Topic: DOE Needs a Tweek  (Read 4148 times)

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J'inn

  • Guest
DOE Needs a Tweek
« on: March 22, 2003, 01:28:27 pm »
The mission matching is set too hard.   For example:

A Patrol

Me -   SUA

ALLY AI   -  RGH

ALLY AI - SKL

Enemy Force  (hold onto your pants here!!)

CVA+   -   Chuck full of F-14

CVA+  -   Chuck full of A-10

COV+ - Chuck full of F-14

An a pesky Orion.



Mision over on first pass.  Droned to death by about a gazillion drones.   There must have been 30 or more fighters out there.


It needs to be:

1) Toned down.

2)  Less carriers for the AI.   Every misssion I had was 100% carrier AI.
 

SOSGuderian

  • Guest
Re: DOE Needs a Tweek
« Reply #1 on: March 22, 2003, 01:37:41 pm »
Yes.  The level of AI opposition is bordering on insane.  Now that carriers seem to carry larger fighter loadouts, the tough mission matching seems to be even worse.  


I like the idea of DoE, but I'm not sure how playable it is, yet.  

BortaS

  • Guest
Re: DOE Needs a Tweek
« Reply #2 on: March 22, 2003, 01:56:25 pm »
I had to laugh when I saw the waves of drones comming.  This is my first campaign as a Rom and out of my first 5 missions I got wacked in 4 of them.  At least on the last 2 I got off a few shots before 50 drones hit me.  

J'inn

  • Guest
Re: DOE Needs a Tweek
« Reply #3 on: March 22, 2003, 02:11:44 pm »
If there is a way to set the Ai enemy fleet so that it can only have one carrier,  that would help a lot.  It would also be more realistic.  However, I don't think that can be done.  

jimmi7769

  • Guest
Re: DOE Needs a Tweek
« Reply #4 on: March 22, 2003, 02:15:06 pm »
Well, coming from the other side isn't much help either.  All those sparrowhawk B's sending out 16 plasma chucking fighters make short work of any allied Ai then short work of me.  hard to fight when all you can afford to do is run.   Also, with these severe mission I think the idea of the expensive spare parts has to go away.  

Hey I made 200 points that mission.....what's that?!?!?  900 points to replace all those spare parts I had to use to survive?!?!?

Somethings got to be done or this will end up like 4 powers .  Fighters seem to be a real problem in SFC.

Quote:

I had to laugh when I saw the waves of drones comming.  This is my first campaign as a Rom and out of my first 5 missions I got wacked in 4 of them.  At least on the last 2 I got off a few shots before 50 drones hit me.  



Herr Burt

  • Guest
Re: DOE Needs a Tweek
« Reply #5 on: March 22, 2003, 02:22:49 pm »
All this is being noted.  Keep it coming.

(3xCVA's?   Wow.  Did you notice the exact title of that mission?)

-Herr Burt

Fluf

  • Guest
Re: DOE Needs a Tweek
« Reply #6 on: March 22, 2003, 04:09:33 pm »
Had to be the Courier mission.  I just had the same thing.  3 CVA+'s and a CVL+ vs my SUA and VLV, SUB allies.  Needless to say, I never even made it off the map.  During and hour of flying, I won only 2 missions out of 12 missions played.  And on those 2 I lost prestige.   I have lost 5 ships, and went from 50K prestige to 18K when I left.  Granted I suck as a Romulan. But one of the things you have to consider is you will be having alot of players that have never flown the races that are involved.  As it stands now, I wouldnt play this server if it was the only server there.

Recommendations:  Cut the difficulty in half.  Lower spare part considerably.  Right now, the server is almost impossible to play on.    

KOTH-Steel Claw

  • Guest
Re: DOE Needs a Tweek
« Reply #7 on: March 22, 2003, 04:35:29 pm »
Unfortrunately I must agree with Fluf. In a CA class ship, I am running from a F-CVS+. The fighters are swarming me before I can do anything. I also suck at Rom, but not that much.

I had two missions with fleet actions. Both involved me with AI wingmen, and multiple hostiles with fighters. Both did a CTD.

The number of carriers needs to be drastically cut. It is one thing to fly difficult and tough missions (which I do like), quite another to have to try to Taco Bell every time carriers show up.

I did have two patrols without carriers.


EDIT: I am flying a R-RGK. I just did another CTD in a fleet action.
« Last Edit: March 22, 2003, 04:54:24 pm by KOTH-Steel Claw »

J'inn

  • Guest
Re: DOE Needs a Tweek
« Reply #8 on: March 22, 2003, 05:10:31 pm »
Quote:

All this is being noted.  Keep it coming.

(3xCVA's?   Wow.  Did you notice the exact title of that mission?)

-Herr Burt  




One was a COV+.

Mission Name =   NW_MET_SquealLikeaPig.Mis

Erm or was it one of the fleet action ones.   Yes, I think it was a fleet action.

lloyd007

  • Guest
Re: DOE Needs a Tweek
« Reply #9 on: March 22, 2003, 05:37:39 pm »
The Gorn need a CH carrier very badly. Also their fighters need a tweek. As of now the fighters do absolutely nothing against the ai. No plasma even when the Roms uncloak (they rarely ever fire phasers as well while the Rom fighters maul me). Add that to the fact that while the Roms and Feds get carriers with 16 fighters the Gorns get this dinky wimpy carrier with 12. The drouges need to be tougher and better equipped as well.

So from testing, even though I'm not very good at Gorn I'll admit, I've won 3 out of 10 missions and two of those only because the Rom fighters used up their plasma on my Gorn wingman rather than a F-NVL. The third was a simple patrol me in an MCC vs a rom SBP+ where I used the drouge to tease out the rom fighter plasma.

As it stands now the fed's who have been my wingmen have been extra cheesey (F-18's are unarguably the best fighter) the Roms are cheesey and the Gorns lag behind with ships that would stand a chance in a normal server but are incredibly outmatched vs. the Rom supercarriers and would die quickly vs the fed superfighters.

Kroma_BaSyl

  • Guest
Re: DOE Needs a Tweek
« Reply #10 on: March 22, 2003, 05:54:38 pm »
There is a Gorn CVS which is like the CV but based on a CA hull instead of the CL. Not sure what its FYA is though.

KOTH-Steel Claw

  • Guest
Re: DOE Needs a Tweek
« Reply #11 on: March 22, 2003, 06:46:57 pm »
I am unable to run any missions that involve multiple carriers. I CTD every time.

Last one was a F-CVA and 2 F-CVL+'s. I had two AI plus one Orion CA on map. Orion lasted about one minute as it was close to F-CVA. After it was destroyed, CTD.

Sigh.  

Green

  • Guest
Re: DOE Needs a Tweek
« Reply #12 on: March 22, 2003, 07:45:45 pm »
I've been sticking w/ rommie FF-class ships and found the Evilness enjoyable (10-20 minute patrols, tough but very doable).

Dave, HB - Is the enemy AI setting proportional to the players BPV or exponential?

NuclearWessels

  • Guest
Re: DOE Needs a Tweek
« Reply #13 on: March 22, 2003, 08:05:30 pm »
It's strictly proportional - both the mission scripts and the MissionMatching.gf settings operate by flat ratios.  The missions set a minimum and maximum ratio for the drafted ship's BPVs, and those get multiplied by the MissionMatching.gf ratio.

 For instance, if the mission says draft an enemy ship between 0.7 and 1.2 times the player BPV, and the MissionMatching ratio is set at 1.1, then the actual ship drafted should be in the range 0.77 to 1.32 times the player BPV.  (Note drafting cannot account for fighters/PFs - it strictly uses the shiplist BPV for a ship.)

Of course, for a given year and a given ship, most of the "in range" enemies might be clustered at either end of the specified drafting range, creating either sweet spots or death traps at any given time.

Believe it or not, the ED missions, with only a couple of exceptions, use lower bounds of around 0.65 to 0.75 and upper bounds of  1.1 to 1.3,  (before any MissionMatching.gf factors get applied)   Though some of the nastier missions do specify 3v2 odds against you in enemy space.

dave

 
« Last Edit: March 22, 2003, 08:09:37 pm by NuclearWessels »

FPF_TraceyG

  • Guest
Re: DOE Needs a Tweek
« Reply #14 on: March 22, 2003, 08:26:28 pm »
Quote:

If there is a way to set the Ai enemy fleet so that it can only have one carrier,  that would help a lot.  It would also be more realistic.  However, I don't think that can be done.    




Yes, it can be done, through a combination of shiplist and mission scripting combination. When AI is generated in a mission script, you can allow certain options, eg escort, carrier etc. You can also disallow them. So, in theory, it is possible to limit one ship in an AI fleet to being a carrier. You can't do it simply with gf file settings, however.

Green

  • Guest
Re: DOE Needs a Tweek
« Reply #15 on: March 22, 2003, 09:05:18 pm »
Quote:

It's strictly proportional ...

   




Thanks Dave.

Then I have no idea why the large number of enemy AI carriers.  The settings seem to be about what they were for 4P (which was also a tough server).  I'm positive it is happening, but haven't (yet) run across it myself.  Maybe just getting lucky (hey, somebody has to get the .77 missions   )

Jem

  • Guest
Re: DOE Needs a Tweek
« Reply #16 on: March 22, 2003, 10:18:11 pm »
I also have run into multiple AI carriers, up to 3 (out of 4 ships) at one time though
I have also been getting a few missions with just non-carriers.
Also I have noted that the Fed drogues don't want to arm and fire their weapons.
In order to make them fire I've had to jump in, go to red alert (because they won't) and
then fire. If I jump out they go back to green alert. They are terrific for drawing
the first wave of plasma off my ship though.  

Dizzy

  • Guest
Re: DOE Needs a Tweek
« Reply #17 on: March 22, 2003, 10:58:29 pm »
I had always thought that the 'Special Role' feature in the shiplist identifying the ship as a C (command) or V (carrier) etc... was used to determine what was gonna pop up. I thought only one of anytype ship would be available.

 

Losiack

  • Guest
Re: DOE Needs a Tweek
« Reply #18 on: March 23, 2003, 07:58:24 am »
Quote:

Quote:

All this is being noted.  Keep it coming.

(3xCVA's?   Wow.  Did you notice the exact title of that mission?)

-Herr Burt  




One was a COV+.

Mission Name =   NW_MET_SquealLikeaPig.Mis

Erm or was it one of the fleet action ones.   Yes, I think it was a fleet action.  




You mean that you had the mission specially designed for you. Its real title is really  "J'inn's special: fighters shooting asteroids"

SPQR Losiack
Correspondant for the Internal Romulan Information Service
The IRIS sees all

 

SPQR Renegade001

  • Guest
Re: DOE Needs a Tweek
« Reply #19 on: March 23, 2003, 04:56:30 pm »
What all of you are saying makes perfect sence, given the shiplist. The F-CVA and her 24 fighters has a BPV of 184; no match for a R-NHK at 192. The same seems to apply to all the carriers.

Their BPV is obviously discounting their fighters.
 
« Last Edit: December 31, 1969, 06:00:00 pm by SPQR Renegade001 »