There has been some interest on the HD patches recently.
I want to announce that i've updated my q3_editor to work with all the SFC versions, and allow any kind of custom resolution!
I just need to finish some details on the sfc1/sfc2 eaw sprites.q3 files, so each resolution could have its own left panel to customize, and not having all those extra panels floating around when we change resolution.
I'm also looking on a way to let people increase their size so when you adjust any resolution those are taken in account! Cause you can resize things, you know? Make it larger to play in a tablet, for example. You just don't have the tool for it yet.
The code i have to edit the sprites.q3 is very good.
You can display/copy to clipboard any sprite or layouts; call any asset by name or index; see how they are connected in a object's tree.
You can add, remove or replace any sprite or asset in the fly.
it allows to upload, create or download sprites in 8, 16 and 24 bits, compressed or not.
But i've not completly mapped all the assets yet.
Studiyng unknown byte structures don't play nicely with my personality.
As i think it is a waste of time when, we realize that, the complete information about the assets has been available since 2008.
Make us think right?
But hey! Who can't say it is not a cool tool?