on there, it'd wipe out my limit inside a week.