Jesus, I forgot about the other races using the UI, I just thought it change colors not have to replicate the entire thing
Strange. I assumed I'd have to change lots of data when I
added a hardpoint to the ZCL. Hardpoint "W21", which ShipEdit shows as valid yellow, was invisible on the ship schematic panels. I discovered its offset blindly after twenty trials-and-errors
54 15 00 00 did the trick...thankfully all the other hardpoints used xx 15 00 00, where xx is approximately 30 to 70.
I edited the Horizontal Weapon, the Vertical System, and the Vessel Library sections, adding 16 bytes to each. I did not edit the FF, GG, HH, II, KK, LL, RR, and ZZ sections (which use race-specific
offsets to describe elements within W1-W25). Apparently, the .exe reads the three primary ZCL entries and somehow
ignores the missing data from the 8 racial sections!
Anyway, the Z-MEC in CE now has 3xPh1 FX located in the bow in all panels for all racial UI's. It is a 3-minute edit of Sprites.q3.
The ZCL's W21 hardpoint works in Orion Pirates.