Hey, thanks for the reply. I've been reading your updates over on the H/S forum, and it looks like you've made great strides in understanding the some of the code. Very impressive!
Let me rephrase my question, as I think maybe I misrepresented my intent. By no means am I against re-installing SFCOP and trying the new community updates. I do this all the time with other programs, and I mod a little myself from time to time. My question was meant more as a request for comparative data.
When I created my current image, I based it on the OP Enhancement Package v5.1 that XC_Pestilence posted:
http://www.dynaverse.net/forum/index.php?action=post;topic=163396805.0;last_msg=1123056502As you may know, this package includes about 20 different items, including Fests, Co-op Ace, D2 patches/updates, and model viewers. In my case, I was focused mainly on the official 2552 update and OPPlus v4.0. However, I was also very interested in the following items:
Custom conquest campaign *.mct files for single player by Pestalence using Nuclear Wessels scripts.
Conquest campaigns now utilizing the Conquest game map and conquest MetaMap.gf file as fixed by Pestalence.
EAW to OP Custom Single Player campaign *.mct files created by Pestalence which incorporate Nuclear Wessels scripts into the EAW to OP conversion.
Updated Dynamic Link Library files (*.dll) for improved net stability, reduced lag, and enhanced graphics as discovered and tested by Pestalence. File origins are from Taldren and found in the SFC 3 game. Updated 3/7/2006.
Additional sfc.ini entries included for Orion Pirate races ship engine doubling, Sets Auto-Film off by default, gives options to manually change Hidden race and BVP for GameSpy Arcade matches and TCP/IP matches, and turns on volley info to show number of internals scored once you breach enemy hull. Entries added by Pestalence.
Since I'm playing this under WINE, stability is a primary concern, as I've not always been able to run SFC in Linux due to crashing. Therefore, I was curious to know if any or all of these items had been incorporated into the v2564 community update and if not, had the stability and lag concerns addressed by the .dll updates been similarly addressed in 2564.
I realize you may not be able to personally comment on all these items, but I was hoping to get a better sense of possibly which items were either included or addressed in some way by the 2564 patch.
Thanks for any help you can provide.
And, BTW, I agree--custom mods can be like customized cars in many ways. One always wonders what is lurking under the hood.