This first cycle ran until March 25th. There was sufficient participation, and the 2nd cycle began on 25 March 2016 and ended 25 April 2016. The 3rd cycle is underway and will end on May 25th. Everyone is welcome to join at any time.
Simple rules:
Game versions are Community Edition 2.679, OP 2.562, EAW 2.036, SFC 1.03 , and the latest SFC3.
A player loses if his ship explodes or leaves the map for
any reason. The remaining player therefore wins and is awarded 2 points. In a 2v2 or 3v3, the winning team takes all. So that's 2 points for each player on that team.
Each player gets 1 point if the battle crashes or becomes disgustingly laggy after 10 minutes. Everyone's time is valuable, so please turn off all non-essential programs while playing the game.
(However, if a player believes that he was probably going to lose at the time of the crash, he can concede and award his opponent 2 points. Otherwise, the players award each other 1 point.)
Don't launch piloted shuttles. They are annoying, ineffective, and cause lag. They also exploit unsophisticated automated systems. Fighters, scatterpacks, wild weasels, and suicide shuttles are ok.
The 2.679 patch automatically enables hidden Race/BPV. Other game versions should set it in sfc.ini:
[Network]
HideRaceFromOthers=1
HideBPVFromOthers=1
Scoring recap: Win = 2, Crash/Lag = 1, Argument = 0
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First Cycle Standings
Tar: 26
TobinDax: 4
Tus: 14
The First Cycle has concluded. Lots of fun. We're still a bit rusty, but who cares. New Cycle Starts today (25 March).
Some stats...Total battles 22. Total ships 44. Plasma ships 23, Direct-Fire ships 19, Carriers = 0, Escorts = 0, Drone Boats = 0.
Second Cycle StandingsTopic has moved
here ---
RIP Black Knight