Taldrenites > Starfleet Command Enhancements and Materials
Mod Guide? SFB Minor Races?
jimmyjimjam:
Hi everyone. I was just wondering if there was a comprehensive guide to all the mods for Starfleet Command out there. I see people talking about things that I can't find on my own. Also, there are no mods that incorporate minor SFB races like the LDR, WYNs, Frax, etc. correct? Thanks.
TarMinyatur:
Orion Pirates has LDR ships as part of the Lyran interface. The WYN ships are part of the Mirak (Kzinti) interface. Tholians were added to a mod by Brezgonne long ago. Never seen Paravian, Seltorian, Jindarian, Frax, or Omega stuff in SFC yet.
It's possible to mod the weaponry in OP 2.564 with the SFC Editor to create approximations of Particle Cannons, Plasma bolts, etc. Nobody has done so in two years, except an unreleased WIP by Adam.
Panzergranate:
I've added the following into my SFC 1 game:
Kzinti
Wyn
Cardassians
LDR
Talarians
Pakleds
Eln
ISC
Panzergranate:
I recently acquired a copy of the SFB 1991 Captain's Module P1 and I'm in the middle of creating & adding in the Frax fleet.
I liked the "Last Day Of The Bounty Hunters" Klingon 701st PF Flotilla versus a Kzinti Q-Ship trap scenario, so I spent over an hour on Friday afternoon scripting it into my enhanced version of SFC 1 using FMSE. Most of the time was translating hex starting coordinates into FMSE grid coordinates.
I played it 4 times and it is as difficult as the original module scenario suggests.
Panzergranate:
I have finally added the SFB Frax minor race into my SFC 1 game as an AI opponent / playable neutral option!!
I spent 3 hours (Sunday 8th November 2020) translating the Frax SSDs into SFC 1's SFBSFC13.TXT file using Eagle Eye Software's Ship Edit V2.0 tool. There's a lot of ships in their navy. I used Hydran UI's. I used Q as the race identifier in the shiplist file under the Neutral section.
Q-FF
Q-DW
Q-DWD
Q-DWE
Q-DWA
Q-DWM
Q-DWS
Q-CA
Q-CWV
Q-DN
I then spent another 3 hours creating the models using the M6 V2.0 SFC 1 / SFC 2 3D modelling & kit bashing tool.
I then spent 20 minutes creating a couple of 1 on 1 skirmish mission, for SFC 1, using Eagle Eye Software's FMSE tool. Tried out a F-FFD versus Q-FF & F-DDG versus a Q-DW.
All I can say is that the unusual weapons firing arcs are interesting, as are the equal #2, #3, #4, #5 & #6 shield layouts.
The Captain's Module P1 has an SFB scenario called "Form A Line Of Battle" which is a any race player selectable 1405 BPV fleet action against a defined Frax battle fleet. I'm planning to script this today.
Obviously to be certain of winning players are recommended to play as the Gorns!!
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