I tried getting into Mayfield's original SFB, but at the age of 14 and not having much of an allowance, nor friends even remotely interested in such gaming, I had to give up the endeavor.
Fast forward a few decades... I bought SFC1 and SFC2... skipped OP. Game complexity was just a bit too overwhelming for someone who had never truely gotten into SFB paper-and-pencil style, so I dropped both games off my PC. I went back to Quake1-3 and Mechwarrior1-4. Then SFC3 finally arrived. There was still a learning curve, but no where near the original SFC's 1 + 2. Eye candy of the defiant and sovereign really appealed to me, so I decide to give SFC3 a fair shot.
So far, I enjoy SFC3's ship customizations since I come from a MechWarrior background. Yes, the game is buggy, but it simulates TNG combat more accurately than what I observed in the 1st two versions.
I would still like to see race-specific weapons, missles, hellbores, gattling phasers, ESD's/ESG's, tracking plasma torpedos, and other special weaponry enter the scene. At the same time, I won't miss micromanagement subsystems like ECM's and impulse speed power variations.
More races, ship hull variety, and wider mission selections would be nice. Until then, we can only wait...