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Access Server (independent hosting)

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USFTethys:
Greetings from Bridge Commander Central, I am Tethys. I am the main driving force behind the gamespy replacement master server for Star Trek Bridge Commander, and I noticed that SFC3 also uses the Gamespy access server informations. 333Networks has been nice enough to fashion their master server code for Bridge Commander to continue server list communications between the hosts and clients. Since SFC3 uses the same set of rules to govern server list population in-game, I figured the least I could so is spread the love and get you guys the information needed to get SFC back to its former days of online glory. The hosting has been free, however they do operate on donations.

You will want to speak to a guy named Darkelarious who inhabits a discord server at the link below:


--- Quote ---https://discordapp.com/channels/439774507952111616/439783918149959687
--- End quote ---

Thank you for looking, hopefully this information can help one of you restore the online access to this game \\//,

Sirgod:
Hey Tethys. Thanks for the post man. and of course Welcome to the board.

I'll check this out later.

AlDaja:
Not sure if this is relevant, but SFC3 DynaServer is currently up and running (base Taldren game) over at the Hot & Spicey SFC Forums: https://hotandspicyforums.com/hot-spicy-dynaverse-servers-t27494.html

Currently working on updating the base game using one of my mods (Typhon Pact) to run in place of the stock game.  With some luck, we hope to have it up sometime next year, assuming we can get it to work properly.

USFTethys:
I was unaware the issue got resolved. What we did for Bridge Commander is not as in depth as what I now see was done for SFC series. Am I correct to assume that you now have an independent access server for SFC? 333Networks built their master server code and configured it for many different games such as Unreal Tournament. I contacted them and had to port sniff for Bridge Commander for them to successfully configure it into their master, but thats pretty much it, and with altering the master servers *.*.com:port address with relevant 333netowokrs master server addresses, we can now once again see and play on servers hosted within the game's server browser for all who have the updated master server address.

My apologies if I came to conclusions in error.

AlDaja:

--- Quote from: USFTethys on December 21, 2019, 11:36:32 am ---I was unaware the issue got resolved. What we did for Bridge Commander is not as in depth as what I now see was done for SFC series. Am I correct to assume that you now have an independent access server for SFC? 333Networks built their master server code and configured it for many different games such as Unreal Tournament. I contacted them and had to port sniff for Bridge Commander for them to successfully configure it into their master, but thats pretty much it, and with altering the master servers *.*.com:port address with relevant 333netowokrs master server addresses, we can now once again see and play on servers hosted within the game's server browser for all who have the updated master server address.

My apologies if I came to conclusions in error.

--- End quote ---

I'm not sure what the folks over at H&S did, but you can address it directly with them.  My participation is from the modding side and I only discovered that it was up and running this past summer.

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