Topic: Gamespy clone works with SFCOP!  (Read 9872 times)

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Offline d4v1ks

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Gamespy clone works with SFCOP!
« on: February 26, 2016, 09:17:07 pm »
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« Last Edit: April 12, 2016, 02:37:31 pm by d4v1ks »
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Offline TarMinyatur

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Re: Gamespy clone works with SFCOP!
« Reply #1 on: February 27, 2016, 10:20:57 am »
Cool! If this works for CE, I think the delay moving from hex to hex may be less.

Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #2 on: February 27, 2016, 10:34:32 am »
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« Last Edit: April 12, 2016, 02:39:46 pm by d4v1ks »
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Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #3 on: March 02, 2016, 10:18:49 am »
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« Last Edit: April 12, 2016, 02:39:56 pm by d4v1ks »
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Offline TarMinyatur

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Re: Gamespy clone works with SFCOP!
« Reply #4 on: March 02, 2016, 10:33:43 am »
Fantastic

Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #5 on: March 02, 2016, 10:44:06 am »
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« Last Edit: April 12, 2016, 02:40:05 pm by d4v1ks »
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Offline FPF-DieHard

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Re: Gamespy clone works with SFCOP!
« Reply #6 on: March 02, 2016, 03:32:06 pm »
Are you actually able to move on the strategic map on Windows 7?

EDIT:   yes you were, was this OP?

Were you virtualizing anything?
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Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #7 on: March 02, 2016, 03:41:03 pm »
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« Last Edit: April 12, 2016, 02:40:14 pm by d4v1ks »
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Offline FPF-DieHard

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Re: Gamespy clone works with SFCOP!
« Reply #8 on: March 02, 2016, 03:43:41 pm »
Ahhh . . . server and client running on the same PC.

I'll see if I can test this out, in the past with windows later than XP you can connect to a Dyna but you're unable to move.
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Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #9 on: March 02, 2016, 03:48:34 pm »
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« Last Edit: April 12, 2016, 02:40:21 pm by d4v1ks »
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Offline FPF-DieHard

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Re: Gamespy clone works with SFCOP!
« Reply #10 on: March 02, 2016, 05:26:07 pm »
Got past the logins, don't see your server though.  It up?
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Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #11 on: March 02, 2016, 05:26:50 pm »
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« Last Edit: April 12, 2016, 02:40:27 pm by d4v1ks »
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Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #12 on: March 02, 2016, 05:44:20 pm »
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« Last Edit: April 12, 2016, 02:40:35 pm by d4v1ks »
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Offline FPF-DieHard

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Re: Gamespy clone works with SFCOP!
« Reply #13 on: March 02, 2016, 05:56:17 pm »
I'm past the "Gamespy" login, I just don't see any servers in the server list.

Yest, I DL'd everything that was in your instructions.
Who'd thunk that Star-castling was the root of all evil . . .


Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #14 on: March 02, 2016, 06:03:37 pm »
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« Last Edit: April 12, 2016, 02:40:42 pm by d4v1ks »
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Offline FPF-DieHard

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Re: Gamespy clone works with SFCOP!
« Reply #15 on: March 02, 2016, 06:37:14 pm »
You really need NOT be on the same public IP as the server.

I've hosted a zillion campaigns back in the day, when you're on the same network you'll connect via local IPs.   To see if it's broadcasting it's presence you need to be on a different IP from the server.
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Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #16 on: March 02, 2016, 06:38:16 pm »
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« Last Edit: April 12, 2016, 02:40:49 pm by d4v1ks »
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Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #17 on: March 02, 2016, 07:22:35 pm »
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« Last Edit: April 12, 2016, 02:40:57 pm by d4v1ks »
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Offline FA Frey XC

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Re: Gamespy clone works with SFCOP!
« Reply #18 on: March 02, 2016, 08:56:53 pm »
Guys - get with me and let's see if I can't spin up a server on a public IP for you to test with.

:)

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Offline Tumulorum Fossor

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Re: Gamespy clone works with SFCOP!
« Reply #19 on: March 02, 2016, 09:36:39 pm »
d4v1ks, just make an OP 2.6 patch already!!

And, jeez, Frey, can't we promote d4v1ks past "Lt. Junior Grade"?  I mean, it's like he's Wesley Crusher, Junior Boy Wonder. 

Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #20 on: March 03, 2016, 04:54:37 pm »
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« Last Edit: April 12, 2016, 02:41:09 pm by d4v1ks »
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Offline FA Frey XC

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Re: Gamespy clone works with SFCOP!
« Reply #21 on: March 03, 2016, 05:02:20 pm »
d4v1ks, just make an OP 2.6 patch already!!

And, jeez, Frey, can't we promote d4v1ks past "Lt. Junior Grade"?  I mean, it's like he's Wesley Crusher, Junior Boy Wonder.

DONE!!!!!

:)

Regards,
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Owner, CEO XenoCorp Inc.


Offline Tumulorum Fossor

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Re: Gamespy clone works with SFCOP!
« Reply #22 on: March 03, 2016, 08:33:27 pm »
Thank you, sir!

Offline RazalYllib

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Re: Gamespy clone works with SFCOP!
« Reply #23 on: March 04, 2016, 06:29:42 pm »
This is incredibly interesting news.

Need to find my OP disk, get the HD patch as well, been some time since I warmed up plasma.
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Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #24 on: March 09, 2016, 10:03:25 pm »
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« Last Edit: April 12, 2016, 02:41:18 pm by d4v1ks »
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Offline TarMinyatur

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Re: Gamespy clone works with SFCOP!
« Reply #25 on: March 10, 2016, 08:36:07 am »
As you can see in the image, we successfully moved to the same hex. d4v1ks got a drafting message when I selected a mission. There are details to work out, of course.
« Last Edit: March 10, 2016, 02:43:13 pm by TarMinyatur »

Offline Beansolo

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Re: Gamespy clone works with SFCOP!
« Reply #26 on: March 10, 2016, 10:37:53 am »
Well done d4v1ks!  After the breakthrough last year discovering Qtracker solves the GameSpy login issue, I have been meaning to do the same for SFC3 (hexedit the server and client binaries) to simplify setup for multiplayer dynaverse3 play.  I admit having to mess with numerous steps like primary DNS and hosts file edits is cumbersome.

This is exactly what I had hoped for... the clever diehards would take it and run to make things even more seamless and adapt it to other SFC games. 

Beansolo.

Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #27 on: March 10, 2016, 01:45:06 pm »
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« Last Edit: April 12, 2016, 02:41:24 pm by d4v1ks »
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Offline Beansolo

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Re: Gamespy clone works with SFCOP!
« Reply #28 on: April 02, 2016, 10:49:39 am »
Hi d4v1ks - Your recent efforts with SFCOP prompted me to simplify the SFC3 solution as well (thanks for the motivation!).  I've updated my post (http://www.dynaverse.net/forum/index.php/topic,163394297.0.html) in the Dynaverse 3 Forum on the simplified method.  I also added some notes for anyone wanting to use the server kit and how to get that working via Qtracker's GameSpy emulation.

Beansolo.

Offline d4v1ks

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Re: Gamespy clone works with SFCOP!
« Reply #29 on: April 03, 2016, 01:43:29 pm »
You are welcome Beansolo,
We just helped each other. :)
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