Taldrenites > General Starfleet Command Forum
Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)
xeryx:
In Q3 there is an issue with FED Starbases (Maybe others) Beam weapons 17 and 19 on the main UI. one of them is missing entirely. I think it was 17.
d4v1ks:
--- Quote from: xeryx on December 10, 2016, 11:14:28 am ---In Q3 there is an issue with FED Starbases (Maybe others) Beam weapons 17 and 19 on the main UI. one of them is missing entirely. I think it was 17.
--- End quote ---
If those are missing, it is because the people that made the game didnt put those there. ;)
But you can add a new base yourself. Those will have all the 25 slots available by default.
Have you tried that option in the q3 editor?
Cheers.
xeryx:
I have figured only how to copy a UI. How do I replace the old one?
Ok I have a problem or a request for the exe.
I want to increase the ship's max speed within the game to a speed 41 to accommodate X-Ships.
Even though I can get ships to go speed 41, the ships will not turn after speed 31 because the turn rate cannot be edited. Is there a way to make this happen?
Thank you
TarMinyatur:
--- Quote from: xeryx on December 20, 2016, 01:01:23 pm ---Even though I can get ships to go speed 41, the ships will not turn after speed 31 because the turn rate cannot be edited. Is there a way to make this happen?
--- End quote ---
I don't know. Nobody has requested this feature until now. Some of us thought it was appropriate that superfast units could not turn unless they slowed down to normal combat speed (<31). But, yeah, for a mod, it would be useful for units to be able to change their heading at speeds greater than 32.
I seem to remember the AI refusing to go faster than 31, even if it could easily do so with ample warp power. Players could reach speeds of 60 or whatever, but did the AI ever take advantage?
TarMinyatur:
--- Quote from: xeryx on December 20, 2016, 01:01:23 pm ---Even though I can get ships to go speed 41, the ships will not turn after speed 31 because the turn rate cannot be edited. Is there a way to make this happen?
--- End quote ---
Ok. I was able to add an option to the StarfleetOP.txt file for the SFC_Editor. You can change the maneuver rate from 0 to 1 by using E8 instead of the default EE. (E8 is for fld1, EE is for fldz. No custom options, such as 0.5, can fit in one byte.)
22280: 1op // Manuever rate, speed 33-255; (EE) = 0.0, (E8) = 1.0 // EE
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