Topic: A kitbash of several kitbashes.  (Read 14439 times)

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Offline Oceankhayne

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Re: A kitbash of several kitbashes.
« Reply #20 on: December 01, 2014, 09:16:13 am »
Looks good. With the model being over 20k polys, it'll be pretty taxing. Aside from topologising it, or removing some of the inner polys, I don't know of any real meaningful way of helping in that area.

Offline markyd

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Re: A kitbash of several kitbashes.
« Reply #21 on: December 12, 2014, 10:50:51 am »
Nice work, its looking great  ;)

Offline Mackie

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Re: A kitbash of several kitbashes.
« Reply #22 on: December 17, 2014, 03:43:24 am »
Damn, thats nice!
If you want a quick texture fix for the pods that turn em into carrier through decks, search for karu on stupidfusion.
http://stupidfusion.com/files/kitbashes_startrek_3ds/Karu_class.jpg
that might be useable.... just a thought :)

Again, good job man, good job.
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Offline Age

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Re: A kitbash of several kitbashes.
« Reply #23 on: December 17, 2014, 06:12:11 pm »
Try this. I exported it as an obj file in 2015, and then imported it into gmax using a obj import script. The settings for export were a little odd, just used the blender preset with a few tweaks. It looks fine in gmax. You have to use triangles instead of polygons or it just doesn't come out right.


I would kist make it more like an Ecelsior version of the Miranda.Nice btw.

Offline Klingon Fanatic

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Re: A kitbash of several kitbashes.
« Reply #24 on: April 27, 2015, 04:12:30 pm »
What ever happened to this ship anyway? Was it released?
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