The idea was that all of them, I think, are essentially redundant, I guess I can see unusual situations where you absolutely HAVE to turn that angle, and not a degree more or less. I was trying to find a solution not being able to navigate through an asteroid field because the camera angle can't always see in front of you, and when it does get in front of you, it's not stable unless you turn off F5. By moving and removing the buttons on that MFD, you could have a View Screen that always faced forward. Right now, if I enter an asteroid field, I always switch to F1 view so I can get a tactical view of space, but if you lose sensor contact with your target (because a rock is suddenly between you and it) it can cause havoc with what your view is. Having that view forward, always, deals with potential collisions. But the Helm MFD was crowded with buttons that I see as redundant, as HET Free Angle covers all of those preset angles, and more. I didn't want to just say, let's remove them, because there may be people who play that think that those buttons are not redundant, and very necessary.