Hello all.
While working on one off my personnal projects, i discovered that the code that i wrote to handle the sockets events, in this emulator, had a small memory leak. So i took the opportunity to fix and update that piece of code.
After the update, i decided to try it at home, im my home lan, against my wife. But in that day my internet was down. So, i had no access to Qtracker. And, of course, i was not hable to do anything more...
And that let me upset, that limitation...
I sure had the potencial to do something more, when i decided to wrote this emulator...
So, for a place in the history records, i decided to take a look at this challange: how hard was this Gamespy issue to fix in SFC OP?
The answer was much easier that i thougth.
The solution toke 1 byte hexedit in the sfcop exe, and some extra code in the emulator.
I will release an update to this tool in the days ahead, after i get some free time.
The "directory services" and "Gamespy" emulator update.
(It is just a dozen of years late)