Topic: Seeking for Seek and Destroy  (Read 2626 times)

0 Members and 1 Guest are viewing this topic.

Teeth_03

  • Guest
Seeking for Seek and Destroy
« on: March 21, 2003, 11:02:46 pm »
Who has the Seek and destroy script?It was in the readme file in the new script pack from SFCX.org.  

The_Pelican

  • Guest
Re: Seeking for Seek and Destroy
« Reply #1 on: March 22, 2003, 10:53:39 am »
Me, I created it, it's with my latest script pack. It's named "Meta_Ambush, as that's what it originally was. I just never got around to renaming the file. I'm working on universal scripts at the moment, that work with any version of SFC3, modded or not.

I've just downloaded the script pack myself, and realised that I'd left in some old scripts, delete "Meta_Assimilate", and restore the original "Meta_Scan" & "Meta_DistressCall" missions. There isn't a problem with the scripts themselves apart from the fact they are debug versions, which means they will be unreliable.
« Last Edit: March 22, 2003, 10:57:44 am by The_Pelican »

Reverend

  • Guest
Re: Seeking for Seek and Destroy
« Reply #2 on: April 09, 2003, 02:27:50 pm »
Pelican, your Assimilate! missions works just dandy on my configuration- I have no set Mod pack, but tore through it on my own- I have like 40 added ships, different metamap, etc... klinks vs feds.. etc. My present settings are really stretching the limit (I even changed the model on the Intruder Alert to a Crystal Entity-type thing).
The Casino totally kicks ass too. Everyone, everyone download these- they are very very good, no mistakes I can see.
Thank you Pelican on behalf of everyone.