Will this allow the game to display textures without the classic "blob effect" allowing for the increased resolution to be displayed correctly?
You mean, being able to use 32-bit images in the 3D engine?
This "patch" will only allow higher resolutions. Has nothing to do with the quality itself.
The interface is able to display 32-bit images...
I dunno about the 3D engine... maybe it can, maybe it not. Maybe noone has ever encoded a image in a way the 3D engine can read them...
Who knows...
Anyway i finished today the code to make the HD work.
Maybe tonight or tomorow i will post the ZIPS with the modified "SFC3.exe" and "sprites.q3" files.