Topic: Give Romulans a quantum singularity  (Read 23555 times)

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Aenigma

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Give Romulans a quantum singularity
« on: January 22, 2003, 02:51:55 am »
The Romulan Star Empire in the series use singularity engines on their ships, along with the standard warpdrives. Wouldn't it be great if we could have a singularity in the game as well? Romulans are reknowned for their great advantages in engine technology so why not?

I don't believe it should produce more warp power than a lvl X standard core, but it should be lighter (6500 instead of 7900) and it should be a lot more expensive (40000 instead of the ±20000 for the normal X warpcore).

Just an idea.

Aenigma  

Commodore

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Re: Give Romulans a quantum singularity
« Reply #1 on: January 22, 2003, 02:59:21 am »
Ya, give them a singularity so that the rom players will have to go back to romulan space to refuel after enery battle!  

ActiveX

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Re: Give Romulans a quantum singularity
« Reply #2 on: January 22, 2003, 04:00:12 am »
Actually. this would solve the Warbird maneuverability problem...the QSD would have a negative mass, maybe negative 5000 or so, this would be interesting to test...hmm...and this is why Warbirds could outmaneuver most ships half its size...  

LongTooth

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Re: Give Romulans a quantum singularity
« Reply #3 on: January 22, 2003, 04:48:24 am »
The quantum singularity is a black hole it does not need to be refuled or shut down  
In fact it cant be shut down
« Last Edit: January 22, 2003, 04:49:56 am by LongTooth »

Son of Technobabble

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Re: Give Romulans a quantum singularity
« Reply #4 on: January 22, 2003, 04:59:05 am »
Good idea. That is the first step towards the greatly needed racial flavor...
And the Warbird could really use some more engine mass.

Aenigma

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Re: Give Romulans a quantum singularity
« Reply #5 on: January 22, 2003, 05:09:38 am »
 
Quote:

.....the QSD would have a negative mass, maybe negative 5000 or so




We do not know if Quantum singularities, or black holes, even have mass, so asuming they have negative mass is a bit straightforward. If they don't have mass, there still has to be quite a casing around it to contain it, so it should have a positive mass. It wouldn't be fair to other races if it didn't have a positive mass.

Aenigma  

Son of Technobabble

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Re: Give Romulans a quantum singularity
« Reply #6 on: January 22, 2003, 05:26:32 am »
Hmm... actually black holes are extremely massive, but it would be pretty useless to have a huge QSD instead of a warp core.

BTW not only warbirds are supposed to be powered by QSDs, in fact, the romulans don't use standard warp cores at all, only QSDs in every ship. That's the reason for them having hollow parts (I hink I read that somewhere...).

Maybe It would be fair to have a very efficient warp core (AKA QSD) in exchange for it being easily damaged (compared to what warp cores will be after the patch) or having a moderate chance of it destabilizing somehow.

Aenigma

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Re: Give Romulans a quantum singularity
« Reply #7 on: January 22, 2003, 06:15:23 am »
Black holes are indeed extremely massive, but we don't know if this mass is actually mass as we know it. Because of the extreme circumstances inside the singularity it could be energy as well. Actually mass and energy are connected.

Aenigma  

Son of Technobabble

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Re: Give Romulans a quantum singularity
« Reply #8 on: January 22, 2003, 06:47:39 am »
I fear this will lead into a scientific debate if this goes on hehe...

Even though we don't know what are the conditions of matter, energy, or both inside a black hole (there are some interesting theories though), this is, below the event horizon, we actually know that black holes act as extremely massive star bodies due to the gravitational disturbances they create. If they create a gravitational disturbance, regardless of the actual conditions of the black hole itself, it is logic to think that the source(?) that is creating the disturbance will affect everything about it, in this case, a ship using it as an energy source...or not...  

Cleaven

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Re: Give Romulans a quantum singularity
« Reply #9 on: January 22, 2003, 07:07:22 am »
Black holes do not need much mass in a stellar sense, with their formation being possible for a star only a little bigger than our own Sol.

But a quantum singularity, if one actually existed, would not have mass on this order. It would be much smaller, having sufficient mass to produce the required spatial distortion to provide warp power and yet still be containable. Could gravitons be manipulated to negate mass? Well you already have gravity webs keeping Sulu's backside in his plastic chair while he is at the helm station and anti-grav units to move around very heavy (confused and self-destructing) space probes so the precident has been set.  

ActiveX

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Re: Give Romulans a quantum singularity
« Reply #10 on: January 22, 2003, 07:54:36 am »
Actually, the supposed 'canon' approach to expalining QSDs is simple:

Since the actual mass of the Singularity is way too much for a ship to move, the Romulans use inertial dampeners to negate the mass effects of the singularity. This effect actually make the ship seems to be less in mass than the actual masses of the parts it is composed of. This is why a Warbird on the TV series can dance around a Galaxy...

So, I think all we need to change is the masses of the Rom cores to the reciprocal values...basically just use the same number, but make it negative...

Does this work? It makes the Roms more like the Roms...  

Robb Stark

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Re: Give Romulans a quantum singularity
« Reply #11 on: January 22, 2003, 08:14:14 am »
How does it make the "Roms more like Roms?"  All I'm seeing here, for practical purposes, is the idea that the mass of the warp cores for Romulans be reduced.  You can say it's because of their Quantum Singularities if you like, or you can say it's because of a double cheeseburger in space - the practical result is the warp core mass is reduced.

The practical upshot is that Romulan ships would have more mass for thrusters and impulse.  Faster, more maneuverable Romulans... is this what the game needs?   I don't think so.  Speed and maneuverability are supposed to be the Klingon advantages.  Give those advantages to the Romulans, and we'll see even LESS racial diversity, not more.  

ActiveX

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Re: Give Romulans a quantum singularity
« Reply #12 on: January 22, 2003, 08:20:06 am »
Oh did I mention that only large Romulans ships could even think about using a QSD? And isnt it the large Rommies ships that are horribly slow?  

Whiplash

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Re: Give Romulans a quantum singularity
« Reply #13 on: January 22, 2003, 09:41:03 am »
The Rom singularity was their power core. It would be there in place of a warp core. I have no idea which would be more massive. Containing exploding antimatter takes some serious hardware. Containing a (lot of?) rapidly spinning micro-black-holes would take some serious hardware also. I don't think there is a justification for saying one is lighter or better than the other.

You could state that the Rom warp core is powered by a QSD rather than M-AM annihilation. Its a name change only. So my question is, What would you change to the way a warp core operates to give the Roms individual flavor (thats also not unbalancing)?

Speaking of cores, the Breen, if they ever appear, should get a warpcore power-dampening weapon. The only odd thing is it doesn't affect Klingon power cores. Don't know about Rom. They can't give them a weapon that only affected Feds. Would anyone play with it?

W.
 

Son of Technobabble

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Re: Give Romulans a quantum singularity
« Reply #14 on: January 22, 2003, 09:45:52 am »
Quote:


The practical upshot is that Romulan ships would have more mass for thrusters and impulse.  Faster, more maneuverable Romulans... is this what the game needs?   I don't think so.  Speed and maneuverability are supposed to be the Klingon advantages.  Give those advantages to the Romulans, and we'll see even LESS racial diversity, not more.  




Er... so what are the romulan advantages? Don't give the romulans the ability to outmaneuver klinks, but a DN with only 3 heavy hardpoints and which hardly can go over .55 in maneuver rating...is a joke.

Quote:

Speaking of cores, the Breen, if they ever appear, should get a warpcore power-dampening weapon. The only odd thing is it doesn't affect Klingon power cores. Don't know about Rom. They can't give them a weapon that only affected Feds. Would anyone play with it?





I think we'll be lucky if we get the dominion and cardassians...
« Last Edit: December 31, 1969, 06:00:00 pm by Son of Technobabble »

NJAntman

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Re: Give Romulans a quantum singularity
« Reply #15 on: January 22, 2003, 09:51:48 am »
I don't care about the specifics. Just the thought of popping a Rom and watching the debris fall back into the spinning singularity! Haven't seen that since SFC1! (somewhere, think it was a bonus mission?) Granted the patch to include it better contain a better damage graphic or watching the Rom go pop would be short lived at short range.  

762

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Re: Give Romulans a quantum singularity
« Reply #16 on: January 22, 2003, 10:20:20 am »
Agreed. But when I blow up a Warbird it should trigger a massive phase transition which sucks up the entire sector into the point where it died.

Also, Fed ships should have their yogurt dispensers.  

Tannhauser

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Re: Give Romulans a quantum singularity
« Reply #17 on: January 22, 2003, 10:33:25 am »
Here's a thought (two, actually):
1.  There's no need to alter the mass of the Romulan engines.  Instead, just give them more power.  Perhaps one of the Romulan advantages should be the fact that their warp drives provide more power than the other races.
2.  I believe the patch will alter the damage done by an exploding ship so that it is based on the level of the warp drive, or how much of it is still undamaged, or something like that.  Well, simply double the damage for Romulans since they use an artificial quantum singularity.  

theRomulan

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Re: Give Romulans a quantum singularity
« Reply #18 on: January 22, 2003, 12:07:05 pm »
Having flown Romulan quite a bit, they do not need more maneuverability.  That's ridiculous.  The Romulans can't have their cake and everyone else's too.  

Romulans, contrary to popular belief, are far from inferior, or devoid of disadvantages.

1.) Cloaking device. Sure, it ain't so hot right now with the bugs and the ease of probes, but if you stay out of the person frontal view, keep distance, move position a lot, and actually decloak when to fire at appropriate times, then romulans are pretty powerful.

2.) Plasma torpedoes, despite this so called 'horrid' hit rate, actually does hit quite a bit, and does a good deal of damage.  The truth is, it's not a long range weapon meant to be fired at even light angular velocities.  Don't fire unless you know your shot is pretty much dead on, or you get a tractor to bring velocity to zero.  Don't fire while at point blank range, that hikes velocity up to 100.  Don't fire when you're still turning. Etc. etc. etc.  

3.) Disruptors recharge rate is not the best, but the damage is pretty decent, especially if you overload.  

Giving roms, especially their bigger ships like the warbird, more maneuverability is crazy.  We'd be giving them the most powerful heavy weapon in the game, along with a nice cloaking device, and then the ability to run circles around their opponents to boot.  That's asking for trouble.  Warbird has only three heavy hardpoints.  Yes, and there's a reason for that.  You can load it up with heavy plasma if you wanted.  That's incredible crunch power, I hope no one gets hit with that.  If they had anymore heavy weapons, we'd all be screaming for our lives.  Add on a cloaking device to escape our aim and appear behind us.  No, the romulans are just fine, thank you.  

 

Aenigma

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Re: Give Romulans a quantum singularity
« Reply #19 on: January 22, 2003, 12:51:52 pm »
......................................You just spread confidential information! The Tal Shiar will have you executed for this!  

Well, i still believe that Romulans should get a qs-drive besides the warpcores, and NO i'm not proposing to give them a big bonus. Does anyone read the beginning of a post? It will give some 1400 (or less should it be more balanced) extra to spend on engine space, a lvl 5 engine and a lvl 5 thruster (total mass 1850) are the best you can fit to it with a warpcore X. With just 1400 extra mass you can get only VII both, but it will still be not too maneouvrable or fast, at least not as much as klingons. It is stated that:

Romulans have the weakest armor. Their ships are build for surprise attacks, and are rather fragile. www.strategyplanet.com/sfc/sfc3/info_rom_ships.shtml

They are build for surprise attacks, but if you have to warp to surprise someone (get behind one without being detected), you'll end up dead if they have anti-cloak on-line.

Aenigma