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Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)

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Klingon Fanatic:
Somebody post their Windows 10 SFC OP ini file please.

I got this to work only once using HD 16:10

[3D]
wireframe=1
windowed=1
zbuffer=1
lowres=6
driver=1
backdrop=1
shipstacking=1
ambientlighting=0.20
luminancetextures=1
luminancedamagetextures=1
spacedust=1


The above settings produce this:


No idea why having Wireframe=1 is the only way to have the screen improvements show up but mess with the model textures.

TarMinyatur:

--- Quote from: d4v1ks on February 04, 2016, 04:45:49 pm ---Was Tar that made the "aaStrings.txt" and "quicktips.txt" files and produced the v2561 exe to be customizable with SFC Editor.
He also fixed some things on the "sprites.q3".
Then i changed it in a way to enable HD to work.
And if he says it is better to overwrite them, i trust on him. I also don't know everything.

--- End quote ---

The aaStrings.txt was edited to match button text with button function. It made no sense that "Offline" would set plasma torpedoes to "Defensive" mode in certain UIs! The quicktips.txt was edited so that the cursor doesn't obstruct the text. It was also corrected for some errors. But, yeah, I turn off tips. But new players would want them to be accurate, so I didn't ignore this feature.

If you use a modified aaStrings.txt, I can edit it to work with this patch.

d4v1ks:

--- Quote from: Klingon Fanatic on February 04, 2016, 08:54:50 pm ---I got this to work only once using HD 16:10

No idea why having Wireframe=1 is the only way to have the screen improvements show up but mess with the model textures.

--- End quote ---


Dunno if it is going to help but here it is...  http://pastebin.com/j5DZxjUW

Looking at the screenshot you posted, it really looks strange.
It looks more of a graphic card issue...
Even changing windowed= or wireframe= in my game, doesn't affect it. It looks fine.

You can try to create a backup, and do a "clean install" + "2552" + "hd patch" to check if it is interacting with something else.
Like the wierd problem i had yesterday, that only the mirak interface was not working. Had to reinstall.

We also need to be carefull choosing the right HD pack. If your current monitor resolution is not listed there, it will not work.

Corbomite:
On my XP rig:

Quicktips - Working. I assume the slight move to the right with the blank space on the left is intentional? I didn't check every one though.

UI buttons doing what they say in every interface - I don't know what was changed so it is hard to test.

Lowres settings with monitor set to 1920x1080, 16:9 patch -

0=works, but everything is stretched out like it was if you were on an HD monitor using the game w/o the screen mod.

1=works, but severely distorted to the point of not being able to play the game.

2=game wont even load, just flashes briefly and goes to desktop.

3=game wont even load, just flashes briefly and goes to desktop.

4=unsupported monitor mode, kills the monitor.

5=works, but everything is stretched out like it was if you were on an HD monitor using the game w/o the screen mod; also everything is shifted slightly to the left enough to bury all of the ship UI readouts off screen.

6=works friggin' awesome!!!!!!!   :smitten:


I know not every setting was tweaked, but thought I'd give a full report.

And yes, the phots and fighter hellbores are back to "normal"  :(


EDIT: Almost forgot - Mirak H&R Pause Button - Works.

Corbomite:
Then we should probably look into the actual possibility of adding new/redundant readouts in that dead space like we wish to do.

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