http://www.pwfe.com/SFC3/Mission_Scripts2.zipDownload from the above link, following is the readme file
Custom Scripts Mod v2.0
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Author: The Pelican
Contact:
thepelican001@btopenworld.comAIM: ThePelican010
Designed for: Starfleet Command III version 1.01
Site:
http://www.pwfe.com/SFC3----------------------------
Installation Instructions
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1: - As with any mod, BACKUP YOUR FILES BEFORE YOU REPLACE THEM!!!
**I reccomend you backup your entire Scripts directory, as these scripts will disable online play, presuming the server isn't using the scripts. That way you can freely switch between the two.**
2: - Inside the zip file you will find two folders, Scripts & Campaigns
3: - Copy all of the scripts from inside the scripts folder and place them in your Assets\Scripts directory.
4: - Copy all of the Campaigns from the Campaigns folder into the Assets\Scripts\Campaigns folder.
5: - Done, the new scripts will now show up when playing Conqest Mode.
Requirements
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Beta Patch v1.01
If you're using a modded version of SFC3, then the original non-playable ships must still have the same class in the Core file. It will ONLY look for those classes as well, so if you added a Pirate Dreadnaught, it would not be used, but if you added a 2nd Pirate Frigate, it WOULD be used.
Multi Mod Compatibility!!!
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I've modified all these scripts so that they SHOULD be compatible with any mod, I've tested them with the TNZ mod, my own Dominion Wars Mod, and Chris Jones TNG Mega Mod, and they work fine, although it will cause a problem with the TNG Mega Mod, as the New Orleans model is missing.
The game chooses it's ships based on class, if the script asks for a Romulan Frigate, then it will look through the list of Romulan Frigates, and randomly select one. You could have 50 different versions, and it wouldn't matter.
The only exception to this is the Weapons Platform, therefore you must have the existing ones for each race, including the Pirates(for Neutral Planets). The Pirates must also still have a ListeningPost & a Shuttle.
Description
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There are 12 new Scripts, 3 of which were NOT created by me. Plus the original 2 scripts, Scan & Distress Call have been slightly re-written.
**Emergency** - Same as Distress Call, but you can now be called to aid ANY ship from your race, save the top two most powerful ships. Also, the attacking ships could be any ship, from any of your enemies.
**Seek & Destroy** - My personal favourite this one. An enemy fleet has been spotted in your territory, your job is to eliminate all enemy vessels. You're assigned additional vessels to aid you in your mission. (Usually 3 on 3, but occasionally it's 4 on 4 carnage)
**Pirate Raid** - There will be a raid by Pirates on one of your smaller ships. Could be up to 3 vessels. You'll get more prestige if you capture the vessel, rather than destroy it.
**Scout** - A Scouting Party has been detected in the area, your sent to investigate. You have to eliminate the enemy ship(s) and scan the planet for any spy equipment or recent transporter activity. On some occassions, this can turn out to be an ambush, as 2 or 3 enemy ships will be there, not one.
**Survey** - The opposite to Scout, as you are sent into enemy territory to obtain information about a planet, if an enemy ship intercepts you, then you must eliminate it.
**Ambush** - You get to ambush a poor unfortunate enemy vessel.
**Ambushed** - The opposite to Ambush, this time you're the one being ambushed!!!
**Sensor Post** - A Sensor Post in the area is not longer transmitting information, you must investigate.
**Spy Games** - An spy in the enemies ranks has agreed to meet you inside enemy territory. They will be hiding in a Nebula. A special Probe has been designed to facilitate the exchange of information. If you are detected by enemy vessels, you MUST eliminate them.
Surprise Reverse, Monster & Casino were all written by Nerdlat, they are included with this mod pack just in case you don't already have them.
Hail Scripts
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All the Hail scripts are identical to before, except that you can now gain more prestige.
Suggestions for New Scripts
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I already have a few ideas for some new scripts, if you have any suggestions, feel free to e-mail me with them, or post them on the SFC forums. I'll see what I can do.
Copyright and Distribution Permissions
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THESE SCRIPTS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & TALDREN & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager
(and the various logo devices used in them) are copyright Paramount Pictures, as are the
characters, related images, and sound from the productions.