Topic: SFC III Typhon Pact & MirrorrorriM mods  (Read 6760 times)

0 Members and 2 Guests are viewing this topic.

Offline AlDaja

  • Lt. Junior Grade
  • *
  • Posts: 85
  • Gender: Male
  • SFC:III Troubleshooter
    • Starfleet Command Forums
SFC III Typhon Pact & MirrorrorriM mods
« on: March 17, 2018, 08:23:51 am »
Our Facebook Q&A page is no longer up, but you can find our mods here: http://www.moddb.com/members/aldaja

If you have questions/comments please post on this thread or at our download page.  You will also find download links to our Starfleet Command II & III modding tool bundle and Jan_B's window fixes for the game.

Enjoy. :)
« Last Edit: June 22, 2018, 10:57:57 pm by AlDaja »
Don't try to be a great man. Just be a man, and let history make its own judgments.

Offline AlDaja

  • Lt. Junior Grade
  • *
  • Posts: 85
  • Gender: Male
  • SFC:III Troubleshooter
    • Starfleet Command Forums
Re: SFC III Typhon Pact & MirrorrorriM mods
« Reply #1 on: January 12, 2019, 05:26:30 pm »
Updates added for Typhon Pact (was missing some ship library info and Species 8472 Planet Killer model missing/HP in wrong place - corrected).  Also included addendum .ini file to be used with Jan_B's Windows 10 fix for each of our mods.
Don't try to be a great man. Just be a man, and let history make its own judgments.

Offline Javora

  • America for Americans first.
  • Commander
  • *
  • Posts: 3002
  • Gender: Male
Re: SFC III Typhon Pact & MirrorrorriM mods
« Reply #2 on: January 13, 2019, 07:34:54 am »
Tar just released a SFC III mod of his own.  You can check it out here:

https://hotandspicyforums.com/sfc-scripting-coding-f10/

Offline AlDaja

  • Lt. Junior Grade
  • *
  • Posts: 85
  • Gender: Male
  • SFC:III Troubleshooter
    • Starfleet Command Forums
Re: SFC III Typhon Pact & MirrorrorriM mods
« Reply #3 on: January 13, 2019, 09:07:36 am »
Tar just released a SFC III mod of his own.  You can check it out here:

https://hotandspicyforums.com/sfc-scripting-coding-f10/

It's not even a beta. It's an experiment to establish a seeking weapon (Plasma Torpedo) and restrict warp boosting.

If you can get this weapons mod to work properly, keep me posted.  Would like to see if it could be used with our campaign mods.
Don't try to be a great man. Just be a man, and let history make its own judgments.

Offline AlDaja

  • Lt. Junior Grade
  • *
  • Posts: 85
  • Gender: Male
  • SFC:III Troubleshooter
    • Starfleet Command Forums
Re: SFC III Typhon Pact & MirrorrorriM mods
« Reply #4 on: January 20, 2019, 12:21:48 am »
Updated mod is available for download. It has been customized for use with Jan_B's Windows 10 fix, but Windows 7 users should have no problems.  Some of the things we fixed:

Omitted library vessel description for Species 8472 Fluidic Gate in Typhon Pact mod corrected.
Omitted library vessel descriptions for shuttles in Typhon Pact mod corrected.
Incorrect firing arcs for Federation Battleship Nairobi-class dorsal quantum torpedoes in Typhon Pact/Bonus mods corrected.
8472 Planet Killer model missing from Typhon Pact/Bonus added.
HullHP corrected for Dominion shuttle for Typhon Pact/Bonus mods.
Romulan Republic Talon model missing from Bonus added.
Romulan Republic Predator Class model missing from Bonus added.
Romulan Republic Valdore Cruiser model missing from Bonus added.
Romulan Republic D’deridex model missing from Bonus added.
Romulan Republic Predator model missing from Bonus added.
Defensive values of hexes inconsistent or does not change value when mission is a success or failure for Typhon Pact/Bonus fixed
2017 hex map replaced with updated 2018 for Typhon Pact/Bonus.

Mission Glitches-

Convoy missions award points against mission objectives or randomly switch convoy against player. Every attempt has been made to correct this problem but to no avail. Normally, if you eliminate the escort ships first and then the convoy ships secondly, it will award points correctly. Debugging the game may correct the issue if it becomes problematic or you can omit the missions from you mod via the campaign folder, ignore mission when it cycles up to play or switch it out with a convoy mission that will work with the game.

Attacking planets in asteroid belts. One of the original test maps was accidentally left in game and sometimes cycles up at random. Until this can be resolved, it is recommended that when attacking planets in asteroid fields you save your current game prior to attacking the planet. Exit the mission via forfeit and reload your saved game until one of the corrected mission maps load.

Hostile Territory when playing as the Klingons. This mission will attempt to load and then lock up. Not certain if this is an issue for all players (we have not experienced an issue), but if you experience a problem, you can ignore the mission when it cycles up or remove it from your Klingon campaign in the Scripts folder. It is mission number 6. When you delete it, be sure to change the numerical sequences for the remaining missions after 6. Save and close the file. This will remove the mission from the Klingon Conquest missions.

"https://www.moddb.com/mods/sfciii-typhon-pact-mod/addons/sfc-iii-typhon-pact-bonus-mod-v-30"
Don't try to be a great man. Just be a man, and let history make its own judgments.

Offline Javora

  • America for Americans first.
  • Commander
  • *
  • Posts: 3002
  • Gender: Male
Re: SFC III Typhon Pact & MirrorrorriM mods
« Reply #5 on: January 21, 2019, 06:17:06 pm »
That’s weird, I’m racking my brain trying to figure out how a zero value switches between piercing and non piercing weapons.  Maybe the value is actually Boolean?

Offline AlDaja

  • Lt. Junior Grade
  • *
  • Posts: 85
  • Gender: Male
  • SFC:III Troubleshooter
    • Starfleet Command Forums
Re: SFC III Typhon Pact & MirrorrorriM mods
« Reply #6 on: January 27, 2019, 10:02:43 am »
updated link: https://www.moddb.com/members/aldaja/blogs

Currently playing through the MirrorrorriM mod, taking notes, and will have an enhancement patch at a future date along with an updated galactic map that will fix some of the mission bugs.

Don't try to be a great man. Just be a man, and let history make its own judgments.

Offline AlDaja

  • Lt. Junior Grade
  • *
  • Posts: 85
  • Gender: Male
  • SFC:III Troubleshooter
    • Starfleet Command Forums
Re: SFC III Typhon Pact & MirrorrorriM mods
« Reply #7 on: February 06, 2019, 11:30:28 pm »
SFC:III Typhon Pact + Bonus V 4.0 will be released as a complete overhauled download instead of doing a patch for V 3.0.

V 4.0 due to release very soon, will include a re-balance of ships for most races and address missing or incorrect model issues discovered in the specs and model folders. This release will also include a new galactic 80 x 50 map layout that has corrected hex properties from earlier releases; ships will now move faster for each race and correctly adjust the economic/strength to net positive/negative depending on mission outcome.  I have also unlocked the ship library and officer rank-up for new mission campaigns for each race.  As with V 3.0, this version will be playable with Windows 7 & 10.
Don't try to be a great man. Just be a man, and let history make its own judgments.

Offline AlDaja

  • Lt. Junior Grade
  • *
  • Posts: 85
  • Gender: Male
  • SFC:III Troubleshooter
    • Starfleet Command Forums
Re: SFC III Typhon Pact & MirrorrorriM mods
« Reply #8 on: February 07, 2019, 10:23:46 pm »
SFC:III TYPHON PACT + BONUS V 5.0:
"https://www.moddb.com/mods/sfciii-typhon-pact-mod/addons/typhon-v-5-0/widget"

SFC:III TYPHON PACT BORG INVASION + BONUS V 1.0
"https://www.moddb.com/mods/sfciii-typhon-pact-mod/addons/sfciii-typhon-pact-borg-invasion-bonus/widget"

MIRRORRORRIM V 3.0:
"https://www.moddb.com/addons/mirror-v-3-0/widget"

These are the official mod releases currently supported.

Enjoy.
« Last Edit: September 13, 2019, 10:29:22 pm by AlDaja »
Don't try to be a great man. Just be a man, and let history make its own judgments.