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Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)

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Dizzy:
Hello. I read the OP. It had a link to 35 pages of developer info going back a few years. TL;DR. Is there anyway to get a summary of what this patch does and what you have changed with sfcop with this patch? Thanks.

d4v1ks:
What we changed?
Here is a new change:

(http://www.hotandspicyforums.com/post232141.html#p232141)


--- Quote from: D4v1ks ---Ok... i think i finished the work on the sprites.q3 !
At least what we had in mind:
   - New AMD C assets;
   - The weapon arcs that were missing;
   - A completely new feature that required some massive work, most of it coded, the planets hardpoints!
   - And added a cosmetic lowetBottom panel, to each race, to make it smoother.
All the new bitmaps were made by me. =)

So, here it is, a screenshot of how all the 9 race UI's looks now, when targeting a planet...


--- End quote ---

TarMinyatur:

--- Quote from: Dizzy on April 29, 2017, 11:53:29 pm ---Hello. I read the OP. It had a link to 35 pages of developer info going back a few years. TL;DR. Is there anyway to get a summary of what this patch does and what you have changed with sfcop with this patch? Thanks.

--- End quote ---


change log for upcoming 2.564: http://www.dynaverse.net/forum/index.php/topic,163394152.msg1123055853.html#msg1123055853

2.563 is an HD/gamespy patch. It also fixed various bugs: Mirak Hit&Run pause, OL Fusion range, UI errors, etc. More or less all the bugs I could fix in Community Edition were fixed in one of the 2.56# patches for OP. It also adds many mechanical variables for mods, configurable through the SFC_Editor.

Dizzy:
Is there a discussion thread for this anywhere else?

wb70:
Can I patch this over EAW or are they incompatible??

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