I would like to see a SFC type game where the ship components (size/power) are scaled to each other so the specs make sense.
FASA learned how to do this when it had the Star Trek liscense back in the 80s but didn't really carry it through. They did better with the BattleTech property and refined it in their customization schemes.
A ship with the same base parts as a Constitution class should have the same base superstructure, warp power, impulse power, battery power etc.
Example:
http://www.demonrenegadestudios.com/dwn_parts.html Ships using these components should have the same specs for each component used.
The only differences should be ship PURPOSE and adjusted from there like a Constitution class carrier vs a standard TOS Constitution. We should have a way to CUSTOMIZE ships without having to mess up the shiplist and be unable to play multiplayer because our shiplists don't match.
I'd love to be able to spend prestige points to say add a Tractor Repulser Beam to a Klingon K'teremny class for fun!
We need a Mechwarror/BattleTech for Star Trek. Maybe a MechWarrior came could be modded to do this?
SFC3 fell short on that and did not give us the same options of weapons like we do in SFC:OP.
We also need a customizable Skirmish/Multiplayer for the coding handicapped. I think Taldren should have converted the SFC1 missions/campaigns to SFC:OP but they didn't and no coder I know of ever did either.
Just my two cents.