Topic: SFC2CE HD Patch  (Read 30113 times)

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Offline d4v1ks

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SFC2CE HD Patch
« on: February 01, 2016, 05:19:07 pm »
« Last Edit: May 13, 2017, 03:59:03 pm by d4v1ks »
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline Corbomite

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Re: SFC2CE HD Patch 2.677
« Reply #1 on: February 01, 2016, 05:21:53 pm »
Hishe is hilarious. They have a lot of good ones.

Offline Klingon Fanatic

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Re: SFC2CE HD Patch 2.677
« Reply #2 on: February 01, 2016, 07:29:28 pm »
 ;D NOT FUNNY! I had my hopes dashed...

Okay, HISHE was funny AND tied itself into it's own superhero cafe continuity... Because I'm BATMAN!
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SuvwI' Qeh KCC
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Offline d4v1ks

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Re: SFC2CE HD Patch 2.677
« Reply #3 on: February 02, 2016, 07:04:22 am »
I made a quick update.
There is a link already available.

Later i will add some instructions and another links.
As not every person will want to play 2677 in HD.
« Last Edit: February 02, 2016, 09:57:08 am by d4v1ks »
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline Tus-XC

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Re: SFC2CE HD Patch 2.677
« Reply #4 on: February 03, 2016, 02:16:17 am »
Pretty awesome!
Rob

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Offline JanB

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Re: SFC2CE HD Patch 2.677
« Reply #5 on: February 03, 2016, 09:01:41 am »
Did this require deep coding of the engine or is there a chance HD can be forced in SFC3 too?

Offline d4v1ks

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Re: SFC2CE HD Patch 2.677
« Reply #6 on: February 03, 2016, 09:17:00 am »
It is pretty straightforward.
It is likely that it can be applied to SFC3 too, as it is based in the same assets' structure that previous SFC versions are.
« Last Edit: February 12, 2016, 06:23:56 am by d4v1ks »
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline Tumulorum Fossor

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Re: SFC2CE HD Patch 2.677
« Reply #7 on: February 03, 2016, 10:51:16 pm »
How about some OP love? :)

Offline d4v1ks

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Re: SFC2CE HD Patch 2.677
« Reply #8 on: February 04, 2016, 08:31:54 am »
How about some OP love? :)

I got you covered  8)
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline TarMinyatur

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SFC2:CE Patch 2.679
« Reply #9 on: February 06, 2016, 04:53:29 pm »
SFBMode is activated by placing SFBMode=1 in your sfc.ini file under the UI section. SFBMode is off if it is not present or if SFBMode=0.

Here is a mirror for the 2.670 --> 2.679 Patch ftp://www.dynaverse.net/Uploads/SFC2CE%202679%20Patch.zip

Thanks.
« Last Edit: March 31, 2017, 07:26:58 pm by TarMinyatur »

Offline ObsidianShiar

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Re: SFC2CE HD Patch 2.677
« Reply #10 on: February 08, 2016, 05:08:14 pm »
Awesome stuff indeed!


While you're at it, can we see appropriate race emblems for the ISC and Mirak in the security/capture menu? They appear to share them with the Hydrans.

Offline CanInf

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Re: SFC2CE HD Patch 2.677
« Reply #11 on: May 01, 2016, 05:02:20 pm »
I am having a little trouble with the patch. I had CE working from the initial download, but once updated with 2677 the program simply flashed a black screen and that was it. Help is appreciated, thanks for the game!

Offline Captain Adam

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Re: SFC2CE HD Patch 2.677
« Reply #12 on: May 01, 2016, 05:16:33 pm »
Usually this means your monitors resolution is not matching the games SFC.ini set value.

Check to see in SFC.ini what number the resolution is being set to. I believe it's set to 1920x1080. If your monitor isn't then that happens. It must match your monitors resolution and then the game should proceed. 


Adam

Offline TarMinyatur

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Re: SFC2CE HD Patch 2.677
« Reply #13 on: May 02, 2016, 04:22:01 pm »
sfc.ini is in the same folder as Starfleet2CE.exe

I recommend these initial settings. Tweak them as you wish.

[3D]
wireframe=0
windowed=0
zbuffer=1
lowres=3
driver=0
backdrop=0
shipstacking=0
ambientlighting=0.30
spacedust=0

"windowed=" can be 0 (full screen) or 1 (a portion of screen)

"lowres=" can be 0 through 6

0 = 800 x 600
1 = 640 x 480
2 = 1280 x 800
3 = 1366 x 768
4 = 1440 x 900
5 = 1600 x 900
6 = 1920 x 1080

driver=0 is your computer's primary graphics driver (usually the best option among 0, 1, or 2)
backdrop=1 turns on background galaxies and gas clouds
shipstacking=1 slightly moves the ships in the Z-axis as they approach each other
ambientlighting can be set from within the game too -- 0.2 or 0.3 are usually good values
spacedust=1 creates a gray dusty overlay

Offline HikaruCthulhu

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Re: SFC2CE HD Patch
« Reply #14 on: October 01, 2016, 02:40:54 pm »
Hey, I have the 2.679 patch and every time I try to buy an F-GSC ship the game crashes. Any idea how to fix this?

Offline TarMinyatur

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Re: SFC2CE HD Patch
« Reply #15 on: October 03, 2016, 01:34:33 am »
Hey, I have the 2.679 patch and every time I try to buy an F-GSC ship the game crashes. Any idea how to fix this?

You can buy ships like the F-CA and F-CC? But only the F-GSC crashes? Hmm.

Please attach your shiplist.txt and ftrlist.txt from ..\MetaAssets\. These specs are loaded for the campaign, which I assume you are playing because you are purchasing units. I'll check them out.

You may have to start a new campaign. I don't know if a campaign begun in 2.670, for instance, will work in 2.679.

EDIT: I was able to buy a F-GSC and complete a mission in 2.679. Have you modified your shiplist.txt? 
« Last Edit: October 03, 2016, 02:15:48 am by TarMinyatur »

Offline HikaruCthulhu

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Re: SFC2CE HD Patch
« Reply #16 on: October 04, 2016, 02:55:08 pm »
Here are the files. Thank you very much for your response! It's good to see this board is active still. :)

In the meantime, I'll start a new campaign and see if I still crash, I think that's probably the most likely scenario although unfortunately I can't recall weather or not I started the campaign in a different build.

edit: didn't see your edit, no I have not modified anything except lowres in the ini.

Offline TarMinyatur

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Re: SFC2CE HD Patch
« Reply #17 on: October 04, 2016, 06:29:07 pm »
I checked your Dynaverse specs. They are identical to the stock MetaAsset's shiplist and ftrlist. That's good...

A campaign started in 2.670 will contain mission data that is incompatible with 2.679. A particular mission (Met_Patrol10.scr IIRC) was removed from 2.670 because it would always crash when you did enough damage to destroy an Orion.

Glad you have an interest in SFC:CE. It has copious moddability. 

Offline wb70

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Re: SFC2CE HD Patch
« Reply #18 on: February 18, 2018, 04:39:17 am »
Nooo...I tried installing and now SFC":EAW doesn't run at all (Windows 10).
Tried everything I could think of but the start CE screen comes up then it closes after a few seconds :(
Help please :(

Offline TarMinyatur

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Re: SFC2CE HD Patch
« Reply #19 on: February 21, 2018, 12:45:57 am »
Nooo...I tried installing and now SFC":EAW doesn't run at all (Windows 10).
Tried everything I could think of but the start CE screen comes up then it closes after a few seconds :(
Help please :(

Right-click the Starfleet2CE.exe and choose properties. Make sure it isn't blocked because it came from another computer.

Anyways, CE is no longer worked on by anyone. I recommend the 2.564 patch for SFC2OP or the 2.037 patch for SFC2EAW. Visit the hotandspicyforums.com site for more attention. Almost nobody reads this stuff here on DNet regularly.

Offline TAnimaL

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Re: SFC2CE HD Patch
« Reply #20 on: February 22, 2018, 06:52:46 pm »
Again, I would personally appreciate seeing double posting here and in hotandspicyforums. 

Dynaverse is a SFC site that has off-topic threads. Hotandspicyforums is a forum site that has some SFC.